nani Posted April 16, 2021 Report Share Posted April 16, 2021 @azayrahmad could you tell what lines were added in the github repo, hard to see without being able to diff with the original. Quote Link to comment Share on other sites More sharing options...
azayrahmad Posted April 17, 2021 Author Report Share Posted April 17, 2021 8 hours ago, nani said: @azayrahmad could you tell what lines were added in the github repo, hard to see without being able to diff with the original. I'm sorry, turns out I forgot to push the latest commit to GitHub. Please take a look at the latest commit to check at the diffs. For unit_actions.js check the two latest entries in g_EntityCommands. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 17, 2021 Report Share Posted April 17, 2021 9 hours ago, Thorfinn the Shallow Minded said: Honestly this is a quality-of-life option that should make the game less micro-intensive, one core value that 0 A.D. aspired for. Honestly I just don't like the feature. If anything, it's something else you have to manage to prevent your eco from drying up at crucial moments. 1 Quote Link to comment Share on other sites More sharing options...
azayrahmad Posted April 17, 2021 Author Report Share Posted April 17, 2021 Hi @Langbart, I have created the diff here: https://code.wildfiregames.com/D3865. Please let me know if something need to be revised. Quote Link to comment Share on other sites More sharing options...
Grapjas Posted April 17, 2021 Report Share Posted April 17, 2021 Not really a fan of the feature either, i get the "reduce micro" mentality (although i dont support it), but i feel like there should be limits. This is just another way of dumbing down gameplay. Multiplayer is about skills and organizing/micro is a part of that when it comes to RTS. However, since manual batch training is still considerably better im not really against it personally, but only if the tool is available to everyone in the base game and the autotraining is not able to autotrain batches of units, only singles. I still like the effort you put in though. 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted April 17, 2021 Report Share Posted April 17, 2021 8 minutes ago, Grapjas said: Multiplayer is about skills and organizing/micro is a part of that when it comes to RTS Keep in mind that not everybody plays multiplayer Personally I would also be happy if the skills to be good at micro would be replaced by the skill to deploy different macro strategies and to plan ahead. Which is of course only possible if there are enough interesting macro strategies to choose from. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted April 17, 2021 Report Share Posted April 17, 2021 We could put the feature behind the "Allow cheats" option (or just make a seperate option). Quote Link to comment Share on other sites More sharing options...
ValihrAnt Posted April 17, 2021 Report Share Posted April 17, 2021 Have no problem with this being in the base game as it's nice for casual players, but for those who want to play competitively it is significantly worse than manual training. 1 Quote Link to comment Share on other sites More sharing options...
alre Posted April 17, 2021 Report Share Posted April 17, 2021 guys it's not like you are forced to use it 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted April 17, 2021 Report Share Posted April 17, 2021 It would make using the corrals to raise animals to butcher for food considerably easier. 2 1 Quote Link to comment Share on other sites More sharing options...
ValihrAnt Posted April 17, 2021 Report Share Posted April 17, 2021 5 minutes ago, Nescio said: It would make using the corrals to raise animals to butcher for food considerably easier. That can considerably backfire by having a players food disappear at a time where unit production is crucial. It can be compared to auto farm reseed from AoE2, which is only used in the late-game by high level players as it can eat up wood right when it's required for important buildings, siege. Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted April 17, 2021 Report Share Posted April 17, 2021 1 hour ago, Grapjas said: Not really a fan of the feature either, i get the "reduce micro" mentality (although i dont support it), but i feel like there should be limits. This is just another way of dumbing down gameplay. Multiplayer is about skills and organizing/micro is a part of that when it comes to RTS. However, since manual batch training is still considerably better im not really against it personally, but only if the tool is available to everyone in the base game and the autotraining is not able to autotrain batches of units, only singles. Thing is, this kind of feature would reward good macro, assigning workers in such a way to sustain constant production. As ValihrAnt noted, even the corral option has a major liability that this feature would help with players who meticulously have calculated their production and consumption; if you've ever tried sustaining a corral economy while actively attacking an opponent, I can assure you that having to cycle through the corrals is a frustrating distraction. 3 Quote Link to comment Share on other sites More sharing options...
Grapjas Posted April 17, 2021 Report Share Posted April 17, 2021 (edited) 6 hours ago, Thorfinn the Shallow Minded said: Thing is, this kind of feature would reward good macro 7 hours ago, Grapjas said: However, since manual batch training is still considerably better im not really against it personally EDIT: also, if everyone will start using corrals because of this new option, the game will lagg much worst then before. Edited April 17, 2021 by Grapjas Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 17, 2021 Report Share Posted April 17, 2021 31 minutes ago, Grapjas said: EDIT: also, if everyone will start using corrals because of this new option, the game will lagg much worst then before. it would be necessary to control the number of animals to be trained. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted April 18, 2021 Report Share Posted April 18, 2021 On 16/04/2021 at 7:24 PM, wowgetoffyourcellphone said: I don't mind having auto-queue, but keep in mind that it was introduced once, and then abandoned for almost 20 years now for some reason. I've searched the forums extensively today, but I couldn't really find any discussion regarding that. Only the occasional comment stating (dis)liking the feature. Do you happen to have a pointer where I can find these discussions? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 18, 2021 Report Share Posted April 18, 2021 8 hours ago, Freagarach said: I've searched the forums extensively today, but I couldn't really find any discussion regarding that. Only the occasional comment stating (dis)liking the feature. Do you happen to have a pointer where I can find these discussions? I meant it was introduced in Age of Mythology, and then abandoned by the Age franchise. 1 Quote Link to comment Share on other sites More sharing options...
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