Jump to content

Recommended Posts

Will improve if you add proper underwater terrain and fix the edges of the middle island + add some irregularities to make it feel less synthetic. Props for the rest. 

  • Thanks 1
Link to post
Share on other sites

Yeah, it's a common feature in some RTSs, e.g.:

C&C: Red Alert 3

Spoiler

 

SC2: LotV

Spoiler

 

One can easily work around by just making a very steep elevation with some texture care, however it's inconsistent and does not look good.

Edited by badosu
Link to post
Share on other sites
15 hours ago, badosu said:

Yeah, it's a common feature in some RTSs, e.g.:

C&C: Red Alert 3

  Hide contents

 

SC2: LotV

  Reveal hidden contents

One can easily work around by just making a very steep elevation with some texture care, however it's inconsistent and does not look good.

In the dev version you have cliff actors ?

Link to post
Share on other sites

Changing the terrain from a grid to a polygon map or something similar will allow for some remarkable art. If you can make it in blender, you can make it in Atlas kinda thing. Even allow for importing actual meshes to Atlas.

Fun to think about, not fun to implement. Basically involves overhauling the entire terrain renderer.

Link to post
Share on other sites
13 hours ago, smiley said:

Fun to think about, not fun to implement. Basically involves overhauling the entire terrain renderer.

Do it then. We will all be grateful for your work.

  • Haha 1
Link to post
Share on other sites

Wth an earthquake has happened it's a mystery island after all.

Details

Spoiler

 

X(details).thumb.png.c6b3a874bf073a965530cfa5cd731059.png

Only added 1 metal and stone in the middle every other resource stayed the same.

 

Screenshots

Spoiler

 

screenshot0014.thumb.png.efc0d19cfe0d7c06ca0f9daa4755038a.png

screenshot0013.thumb.png.2f2291b5f04bd9a41421b4b4c1753691.png

screenshot0012.thumb.png.e335979f9d96fae1220704e194fc2116.png

screenshot0011.thumb.png.12049612ba0cf1c8a3f4dc6576ddcd7e.png

screenshot0010.thumb.png.f07aa13fa76a1698b005aaf7fa43c6d4.png

screenshot0009.thumb.png.c72b4a65b760747ed1b7f1a9585cf87f.png

screenshot0018.thumb.png.9aad88a0a306d5cb49fe1604b67fa998.png

screenshot0017.thumb.png.03bdc4ce205516fca79872a1caae7c9b.png

screenshot0016.thumb.png.2961e8bf6f09aa73eaa81512a0fd4683.png

screenshot0015.thumb.png.e8cd9c24f6776c9206d4cfc057f2e57a.png

 

X (8).rar

Ps: does anyone know why i have red waves in the water?

Edit: In the current state ridges can be abused with ungarrison from ships (AI doesnt do this though), however the units will likely get stuck. Ungarrison range seems to be huge. I'll fix later somehow :self_hammer:

Edited by Grapjas
  • Thanks 1
Link to post
Share on other sites
4 hours ago, Grapjas said:

Edit: In the current state ridges can be abused with ungarrison from ships (AI doesnt do this though), however the units will likely get stuck. Ungarrison range seems to be huge. I'll fix later somehow 

ships have a rather large ungarrison range, this is done to make ungarrisoning the units work smoothly.

 

4 hours ago, Grapjas said:

Ps: does anyone know why i have red waves in the water?

https://trac.wildfiregames.com/ticket/2692

Link to post
Share on other sites
5 hours ago, Grapjas said:

Wth an earthquake has happened it's a mystery island after all.

Details

  Reveal hidden contents

 

X(details).thumb.png.c6b3a874bf073a965530cfa5cd731059.png

Only added 1 metal and stone in the middle every other resource stayed the same.

 

Screenshots

  Hide contents

 

screenshot0014.thumb.png.efc0d19cfe0d7c06ca0f9daa4755038a.png

screenshot0013.thumb.png.2f2291b5f04bd9a41421b4b4c1753691.png

screenshot0012.thumb.png.e335979f9d96fae1220704e194fc2116.png

screenshot0011.thumb.png.12049612ba0cf1c8a3f4dc6576ddcd7e.png

screenshot0010.thumb.png.f07aa13fa76a1698b005aaf7fa43c6d4.png

screenshot0009.thumb.png.c72b4a65b760747ed1b7f1a9585cf87f.png

screenshot0018.thumb.png.9aad88a0a306d5cb49fe1604b67fa998.png

screenshot0017.thumb.png.03bdc4ce205516fca79872a1caae7c9b.png

screenshot0016.thumb.png.2961e8bf6f09aa73eaa81512a0fd4683.png

screenshot0015.thumb.png.e8cd9c24f6776c9206d4cfc057f2e57a.png

 

X (8).rar 384 kB · 0 downloads

Ps: does anyone know why i have red waves in the water?

Edit: In the current state ridges can be abused with ungarrison from ships (AI doesnt do this though), however the units will likely get stuck. Ungarrison range seems to be huge. I'll fix later somehow :self_hammer:

Much better !

  • Thanks 1
Link to post
Share on other sites
23 hours ago, badosu said:

Could even add it to balanced-maps if you're interested

I'd like that. It's maybe best to wait till i fix the ridges though. I don't have much time on my hands right now but i will get to it.

23 hours ago, badosu said:

though would be more interesting to convert it to a random map instead of skirmish

I don't know how to do this, but i could look into it. 

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...