Yekaterina Posted February 16, 2022 Report Share Posted February 16, 2022 This happened during an intense game. My problem is, I have 16GB of ram, but only 50% of that is being used. So why did it crash? Another thing I observed was, the game audio randomly disappeared halfway through the game, causing me to perform badly and let my teammate die as I couldn't hear his pings 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted February 16, 2022 Author Report Share Posted February 16, 2022 before the game crashed, Havran had an OOS error and caused him to disconnect from my game. When he rejoined, it became very laggy. crashlog.txtcrashlog.dmp userreport_hwdetect.txtoos_dump.txtoos_dump.datmainlog.htmlsystem_info.txt The map was Guadalquivir River at medium size. Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted February 16, 2022 Report Share Posted February 16, 2022 Not enough ram? Build more siege workshops and create more ram 1 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 17, 2022 Report Share Posted February 17, 2022 3 hours ago, Yekaterina said: This happened during an intense game. My problem is, I have 16GB of ram, but only 50% of that is being used. So why did it crash? Another thing I observed was, the game audio randomly disappeared halfway through the game, causing me to perform badly and let my teammate die as I couldn't hear his pings the architecture of the engine is old. It doesn't use all the capacity. . Quote Link to comment Share on other sites More sharing options...
Freagarach Posted February 17, 2022 Report Share Posted February 17, 2022 @Havran Can you post the OOS logs as well, please? Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted February 17, 2022 Report Share Posted February 17, 2022 6 hours ago, Lion.Kanzen said: the architecture of the engine is old. It has nothing about architecture of the engine. The answer is: We don't build 64bit game for Windows yet, like we do for other platforms. 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted February 17, 2022 Author Report Share Posted February 17, 2022 48 minutes ago, vladislavbelov said: We don't build 64bit game for Windows yet, like we do for other platforms. So it won't crash if I play on Linux? What about if I build it from source (SVN revision)? Can I get it to be 64 bit? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 17, 2022 Report Share Posted February 17, 2022 1 hour ago, Yekaterina said: So it won't crash if I play on Linux? Not because of running out of RAM at least. A 32 bit Windows process can only use up to 3.5GB because we added a special flag (default is 2GB) 1 hour ago, Yekaterina said: What about if I build it from source (SVN revision)? Can I get it to be 64 bit? As of now, no. You need to recompile every single library, (FCollada, NVTT, Boost, MiniUnpnc, LibXML...) to be 64 bits. 1 1 Quote Link to comment Share on other sites More sharing options...
Havran Posted February 21, 2022 Report Share Posted February 21, 2022 Now I have windows 11.. Yekaterina i had same error picture what is on your prinsrren. The game was closed. And i have also 32gb ram memory 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 21, 2022 Report Share Posted February 21, 2022 On 17/02/2022 at 11:11 AM, Stan` said: Not because of running out of RAM at least. A 32 bit Windows process can only use up to 3.5GB because we added a special flag (default is 2GB) Quote Link to comment Share on other sites More sharing options...
Purgator_ Posted February 22, 2022 Report Share Posted February 22, 2022 Game is compiled to 32 bits. And 32bits can only use 3.5GB as stated above by Stan. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted April 23, 2022 Author Report Share Posted April 23, 2022 This error happened to me when I was testing A26 on Windows 10: As discussed above, the error is caused by the build being 32 bit on Windows. Is it possible to compile a 64 bit version? Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted April 24, 2022 Report Share Posted April 24, 2022 The issue is getting all those dep libraries to build in 64 bit format there are a few major gotchas in doing that though. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Freagarach Posted April 25, 2022 Report Share Posted April 25, 2022 On 24/04/2022 at 12:08 AM, Sevda said: Is it possible to compile a 64 bit version? 1 Quote Link to comment Share on other sites More sharing options...
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