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New skirmish map: X [~balanced]


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X marks the spot

X.thumb.png.c6882bdb228b6c496901180ff538fed3.png

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2v2v2v2 or 4v4

- Grapjas

This map has been inlcuded in my mod with features as position randomnization, obstruction templates, and custom iber defense setup (on start of the game). Download here New mod: Grapejuice - Game Modification - Wildfire Games Community Forums

Edited by Grapjas
New map update
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Yeah, it's a common feature in some RTSs, e.g.:

C&C: Red Alert 3

Spoiler

 

SC2: LotV

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One can easily work around by just making a very steep elevation with some texture care, however it's inconsistent and does not look good.

Edited by badosu
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15 hours ago, badosu said:

Yeah, it's a common feature in some RTSs, e.g.:

C&C: Red Alert 3

  Hide contents

 

SC2: LotV

  Reveal hidden contents

One can easily work around by just making a very steep elevation with some texture care, however it's inconsistent and does not look good.

In the dev version you have cliff actors ?

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Changing the terrain from a grid to a polygon map or something similar will allow for some remarkable art. If you can make it in blender, you can make it in Atlas kinda thing. Even allow for importing actual meshes to Atlas.

Fun to think about, not fun to implement. Basically involves overhauling the entire terrain renderer.

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Wth an earthquake has happened it's a mystery island after all.

Details

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X(details).thumb.png.c6b3a874bf073a965530cfa5cd731059.png

Only added 1 metal and stone in the middle every other resource stayed the same.

 

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Ps: does anyone know why i have red waves in the water?

Edit: In the current state ridges can be abused with ungarrison from ships (AI doesnt do this though), however the units will likely get stuck. Ungarrison range seems to be huge. I'll fix later somehow :self_hammer:

 

Edited by Grapjas
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4 hours ago, Grapjas said:

Edit: In the current state ridges can be abused with ungarrison from ships (AI doesnt do this though), however the units will likely get stuck. Ungarrison range seems to be huge. I'll fix later somehow 

ships have a rather large ungarrison range, this is done to make ungarrisoning the units work smoothly.

 

4 hours ago, Grapjas said:

Ps: does anyone know why i have red waves in the water?

https://trac.wildfiregames.com/ticket/2692

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5 hours ago, Grapjas said:

Wth an earthquake has happened it's a mystery island after all.

Details

  Reveal hidden contents

 

X(details).thumb.png.c6b3a874bf073a965530cfa5cd731059.png

Only added 1 metal and stone in the middle every other resource stayed the same.

 

Screenshots

  Hide contents

 

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X (8).rar 384 kB · 0 downloads

Ps: does anyone know why i have red waves in the water?

Edit: In the current state ridges can be abused with ungarrison from ships (AI doesnt do this though), however the units will likely get stuck. Ungarrison range seems to be huge. I'll fix later somehow :self_hammer:

Much better !

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23 hours ago, badosu said:

Could even add it to balanced-maps if you're interested

I'd like that. It's maybe best to wait till i fix the ridges though. I don't have much time on my hands right now but i will get to it.

23 hours ago, badosu said:

though would be more interesting to convert it to a random map instead of skirmish

I don't know how to do this, but i could look into it. 

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  • 1 month later...

 

Some ridges are wider and can still be used to haress enemy economy with ranged units. But they are unable to go to mainland from there and depending on the spot, they will be stuck and you cannot retrieve them. I kinda liked the extra layer of strategy to it. All ridges should be safe from any units entering over it. If this does happen i'd love to hear it so i can fix it. 

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On 22/10/2020 at 1:18 PM, Grapjas said:

Ps: does anyone know why i have red waves in the water?

In my case, i noticed the red waves come from the in-game graphics option "Water refraction". 

 

 

@badosu Feel free to add this map to your balanced maps mod if you want. 

Edited by Grapjas
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