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Error12: not enough ram


Yekaterina
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This happened during an intense game. 

image.thumb.png.b63cc7dd91e420ce4862460010489802.png

 

My problem is, I have 16GB of ram, but only 50% of that is being used. So why did it crash? 

Another thing I observed was, the game audio randomly disappeared halfway through the game, causing me to perform badly and let my teammate die as I couldn't hear his pings

 

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before the game crashed, Havran had an OOS error and caused him to disconnect from my game. When he rejoined, it became very laggy. 

crashlog.txtFetching info... crashlog.dmpFetching info...   userreport_hwdetect.txtFetching info... oos_dump.txtFetching info... oos_dump.datFetching info... mainlog.htmlFetching info... system_info.txtFetching info...

The map was Guadalquivir River at medium size. 

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  On 16/02/2022 at 9:01 PM, Yekaterina said:

This happened during an intense game. 

image.thumb.png.b63cc7dd91e420ce4862460010489802.png

 

My problem is, I have 16GB of ram, but only 50% of that is being used. So why did it crash? 

Another thing I observed was, the game audio randomly disappeared halfway through the game, causing me to perform badly and let my teammate die as I couldn't hear his pings

 

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the architecture of the engine is old. It doesn't use all the capacity.

.

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  On 17/02/2022 at 8:29 AM, Yekaterina said:

So it won't crash if I play on Linux?

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Not because of running out of RAM at least. A 32 bit Windows process can only use up to 3.5GB because we added a special flag (default is 2GB)

  On 17/02/2022 at 8:29 AM, Yekaterina said:

What about if I build it from source (SVN revision)? Can I get it to be 64 bit?

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As of now, no. You need to recompile every single library, (FCollada, NVTT, Boost, MiniUnpnc, LibXML...) to be 64 bits.

 

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