Grapjas Posted October 17, 2020 Report Share Posted October 17, 2020 (edited) X marks the spot 2v2v2v2 or 4v4 - Grapjas This map has been included in my mod with features as position randomnization, obstruction templates, and custom iber defense setup (on start of the game). Download here New mod: Grapejuice - Game Modification - Wildfire Games Community Forums Edited March 11, 2021 by Grapjas New map update 3 1 Quote Link to comment Share on other sites More sharing options...
badosu Posted October 17, 2020 Report Share Posted October 17, 2020 Noice :-) 1 Quote Link to comment Share on other sites More sharing options...
nani Posted October 17, 2020 Report Share Posted October 17, 2020 Will improve if you add proper underwater terrain and fix the edges of the middle island + add some irregularities to make it feel less synthetic. Props for the rest. 1 Quote Link to comment Share on other sites More sharing options...
Grapjas Posted October 17, 2020 Author Report Share Posted October 17, 2020 @nani dont know which edges youre talking about though. Quote Link to comment Share on other sites More sharing options...
nani Posted October 17, 2020 Report Share Posted October 17, 2020 The sharp mountains that the island has on its borders Quote Link to comment Share on other sites More sharing options...
badosu Posted October 19, 2020 Report Share Posted October 19, 2020 (edited) That seems intentional as to not let any possibility of using docks/ships there? As @wowgetoffyourcellphone mentioned we need proper cliffs on 0ad. Edited October 19, 2020 by badosu Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 19, 2020 Report Share Posted October 19, 2020 By proper cliffs what do you mean ? Quote Link to comment Share on other sites More sharing options...
Silier Posted October 20, 2020 Report Share Posted October 20, 2020 I believe they mean something like this https://www.google.com/search?q=cliff&oq=cliff&aqs=chrome..69i57j46l2j0l2.1058j0j7&client=ms-android-huawei&sourceid=chrome-mobile&ie=UTF-8#imgrc=19jPkdZ4ek21fM is not easy to create if not impossible 1 Quote Link to comment Share on other sites More sharing options...
badosu Posted October 20, 2020 Report Share Posted October 20, 2020 (edited) Yeah, it's a common feature in some RTSs, e.g.: C&C: Red Alert 3 Reveal hidden contents SC2: LotV Reveal hidden contents One can easily work around by just making a very steep elevation with some texture care, however it's inconsistent and does not look good. Edited October 20, 2020 by badosu Quote Link to comment Share on other sites More sharing options...
Grapjas Posted October 20, 2020 Author Report Share Posted October 20, 2020 On 19/10/2020 at 7:02 PM, badosu said: That seems intentional as to not let any possibility of using docks/ships there? Expand It is, but i think @nani is subtly telling me to make less crappy looking cliffs while keeping it's purpose. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 21, 2020 Report Share Posted October 21, 2020 On 20/10/2020 at 2:10 PM, badosu said: Yeah, it's a common feature in some RTSs, e.g.: C&C: Red Alert 3 Reveal hidden contents SC2: LotV Reveal hidden contents One can easily work around by just making a very steep elevation with some texture care, however it's inconsistent and does not look good. Expand In the dev version you have cliff actors ? Quote Link to comment Share on other sites More sharing options...
smiley Posted October 21, 2020 Report Share Posted October 21, 2020 Changing the terrain from a grid to a polygon map or something similar will allow for some remarkable art. If you can make it in blender, you can make it in Atlas kinda thing. Even allow for importing actual meshes to Atlas. Fun to think about, not fun to implement. Basically involves overhauling the entire terrain renderer. Quote Link to comment Share on other sites More sharing options...
Grapjas Posted October 21, 2020 Author Report Share Posted October 21, 2020 Would be really cool to be able to hollow out terrain to create something like this: Reveal hidden contents Probably easier said than done though, to implement such a thing. 1 Quote Link to comment Share on other sites More sharing options...
Grapjas Posted October 22, 2020 Author Report Share Posted October 22, 2020 (edited) Wth an earthquake has happened it's a mystery island after all. Details Reveal hidden contents Only added 1 metal and stone in the middle every other resource stayed the same. Screenshots Reveal hidden contents Ps: does anyone know why i have red waves in the water? Edit: In the current state ridges can be abused with ungarrison from ships (AI doesnt do this though), however the units will likely get stuck. Ungarrison range seems to be huge. I'll fix later somehow Edited January 29, 2021 by Grapjas 1 1 Quote Link to comment Share on other sites More sharing options...
bb_ Posted October 22, 2020 Report Share Posted October 22, 2020 On 22/10/2020 at 11:18 AM, Grapjas said: Edit: In the current state ridges can be abused with ungarrison from ships (AI doesnt do this though), however the units will likely get stuck. Ungarrison range seems to be huge. I'll fix later somehow Expand ships have a rather large ungarrison range, this is done to make ungarrisoning the units work smoothly. On 22/10/2020 at 11:18 AM, Grapjas said: Ps: does anyone know why i have red waves in the water? Expand https://trac.wildfiregames.com/ticket/2692 Quote Link to comment Share on other sites More sharing options...
nani Posted October 22, 2020 Report Share Posted October 22, 2020 On 22/10/2020 at 11:18 AM, Grapjas said: Wth an earthquake has happened it's a mystery island after all. Details Reveal hidden contents Only added 1 metal and stone in the middle every other resource stayed the same. Screenshots Reveal hidden contents X (8).rar 384 kB · 0 downloads Ps: does anyone know why i have red waves in the water? Edit: In the current state ridges can be abused with ungarrison from ships (AI doesnt do this though), however the units will likely get stuck. Ungarrison range seems to be huge. I'll fix later somehow Expand Much better ! 1 Quote Link to comment Share on other sites More sharing options...
badosu Posted October 27, 2020 Report Share Posted October 27, 2020 Nice work @Grapjas! I'd like to see some good players playing this map. Could even add it to balanced-maps if you're interested, though would be more interesting to convert it to a random map instead of skirmish 1 Quote Link to comment Share on other sites More sharing options...
Grapjas Posted October 28, 2020 Author Report Share Posted October 28, 2020 On 27/10/2020 at 5:33 PM, badosu said: Could even add it to balanced-maps if you're interested Expand I'd like that. It's maybe best to wait till i fix the ridges though. I don't have much time on my hands right now but i will get to it. On 27/10/2020 at 5:33 PM, badosu said: though would be more interesting to convert it to a random map instead of skirmish Expand I don't know how to do this, but i could look into it. Quote Link to comment Share on other sites More sharing options...
Grapjas Posted December 11, 2020 Author Report Share Posted December 11, 2020 (edited) Some ridges are wider and can still be used to haress enemy economy with ranged units. But they are unable to go to mainland from there and depending on the spot, they will be stuck and you cannot retrieve them. I kinda liked the extra layer of strategy to it. All ridges should be safe from any units entering over it. If this does happen i'd love to hear it so i can fix it. On 22/10/2020 at 11:18 AM, Grapjas said: Ps: does anyone know why i have red waves in the water? Expand In my case, i noticed the red waves come from the in-game graphics option "Water refraction". @badosu Feel free to add this map to your balanced maps mod if you want. Edited January 29, 2021 by Grapjas Quote Link to comment Share on other sites More sharing options...
Grapjas Posted March 11, 2021 Author Report Share Posted March 11, 2021 (edited) "X" received an overhaul (which is possible thanks to @Stan`'s recenter map tool in atlas). The map is now bigger and the islands around changed quite a bit too. It's part of the (massive) update i just launched for my mod. Edited March 11, 2021 by Grapjas Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 11, 2021 Report Share Posted March 11, 2021 The lucky Clover. 1 Quote Link to comment Share on other sites More sharing options...
Grapjas Posted March 11, 2021 Author Report Share Posted March 11, 2021 (edited) On 11/03/2021 at 7:23 PM, Lion.Kanzen said: The lucky Clover. Expand Now i can't unsee this, lol. Wouldve been a great name too. Edited March 11, 2021 by Grapjas 1 Quote Link to comment Share on other sites More sharing options...
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