rkt Posted March 15, 2022 Report Share Posted March 15, 2022 (edited) Hi, i was just playing this game, and I was a Age of Empires II player, one thing is cool and good to have is a banner (large enough in the middle of the game screen), that shows "Defeated" or "Won" while the game ended, instead of little text indicates who won or lose. I love this game so much, the graphic performance is crazy good, and the good game play. And It even take 2s to open the game on Mac. Edited March 15, 2022 by rkt 5 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 15, 2022 Report Share Posted March 15, 2022 I think it could be nice as an option. @Langbart I don't think it's really hard to code? Just a guinterface call to show something at the end of the match right? @Lion.Kanzen We probably need some concepts and ideas. Sadly we can't have any kind of animation as the engine doesn't support it as far as I'm aware @vladislavbelov 1 Quote Link to comment Share on other sites More sharing options...
rkt Posted March 15, 2022 Author Report Share Posted March 15, 2022 Yeah, It's a cool feature, we can just only have a simple banner at the moment, and later we can improve it to be a better one. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 15, 2022 Report Share Posted March 15, 2022 Yes, the game currently lacks panache with its notifications and UI elements. Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted March 15, 2022 Report Share Posted March 15, 2022 1 hour ago, Stan` said: Sadly we can't have any kind of animation as the engine doesn't support it as far as I'm aware @vladislavbelov Technically animations can be implemented in JS. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 15, 2022 Report Share Posted March 15, 2022 2 hours ago, vladislavbelov said: Technically animations can be implemented in JS. DEFEAT ANIMATION UPDATE - LEAGUE OF LEGENDS | PBE SERVER - Bing video But can we do this? Loading an animation frame by frame sounds very hacky ^^ Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted March 15, 2022 Report Share Posted March 15, 2022 Just now, Stan` said: But can we do this? Loading an animation frame by frame sounds very hacky ^^ C++ will be doing the same job. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 15, 2022 Report Share Posted March 15, 2022 25 minutes ago, vladislavbelov said: C++ will be doing the same job. Faster Also it can load a gif or something maybe? Quote Link to comment Share on other sites More sharing options...
smiley Posted March 15, 2022 Report Share Posted March 15, 2022 (edited) Possibly something similar to what Unity previously had (deprecated in favor of video player). MovieTextures. C++ would be doing the same, but for the GUI pages, it results in a nicer framework. Also, existing animations itself could be moved into C++ with a new paradigm that replicates CSS3. Instead of translating onTick, you just change the position and define a duration for all position changes. The actual translating would be internalised and not done in JS tick functions. Probably a nicer GUI system for page design. The CSS3 animation system can be realised in 0AD just via mods without engine changes, so maybe something fun for one of the interested GUI mod developers here. Edited March 15, 2022 by smiley Quote Link to comment Share on other sites More sharing options...
maroder Posted March 15, 2022 Report Share Posted March 15, 2022 I like the idea. Could also be use to have a fancy main menu background. Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted March 15, 2022 Report Share Posted March 15, 2022 21 minutes ago, Stan` said: Faster Maybe. I believe we need a JS prototype first to test is it worth or not. As we have lack of C++ developers time. 21 minutes ago, Stan` said: it can load a gif I'd like to avoid gif support. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 15, 2022 Report Share Posted March 15, 2022 2 hours ago, vladislavbelov said: I'd like to avoid gif support Any kind of video is nice I don't know if @The Undying Nephalim's contact ever answered. 1 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted March 15, 2022 Report Share Posted March 15, 2022 23 minutes ago, Stan` said: Any kind of video is nice Nice until you start support it 2 Quote Link to comment Share on other sites More sharing options...
leopard Posted April 4, 2022 Report Share Posted April 4, 2022 commenting in favor of this feature. this will be nice. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 5, 2022 Report Share Posted April 5, 2022 Even something static would be an improvement as long as it is interesting and adds a bit of visual drama to the match end. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 5, 2022 Report Share Posted April 5, 2022 1 hour ago, wowgetoffyourcellphone said: Even something static would be an improvement as long as it is interesting and adds a bit of visual drama to the match end. Since you can draw mockups are welcome 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 5, 2022 Report Share Posted April 5, 2022 7 hours ago, Stan` said: Since you can draw mockups are welcome I have a bunch of actor improvements I want to finish up and commit, then I'll make this my next task. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 9, 2022 Report Share Posted April 9, 2022 (edited) On 05/04/2022 at 6:56 AM, Stan` said: Since you can draw mockups are welcome I suggest: The map snaps to the coordinates of the winning action. Unfortunately, often times the winning action is off screen. The map view slowly rotates in place until a choice is made and one of the buttons clicked. A cheering sound accompany the music. All 3 buttons be the same width (probably dynamic width based on the longest string) The Defeat dialogue would be red glow instead of blue. Inverted colors for the text. Edited April 9, 2022 by wowgetoffyourcellphone 4 Quote Link to comment Share on other sites More sharing options...
maroder Posted April 9, 2022 Report Share Posted April 9, 2022 (edited) a few comments: the blue looks a bit too much neon like for me. maybe something a bit more muted or maybe a gold/ "light"-like color? and I know it's just a mock-up, but the laurel wreath is a bit too much icon/comic like imo. I can imagine that a bigger more realistic variant (maybe also in gold/metal color) could even be used around the whole circle? 2 hours ago, wowgetoffyourcellphone said: The map snaps to the coordinates of the winning action. Unfortunately, often times the winning action is off screen. Then it becomes a problem to define what that actions is, which I think is quite hard. ___________ Other question: should it display the civ or the player name? ___________ I this should be easy enough to do, provided the art is there and minus the map rotation/snap to winning action. One problem could be that there is right now no text available that is that big. Edited April 9, 2022 by maroder Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 9, 2022 Report Share Posted April 9, 2022 1 hour ago, maroder said: he blue looks a bit too much neon like for me. maybe something a bit more muted or maybe a gold/ "ligh The blue was originally more "muted", but the whole point is to add more drama. Could try some other colors though. 1 hour ago, maroder said: and I know it's just a mock-up, but the laurel wreath is a bit too much icon/comic like imo. I can imagine that a bigger more realistic variant (maybe also in gold/metal color) could even be used around the whole circle? Someone good in blender could render a nice golden laurel wreath for that purpose. But the small icon here was meant to mirror the skull in the defeated mockup-both icons being the actual win and loss icons used in game. 1 hour ago, maroder said: Then it becomes a problem to define what that actions is, which I think is quite hard. It's simply the action which triggers the win/lose event. 1 hour ago, maroder said: Other question: should it display the civ or the player name I had it originally saying "You are Victorious" and "You are Defeated," but I reworded them to fit the icons in the middle. Honestly it could go either way! I have no strong opinion. It would be nice to have custom civ icons as I have the Macedonian Vergina Star in this mockup. Would mirror the custom civ minimap backgrounds, tying things together. 1 hour ago, maroder said: One problem could be that there is right now no text available t Right. A new font sheet would need to be rendered for sure, or whatever you call it. Quote Link to comment Share on other sites More sharing options...
hyperion Posted April 9, 2022 Report Share Posted April 9, 2022 1 hour ago, maroder said: Other question: should it display the civ or the player name? Might be player name, but then it's always your own name you see here, so not of much value either. 1 hour ago, maroder said: I this should be easy enough to do, provided the art is there and minus the map rotation/snap to winning action. One problem could be that there is right now no text available that is that big. A font bitmap could be added for now and anyway font rendering is on it's way, not unlikely to make it into a27. Getting the rotation to work is the same as being able to animate, so might be worth doing it in a prototype. There is already an api for driving the camera as suggested by @wowgetoffyourcellphone IIRC. The snap is indeed not well defined with winning action, could fall back to original location of last/former CC instead. ------ What about player resignations in team games? Quote Link to comment Share on other sites More sharing options...
maroder Posted April 9, 2022 Report Share Posted April 9, 2022 1 hour ago, wowgetoffyourcellphone said: It's simply the action which triggers the win/lose event. 1 hour ago, hyperion said: What about player resignations in team games? that was my thought. But I guess a fallback to the cc works. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 10, 2022 Report Share Posted April 10, 2022 On 15/03/2022 at 4:06 AM, Stan` said: I think it could be nice as an option. @Langbart I don't think it's really hard to code? Just a guinterface call to show something at the end of the match right? @Lion.Kanzen We probably need some concepts and ideas. Sadly we can't have any kind of animation as the engine doesn't support it as far as I'm aware @vladislavbelov I was thinking of a drawing. Similar to icon crown and skull in statistics but more epic. A big drawing. Don't be but something that gives this feeling. Quote Link to comment Share on other sites More sharing options...
AIEND Posted April 10, 2022 Report Share Posted April 10, 2022 2 分钟前,Lion.Kanzen 说: 我在想一幅画。 类似于统计中的图标皇冠和头骨,但更具史诗性。 一张大图。 不要只是给人这种感觉的东西。 In the event of victory, it can be an image of soldiers cheering with arms raised or flags in their hands. If defeated, it is a dying picture of a soldier falling to the ground badly wounded, with a weapon or flag slipping from his hand. The appearance of soldiers and flags can vary depending on the faction. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 10, 2022 Report Share Posted April 10, 2022 16 minutes ago, AIEND said: In the event of victory, it can be an image of soldiers cheering with arms raised or flags in their hands. If defeated, it is a dying picture of a soldier falling to the ground badly wounded, with a weapon or flag slipping from his hand. The appearance of soldiers and flags can vary depending on the faction. Yes, I have some ideas but I don't know the technical part. Quote Link to comment Share on other sites More sharing options...
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