Yekaterina Posted July 27, 2021 Share Posted July 27, 2021 I suggest we only increase the arrow of ships when it is garrisoned by ranged units. If it is garrisoned by melee units or siege or elephants then its arrow count does not increase. Let the default arrow count be 0 so you got to garrison it with ranged units to make the ship any good. We can give ships a negative bonus against units so that it cannot deny eco near the beach completely. Furthermore we might limit ships to only attack other ships, as that would make more sense. Right now a ship next to a dock at Sicilly can destroy Carthaginian buildings on the opposite side of the Meditarranean Sea, which is preposterous! It makes naval maps a race to build the first dock and go 2 P2 first so that you can use ships to deny the eco of other players, which is not fun. Furthermore, Carthaginian archers can shoot down ships in a Roman port... ships shouldn't be so susceptible to arrow fire, right? Perhaps we can make ship garrisons similar to wall garrisons where the units inside are susceptible but not the wooden bit of the ship. Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 27, 2021 Author Share Posted July 27, 2021 3 hours ago, Yekaterina said: Right now a ship next to a dock at Sicilly can destroy Carthaginian buildings on the opposite side of the Meditarranean Sea, which is preposterous! The Mediterranean Sea in 'Mediterranean' is a joke. 'Nice' that the map goes up to the polar region and includes the British Isles etc., but you can't access large portions of the Mediterranean with ships, water straights like at Gibraltar are not passable... In short, that shallow puddle can't be an argument for anything imho. 3 hours ago, Yekaterina said: I suggest we only increase the arrow of ships when it is garrisoned by ranged units. I support this idea. I don't know about the other ideas for nerfing though. AFAIK the ships' weapons were used to a good degree against enemies' deck crews, so it would make sense that they can also target units at land. Finally I think that making the ships less susceptible to arrows is a bit contradictory when the complaint is that one can't get rid of ships without own ships. Link to comment Share on other sites More sharing options...
alre Posted July 27, 2021 Share Posted July 27, 2021 4 hours ago, Yekaterina said: Perhaps we can make ship garrisons similar to wall garrisons where the units inside are susceptible but not the wooden bit of the ship. I support this idea very much. However, how should ships fight other ships? Link to comment Share on other sites More sharing options...
Yekaterina Posted July 27, 2021 Share Posted July 27, 2021 2 hours ago, alre said: I support this idea very much. However, how should ships fight other ships? rams? The arrows are just due to the units garrisoned. The mechanical part of the ship can ram each other. Link to comment Share on other sites More sharing options...
alre Posted July 27, 2021 Share Posted July 27, 2021 29 minutes ago, Yekaterina said: rams? The arrows are just due to the units garrisoned. The mechanical part of the ship can ram each other. this proposition poses one big problem, which is that many civs don't have ramming vessels. Also, I don't know how satisfactory could be a combat system for 0AD ships that revolves completely around ramming. Not to mention the problem of implementing it. Link to comment Share on other sites More sharing options...
Stan` Posted July 27, 2021 Share Posted July 27, 2021 It's been implemented in ponies ascendant if memory serves. (Can't do both at the same time though.) Link to comment Share on other sites More sharing options...
Yekaterina Posted July 27, 2021 Share Posted July 27, 2021 Thank you Dakara for your propositions. I think I can make a mod for this and you can play against an AI using the mod and tell me what you think. 1 hour ago, Dakara said: Ships no longer fire arrows without garnison. Force people to garnison some guys with adjustement 2. Less spam boat. I agree with this. Easy to make. 1 hour ago, Dakara said: 2-Max 5 arrows but boost garnison(now it 10 units). It a nerf of boat dammage but more dommage to orther ships to compensate(maybe damage multiplier only vs boat? X2 or X3 let's see? ). This is to help the noobs who do not know sea battles, it is so unfair for newbies they have no chance of winning a sea battle and reduce the dammage against units on land.The boat should not be a castle that moves on the water. I can give the ships x3 or x5 damage against other ships but maybe a x0.5 multiplier for land units, or even ban them from attacking land units completely. 1 hour ago, Dakara said: We cheat on the hitbox of boats, reduce it. For an artificially better maneuver and less annoying. Easier to garrison troops as well. I am not sure what you mean by this. Link to comment Share on other sites More sharing options...
Yekaterina Posted July 27, 2021 Share Posted July 27, 2021 I must clarify the mechanic of garrisoning on walls: instead of putting units inside a structure, the wall defines some garrison points near it, and the 'garrisoned' units stand on their garrison points completely unprotected. Then the wall offers an aura that increases the pierce resistance of garrisoned units, which makes them harder to kill. This isn't so difficult to apply to ships but it will look quite strange when you have 30 units garrisoned in it... 1 Link to comment Share on other sites More sharing options...
alre Posted July 27, 2021 Share Posted July 27, 2021 8 minutes ago, Yekaterina said: I must clarify the mechanic of garrisoning on walls: instead of putting units inside a structure, the wall defines some garrison points near it, and the 'garrisoned' units stand on their garrison points completely unprotected. Then the wall offers an aura that increases the pierce resistance of garrisoned units, which makes them harder to kill. This isn't so difficult to apply to ships but it will look quite strange when you have 30 units garrisoned in it... that's it. very nice. of course a limit is necessary, like 5 spots for a trireme, 10-15 for a quinquireme. if a siege engine is to be considered too, that would make it a lot more interesting, but I don't know if it's currently doable. Link to comment Share on other sites More sharing options...
Stan` Posted July 27, 2021 Share Posted July 27, 2021 It's possible, it was one of the features I and @Freagarach added. Link to comment Share on other sites More sharing options...
alre Posted July 27, 2021 Share Posted July 27, 2021 44 minutes ago, Stan` said: It's been implemented in ponies ascendant if memory serves. (Can't do both at the same time though.) what? Link to comment Share on other sites More sharing options...
Stan` Posted July 27, 2021 Share Posted July 27, 2021 Ramming ships 1 Link to comment Share on other sites More sharing options...
Yekaterina Posted July 27, 2021 Share Posted July 27, 2021 Here is a concept demonstration of the ships mod, suggested by @Dakara mod1.webm Sorry about the video quality. I need to configure my video editor Link to comment Share on other sites More sharing options...
Yekaterina Posted July 27, 2021 Share Posted July 27, 2021 I gave the ship 6.7 crush attack (previously it was 35 pierce!), 3x bonus against other ships, 0.125x bonus against buildings. I feel like they are still too weak against other ships and maybe a little bit overnerfed. Each ship has 35 pierce armour now, so they are quite invulnerable against ranged units. Since most infantry and cavalry have quite high crush armour the ships can't kill land units as easily now, but can hurt them a little. Link to comment Share on other sites More sharing options...
soloooy0 Posted July 28, 2021 Share Posted July 28, 2021 the iberian fire ship, deserves to have the fire damage as its champion cavalry ... 1 Link to comment Share on other sites More sharing options...
Freagarach Posted July 28, 2021 Share Posted July 28, 2021 6 hours ago, Yekaterina said: Here is a concept demonstration of the ships mod, suggested by @Dakara Sorry about the video quality. I need to configure my video editor Why not a few turret points and the rest garrison slots? Or only ranged units on deck? 1 Link to comment Share on other sites More sharing options...
Yekaterina Posted July 28, 2021 Share Posted July 28, 2021 I managed to garrison artilerry onto ships' deck, so they can fire like normal. 2 Link to comment Share on other sites More sharing options...
clavz Posted July 28, 2021 Share Posted July 28, 2021 4 Link to comment Share on other sites More sharing options...
alre Posted July 28, 2021 Share Posted July 28, 2021 lol. that's a bireme, isn't it? on a quinquireme it should look a lot nicer. Link to comment Share on other sites More sharing options...
Yekaterina Posted July 28, 2021 Share Posted July 28, 2021 9 minutes ago, alre said: ol. that's a bireme, isn't it? on a quinquireme it should look a lot nicer. Yes, I am adding it to quinquereme now. I doubt I can fit 50 units onto the deck ... Link to comment Share on other sites More sharing options...
Gurken Khan Posted July 28, 2021 Author Share Posted July 28, 2021 @YekaterinaIs it possible to position the artillery in front of the mast? I kinda don't like my projectiles going through my mast & sail... On 17/07/2021 at 1:22 AM, Gurken Khan said: 1 Link to comment Share on other sites More sharing options...
Yekaterina Posted July 28, 2021 Share Posted July 28, 2021 3 hours ago, Gurken Khan said: @YekaterinaIs it possible to position the artillery in front of the mast? I kinda don't like my projectiles going through my mast & sail... Yes, I can do that. But there is limited space on the decks though... Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted July 28, 2021 Share Posted July 28, 2021 On 27/07/2021 at 5:11 AM, Yekaterina said: Perhaps we can make ship garrisons similar to wall garrisons where the units inside are susceptible but not the wooden bit of the ship. I think this is a great idea. On a side note does anyone agree that more units should be able to pack up on stone walls? Right now it is 8 and usually it is not practical to have them up there. I feel having 16 would be more useful. 1 Link to comment Share on other sites More sharing options...
Yekaterina Posted July 28, 2021 Share Posted July 28, 2021 8 minutes ago, BreakfastBurrito_007 said: On a side note does anyone agree that more units should be able to pack up on stone walls? Right now it is 8 and usually it is not practical to have them up there. I feel having 16 would be more useful. 16 would be more practical, yes. The only concern is an artist one: the units will look quite crowded if we fit 16 of them on there. Link to comment Share on other sites More sharing options...
nifa Posted July 28, 2021 Share Posted July 28, 2021 if there is a plan to distinguish between arrow-attacks (archers) and bolt-attacks (catapult), then the ships shouldn't turn for attacking with arrows. Let's say soldiers, citizens, elephants, heros, and fishing boats are attacked with arrows, while buildings, siege and bigger boats are attacked with bolts. Seems weird if the whole ship is turned to attack a single soldier standing on the beach. They should be able to shoot in any direction then. 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now