faction02 Posted July 22, 2019 Report Share Posted July 22, 2019 I have those two but I see they were modified with the latest error, so they might not be relevant anymore I guess. mainlog.html interestinglog.html Quote Link to comment Share on other sites More sharing options...
Silier Posted July 22, 2019 Report Share Posted July 22, 2019 @faction02, yes, these files get rewritten with every application start. If you get this error in replay, you could post that. 1 Quote Link to comment Share on other sites More sharing options...
faction02 Posted July 22, 2019 Report Share Posted July 22, 2019 (edited) 1 hour ago, Angen said: @faction02, yes, these files get rewritten with every application start. If you get this error in replay, you could post that. I replayed both games. The error for the first screenshot didn't happen again (I checked), it might be related to the game ending somehow. For the second game, there was an additional one with respect to the screenshot, I didn't have time to read if it was the same one. Those files were updated once I closed the game. Would it be useful to separate the errors (replay the game with error until the first one, stop it, close the game to generate the files before the second one occurs...) ? interestinglog.html mainlog.html Edited July 22, 2019 by faction02 Quote Link to comment Share on other sites More sharing options...
nani Posted July 22, 2019 Author Report Share Posted July 22, 2019 @faction02 post replay pls? Quote Link to comment Share on other sites More sharing options...
faction02 Posted July 22, 2019 Report Share Posted July 22, 2019 1 hour ago, nani said: @faction02 post replay pls? Errors are around min 26 and min 29. commands.txt metadata.json 1 Quote Link to comment Share on other sites More sharing options...
nani Posted July 24, 2019 Author Report Share Posted July 24, 2019 (edited) version 0.7.0 Add: Building selection shortcuts (units possible too but not tested). There are three modes: 1) hotkey : your selection cycles through the buildings of that type. 2) Shift + hotkey: your selection keeps accumulating one by one. 3) Alt + hotkey: you select all the buildings of that type. Hotkeys list: You can add more to the user.cfg list given the genericName of the buildings/entity. Follows the same schema that the placements hotkeys (except for the barracks). hotkey.autociv.session.entity.select.Barracks = "Ctrl+X" hotkey.autociv.session.entity.select.Blacksmith = "Ctrl+N" hotkey.autociv.session.entity.select.City_Wall = "Ctrl+W" hotkey.autociv.session.entity.select.Civic_Center = "Ctrl+C" hotkey.autociv.session.entity.select.Corral = "Ctrl+K" hotkey.autociv.session.entity.select.Defense_Tower = "Ctrl+D" hotkey.autociv.session.entity.select.Dock = "Ctrl+G" hotkey.autociv.session.entity.select.Farmstead = "Shift+Ctrl+F" hotkey.autociv.session.entity.select.Field = "Ctrl+F" hotkey.autociv.session.entity.select.Fortress = "Ctrl+A" hotkey.autociv.session.entity.select.Greek_Outpost = "Ctrl+O" hotkey.autociv.session.entity.select.House = "Ctrl+H" hotkey.autociv.session.entity.select.Market = "Ctrl+M" hotkey.autociv.session.entity.select.Outpost = "Ctrl+O" hotkey.autociv.session.entity.select.Sentry_Tower = "Ctrl+Y" hotkey.autociv.session.entity.select.Siege_Wall = "Ctrl+J" hotkey.autociv.session.entity.select.Storehouse = "Ctrl+S" hotkey.autociv.session.entity.select.Temple = "Ctrl+T" hotkey.autociv.session.entity.select.Wonder = "Ctrl+V" hotkey.autociv.session.entity.select.Wooden_Wall = "Ctrl+E" @Stan` Credits: original author initial implementation https://trac.wildfiregames.com/ticket/1899 Edited July 24, 2019 by nani 2 1 Quote Link to comment Share on other sites More sharing options...
faction02 Posted July 24, 2019 Report Share Posted July 24, 2019 (edited) On 7/19/2019 at 4:35 PM, faction02 said: Not sure it is related to autociv but since the name appear in the error messages... I have the latest version available in this thread. I couldn't quit the game normally after that. Do u need replay files? I have the same error as this one with another game. It seems triggered by the end of the game. This time, I post the corresponding logs, and replays. Same version of fgod and autociv as previously. Spoiler mainlog.html interestinglog.html commands.txt metadata.json Edited July 24, 2019 by faction02 1 Quote Link to comment Share on other sites More sharing options...
nani Posted July 25, 2019 Author Report Share Posted July 25, 2019 Nice I think I know why it happens. Will look at it sometime. 1 Quote Link to comment Share on other sites More sharing options...
nani Posted August 13, 2019 Author Report Share Posted August 13, 2019 22 hours ago, ffffffff said: error Fixed. Pretty surprising older versions of glsl don't support the switch operator :/ Quote Link to comment Share on other sites More sharing options...
nani Posted August 21, 2019 Author Report Share Posted August 21, 2019 (edited) version 0.9.1 Fixed: Select shortcuts now won't fire twice (only when pressed down). No FXAA shader error for older GLSL versions. Added: Mild chromatic aberration effect. Enable/Disable the same way as FXAA. Edited August 21, 2019 by nani Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 21, 2019 Report Share Posted August 21, 2019 2 minutes ago, nani said: No FXAA shader error for older versions. Added: Mild chromatic aberration effect. Enable/Disable the same way as FXXA. WANT. 1 Quote Link to comment Share on other sites More sharing options...
faction02 Posted August 23, 2019 Report Share Posted August 23, 2019 Tiny suggestion: the grey bar can be annoying when there is another window open. It is not possible to click on the button below then because the grey bar get on top of it. It isn't too annoying because u can move the bar to click on what's below but maybe it isn't to complicated to fix... Quote Link to comment Share on other sites More sharing options...
nani Posted August 24, 2019 Author Report Share Posted August 24, 2019 version 0.9.2 Fix: no random grey bar and no random error during game @faction02 1 Quote Link to comment Share on other sites More sharing options...
faction02 Posted August 24, 2019 Report Share Posted August 24, 2019 47 minutes ago, nani said: version 0.9.2 Fix: no random grey bar and no random error during game @faction02 Pro ! 1 Quote Link to comment Share on other sites More sharing options...
faction02 Posted August 25, 2019 Report Share Posted August 25, 2019 (edited) I am using the last version: 0.9.2, assuming it is related to autociv... I couldn't join games after that and after restarting 0ad, I couldn't even see any game anymore. I had to disable both autociv and fgod to get ride the error. Edited August 25, 2019 by faction02 1 Quote Link to comment Share on other sites More sharing options...
nani Posted August 25, 2019 Author Report Share Posted August 25, 2019 The error is from fgod :/ Quote Link to comment Share on other sites More sharing options...
nani Posted August 31, 2019 Author Report Share Posted August 31, 2019 version 0.9.5 Added: Hotkeys viewer. See the hotkeys you have defined in user.cfg. To open page press F4. Improved: Opening lobby chat during a game should feel faster/lag less. 2 Quote Link to comment Share on other sites More sharing options...
nani Posted September 7, 2019 Author Report Share Posted September 7, 2019 (edited) version 0.10.0 Upgraded: Hotkeys viewer and editor. To open press F4. ** You will need to restart 0ad after editing the hotkeys. @ValihrAnt Edited September 7, 2019 by nani 1 Quote Link to comment Share on other sites More sharing options...
nani Posted September 26, 2019 Author Report Share Posted September 26, 2019 (edited) version 0.11.3 Added: Units selection hotkeys. Select units or buildings based on their class type. You can combine classes with a boolean expression to specify what exactly you want. Current list: you can add more entries or set as unused the current ones to disable them. hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship = "Alt+S" // Selects all attack units except ships hotkey.autociv.session.entity.by.class.select.Cavalry = "Alt+E" // Selects only cavalry hotkey.autociv.session.entity.by.class.select.Infantry = "unused" hotkey.autociv.session.entity.by.class.select.Ranged = "unused" hotkey.autociv.session.entity.by.class.select.Siege = "unused" hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant) = "Alt+A" // Selects womans and elephant workers. Edited September 26, 2019 by nani Quote Link to comment Share on other sites More sharing options...
nani Posted October 8, 2019 Author Report Share Posted October 8, 2019 version 0.12.0 Added: Hotkey to clean all production queue of selected buildings Hotkeys for formations hotkey.autociv.session.formation.set.null = "Space+1" hotkey.autociv.session.formation.set.box = "Space+2" hotkey.autociv.session.formation.set.column_closed = "Space+3" hotkey.autociv.session.formation.set.line_closed = "Space+4" hotkey.autociv.session.formation.set.column_open = "Space+5" hotkey.autociv.session.formation.set.line_open = "Space+6" hotkey.autociv.session.formation.set.flank = "Space+7" hotkey.autociv.session.formation.set.skirmish = "Space+8" hotkey.autociv.session.formation.set.wedge = "Space+9" hotkey.autociv.session.formation.set.battle_line = "Space+0" hotkey.autociv.session.formation.set.syntagma = "Space+'" hotkey.autociv.session.formation.set.anti_cavalry = "unused" hotkey.autociv.session.formation.set.phalanx = "unused" hotkey.autociv.session.formation.set.scatter = "unused" hotkey.autociv.session.formation.set.testudo = "unused" hotkey.autociv.session.production.queue.clear = "Alt+R" To see/edit all shortcuts press F4 1 Quote Link to comment Share on other sites More sharing options...
nani Posted October 10, 2019 Author Report Share Posted October 10, 2019 (edited) version 0.12.3 Added: setting to hide corpses on entity death Edited October 11, 2019 by nani 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 11, 2019 Report Share Posted October 11, 2019 13 hours ago, nani said: version 0.12.3 Added: setting to hide corpses on entity death To activate set in user.cfg: autociv.session.graphics.hide.corpses = "false" Does that improve battle perfs ? 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted October 11, 2019 Report Share Posted October 11, 2019 16 hours ago, Stan` said: Does that improve battle perfs ? @ValihrAnt said it would. Well, while he was struggling with his FPS on the game. 1 Quote Link to comment Share on other sites More sharing options...
nani Posted October 11, 2019 Author Report Share Posted October 11, 2019 (edited) version 0.12.5 Improved: Max number of corpses visible setting (replaces hide corpses setting) autociv.session.graphics.corpses.max = 100 // 0 to show none, Infinity to show all Edited October 11, 2019 by nani 1 1 Quote Link to comment Share on other sites More sharing options...
ValihrAnt Posted October 11, 2019 Report Share Posted October 11, 2019 Quote Does that improve battle perfs ? From the testing I did, yes it helps massively. I had max number set to 50 and saw 50-150% fps increase which kept increasing the longer the battle went on. During battles in which I had 2-5 fps I had around 15-30 with the corpse count limited. Lowest fps I hit with a limit of 50 corpses was 7fps. 2 1 Quote Link to comment Share on other sites More sharing options...
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