Mr.lie Posted June 25, 2021 Report Share Posted June 25, 2021 Hello guys, again i want to give some feedback to this version. I've done this a few days earlier, but no one has noticed this. And i think, the problems i've told you are too serious. To make it easier for me i write in german, because my english is still not good enough. Ich beginne ein neues Spiel, die o.g. Version. Keine Mods aktiviert, Cache geleert. Bottnischer Meerbusen, Gigantisch, 8 Spieler, alle KI, keine Teams. Während des Spiels treten nun wieder folgende Fehler auf: 1. Einige Spieler, besonders die Gallier, bauen Unmengen von Schiffen (bis zu 50 Stück bei den Galliern) 2. Einige Spieler bauen Unmengen von Siege-Rams (bis zu 20 Stück) 3. Kushiten, Karthager und Ptolemies werden ziemlich zu Anfang fast vollständig eliminiert, doch dann ist niemand der anderen Spieler willens oder in der Lage, diese 3 vollständig zu zerstören. Die Römer lassen einen Händler nach dem anderen töten, weil sie ständig an dem überig gebliebenen CicicCenter der Kushiten vorbei laufen. 4. Ab ungefähr Mitte des Spiels erfolgen keine größeren Attacken mehr, obwohl einige Spieler über Unmengen von Einheiten verfügen (die Römer z.B. alleine ca. 95 berittene Einheiten). 5. Das Spiel stürzte schliesslich mit dieser Fehlermeldung ab: Die Wiederholungen: 0037: commands.txt, keine "metadata.json" vorhanden, vermutlich aufgrund des Absturzes 0038: commands.txt, keine "metadata.json" vorhanden, geladenes Spiel stürzte direkt mit folgender Fehlermeldung ab, ohne zu beginnen: 0039: commands.txt, metadata.json das gleiche gespeicherte Spiel, diesmal ohne Absturz Gespeicherte Spielstände (gleiches Spiel, immer wieder geladen und gespeichert): savegame-0132.0adsave, savegame-0133.0adsave, savegame-0134.0adsave, savegame-0135.0adsave, savegame-0136.0adsave, savegame-0137.0adsave Zusammenfassung: es werden zu viele Schiffe gebaut, zu viele Siege-Rams, unlogisches Verhalten (s. Punkt 3), Gebäude werden attackiert, aber nicht verteidigt, Unmengen von Einheiten vorhanden, aber keine Angriffe, "tanzende" Schiffe Base Profile 2021.06.25 - 20.24.23.02.mp4 Base Profile 2021.06.25 - 20.42.22.07.mp4 Vieleicht hat jemand Zeit, sich die Wiederholung und/oder die save's anzuschauen und mir zu erklären, was hier falsch läuft. So macht das Spiel keinen Spaß mehr. Denn all diese Ungereimheiten treten auch bei anderen Maps auf, egal ob mit oder ohne aktivierte Mod's. Viele Grüße aus Germany, Mr.lie 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 26, 2021 Report Share Posted June 26, 2021 44 minutes ago, Mr.lie said: To make it easier for me i write in german, because my english is still not good enough. Q&D translation: "Start a new game, svn 25810, no mods, cache emptied. Gulf of Bottnia, Giant, 8 players, all AI, no teams. During the game, following issues arise: 1. Some players, especially Gauls, build masses of ships (Gauls up to 50) 2. Some players build masses of siege rams (up to 20) 3. Kush, Cart & Ptols get nearly exterminated at the beginning, but none of the other players seem willing or able to finish them. The Romans get their traders killed one after the other, because they keep passing the leftover Kush CC. 4. After roughly half the game there's no serious attacks anymore, although some players have masses of units (Romans alone ~95 cav). 5. Finally the game crashes: 46 minutes ago, Mr.lie said: 1 hour ago, Mr.lie said: Die Wiederholungen: 0037: commands.txt, keine "metadata.json" vorhanden, vermutlich aufgrund des Absturzes 0038: commands.txt, keine "metadata.json" vorhanden, geladenes Spiel stürzte direkt mit folgender Fehlermeldung ab, ohne zu beginnen: The replays: 0037: no metadata.json available, probably bcs of crash 0038: no metadata.json available, game crashed immediately without starting giving following error message: 1 hour ago, Mr.lie said: 0039: commands.txt, metadata.json das gleiche gespeicherte Spiel, diesmal ohne Absturz 0039: Same saved game, this time without crash 1 hour ago, Mr.lie said: Gespeicherte Spielstände (gleiches Spiel, immer wieder geladen und gespeichert): savegame-0132.0adsave, savegame-0133.0adsave, savegame-0134.0adsave, savegame-0135.0adsave, savegame-0136.0adsave, savegame-0137.0adsave Zusammenfassung: es werden zu viele Schiffe gebaut, zu viele Siege-Rams, unlogisches Verhalten (s. Punkt 3), Gebäude werden attackiert, aber nicht verteidigt, Unmengen von Einheiten vorhanden, aber keine Angriffe, "tanzende" Schiffe Base Profile 2021.06.25 - 20.24.23.02.mp4 85 MB · 0 downloads Base Profile 2021.06.25 - 20.42.22.07.mp4 154 MB · 0 downloads Vieleicht hat jemand Zeit, sich die Wiederholung und/oder die save's anzuschauen und mir zu erklären, was hier falsch läuft. So macht das Spiel keinen Spaß mehr. Denn all diese Ungereimheiten treten auch bei anderen Maps auf, egal ob mit oder ohne aktivierte Mod's. Viele Grüße aus Germany, Mr.lie Saved games, same game, saved & loaded again and again: ... Summary: - too many ships being built - too many siege rams - illogical behavior (see 3.) - buildings get attacked but not defended - plethora of units available, but no attacks happen - 'dancing ships' Maybe someone has time to look at the replays/saves and explain to me what goes wrong here. This way the game's no fun anymore. Especially since this kinda stuff also happens with other maps, regardless if mods are enabled or not. Much regards from Germany, Mr.lie" hth 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted June 26, 2021 Report Share Posted June 26, 2021 (edited) See also there: Edited June 26, 2021 by Ceres link corrected Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 26, 2021 Report Share Posted June 26, 2021 @wraitii@vladislavbelov Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted June 26, 2021 Report Share Posted June 26, 2021 11 hours ago, Gurken Khan said: 5. Finally the game crashes: Sounds like an out of memory. Nothing to fix in the game except optimize the memory usage. But it's a very complex task to complete for A25 (and even for A26). Quote Link to comment Share on other sites More sharing options...
Freagarach Posted June 29, 2021 Report Share Posted June 29, 2021 On 26/06/2021 at 1:09 AM, Mr.lie said: 1. Einige Spieler, besonders die Gallier, bauen Unmengen von Schiffen (bis zu 50 Stück bei den Galliern) 2. Einige Spieler bauen Unmengen von Siege-Rams (bis zu 20 Stück) That might or might not have been caused by https://code.wildfiregames.com/rP25584. If you have time, could you check before and after this revision? Pinging @Angen since it involves PetraAI. Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted June 29, 2021 Author Report Share Posted June 29, 2021 2 hours ago, Freagarach said: If you have time, could you check before and after this revision? Yap, this was it @Freagarach. I reverted the game to 25583, the last built before 25584. Start a new game, "Bottnischer Meerbusen", "Sehr groß", 8 players, all Petra. All works as expected: no more tons of warships and/or siege-ram all players build relative at the beginning docks and markets they keep on attacking neighbours, and when do so, they finished it until the enemy is destroyed all in all the whole gameplay / behaviour is much more pretty then before Maybe the warships are handled as "normal" unit, because i've noticed before, that, when playing gulf-maps, they always tried to follow the units, which where on the way to attack someone. unfortunately the game crashes after a while with the following message: I attach some files to investigate: userreport_hwdetect.txt,crashlog.dmp,crashlog.txt,mainlog.html,system_info.txt,savegame-0142.0adsave,savegame-0143.0adsave I'll hope, this maybe useful for you to find out, what causes the unusual behaviour in 25584. Greetings from Germany Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 29, 2021 Report Share Posted June 29, 2021 8 Ais on a giant maps means certain OOM so the crash is sad but not much we can do. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted June 29, 2021 Report Share Posted June 29, 2021 Just to be sure, can you try https://code.wildfiregames.com/rP25600 (before and after) as well? Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted June 29, 2021 Author Report Share Posted June 29, 2021 (edited) 52 minutes ago, Stan` said: 8 Ais on a giant maps means certain OOM so the crash is sad but not much we can do. Maybe or maybe not: after reload the game again, it run over 1 hour without a crash. Then it crashes again by the try to save it again. the attached files are always the same game: savegame-0144.0adsave,savegame-0145.0adsave,savegame-0146.0adsave P.S: the mapsize isn't "giant", but "Sehr groß" Edited June 29, 2021 by Mr.lie Mapsize Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted June 29, 2021 Author Report Share Posted June 29, 2021 P.S. : the mapsize isn't "giant", but "Sehr groß" Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted June 29, 2021 Author Report Share Posted June 29, 2021 52 minutes ago, Freagarach said: Just to be sure, can you try https://code.wildfiregames.com/rP25600 (before and after) as well? Running the game with version 25599: many warships. The same when running the game with version 25600. Maybe i should revert again to 25583 and then apply only the patch 25600? Quote Link to comment Share on other sites More sharing options...
maroder Posted June 29, 2021 Report Share Posted June 29, 2021 @Mr.lie What was the ai difficulty? Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted June 29, 2021 Author Report Share Posted June 29, 2021 Revert the game back to 25583 and apply rP25600 it works well, no tons of warships ... 1 minute ago, maroder said: @Mr.lie What was the ai difficulty? All very hard and aggressive Quote Link to comment Share on other sites More sharing options...
Freagarach Posted June 29, 2021 Report Share Posted June 29, 2021 24 minutes ago, Mr.lie said: Running the game with version 25599: many warships. Yeah, then I broke something. Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted June 29, 2021 Author Report Share Posted June 29, 2021 I've noticed, that the game is ignoring the >Limits>settings in the "player.js" and/or in the "player_{civ}.js files. As a temporary workaround for me i wanted to limit the ships. <Ship>1</Ship> <Warship>1</Warship> <Bireme>1</Bireme> <Quinquereme>1</Quinquereme> <Trireme>1</Trireme> <Dock>0</Dock> But the Ai ignored this settings. For testing i've limit the dock to zero, and no faction build a dock anymore. Maybe the Entities (Ship, Warship etc.) aren't correct named by me? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 29, 2021 Report Share Posted June 29, 2021 @Freagarach, @wraitii Didn't we fix something in entitylimits.js due to the autoqueue ? Quote Link to comment Share on other sites More sharing options...
wraitii Posted June 29, 2021 Report Share Posted June 29, 2021 mh, if anything we fixed the code. it's plausible that there's still some issues that make the AI able to ignore restrictions though. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted June 30, 2021 Report Share Posted June 30, 2021 Even _if_ PetraAI can ignore restrictions, it shouldn't be possible simulation-wise. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted June 30, 2021 Report Share Posted June 30, 2021 @Mr.lie can you test https://code.wildfiregames.com/D4184, please? I fear there might be more, but it looks like this improves it already. Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted June 30, 2021 Author Report Share Posted June 30, 2021 10 hours ago, Freagarach said: @Mr.lie can you test https://code.wildfiregames.com/D4184, please? I fear there might be more, but it looks like this improves it already. Hi, i've started a new game (the same as above) after applying D4184 and it seems to be ok with siege-ram and elephants. The max count i've noticed is 9 siege-rams from the "iberer" and only a few elephants. And, for the first time as long i play 0ad, i've seen that a faction ("kushites") build "siege-tower"! Never before i've seen this. Warships are still produced tons. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted June 30, 2021 Report Share Posted June 30, 2021 29 minutes ago, Mr.lie said: And, for the first time as long i play 0ad, i've seen that a faction ("kushites") build "siege-tower"! Never before i've seen this. That is bad actually, since the code has a very nice comment: "// We do not want siege tower as AI does not know how to use it". Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted June 30, 2021 Author Report Share Posted June 30, 2021 52 minutes ago, Mr.lie said: Hi, i've started a new game (the same as above) after applying D4184 and it seems to be ok with siege-ram and elephants. The max count i've noticed is 9 siege-rams from the "iberer" and only a few elephants. And, for the first time as long i play 0ad, i've seen that a faction ("kushites") build "siege-tower"! Never before i've seen this. Warships are still produced tons. After a while, the "athener" have build 13 siege-rams ... Quote Link to comment Share on other sites More sharing options...
Freagarach Posted July 18, 2021 Report Share Posted July 18, 2021 Can people test the latest SVN and D4193, please? Quote Link to comment Share on other sites More sharing options...
Freagarach Posted July 20, 2021 Report Share Posted July 20, 2021 (edited) @Mr.lie The excessive Siege, Ships and Cavalry constructing/training should be fixed in SVN now. Edited July 20, 2021 by Freagarach Elaborate. 2 Quote Link to comment Share on other sites More sharing options...
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