Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "showdetailedtooltips" = "false"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "persistmatchsettings" = "true"
Loaded config string "multiplayerserver" = "127.0.0.1"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "display" = "0"
Loaded config string "macmouse" = "false"
Loaded config string "renderactors" = "true"
Loaded config string "watereffects" = "true"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "shadowsonwater" = "false"
Loaded config string "shadows" = "true"
Loaded config string "shadowquality" = "0"
Loaded config string "shadowpcf" = "true"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "fog" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "true"
Loaded config string "nos3tc" = "false"
Loaded config string "noautomipmap" = "true"
Loaded config string "novbo" = "false"
Loaded config string "noframebufferobject" = "false"
Loaded config string "nohwcursor" = "false"
Loaded config string "force_s3tc_enable" = "true"
Loaded config string "renderpath" = "default"
Loaded config string "preferglsl" = "false"
Loaded config string "gpuskinning" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "postproc" = "false"
Loaded config string "materialmgr.quality" = "2.0"
Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"
Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"
Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"
Loaded config string "forcealphatest" = "false"
Loaded config string "skycolor" = "0 0 0"
Found config header 'adaptivefps'
Loaded config string "adaptivefps.session" = "60"
Loaded config string "adaptivefps.menu" = "30"
Found config header 'hotkey'
Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q"
Loaded config string "hotkey.cancel" = "Escape"
Loaded config string "hotkey.leave" = "Escape"
Loaded config string "hotkey.confirm" = "Return"
Loaded config string "hotkey.pause" = "Pause"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "Alt+K"
Loaded config string "hotkey.wireframe" = "Alt+Shift+W"
Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"
Loaded config string "hotkey.showsky" = "Alt+Z"
Loaded config string "hotkey.summary" = "Ctrl+Tab"
Loaded config string "hotkey.lobby" = "Alt+L"
Loaded config string "hotkey.structree" = "Alt+Shift+T"
Loaded config string "hotkey.civinfo" = "Alt+Shift+H"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.realtime.toggle" = "Alt+T"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.session.highlightguarding" = "PgDn"
Loaded config string "hotkey.session.highlightguarded" = "PgUp"
Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"
Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"
Loaded config string "hotkey.session.togglehealrange" = "Alt+B"
Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.privatechat" = "L"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Found config header 'hotkey.camera'
Loaded config string "hotkey.camera.reset" = "R"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.rallypointfocus" = "unused"
Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.left" = "LeftArrow", "Q"
Loaded config string "hotkey.camera.right" = "RightArrow", "D"
Loaded config string "hotkey.camera.up" = "UpArrow", "Z"
Loaded config string "hotkey.camera.down" = "DownArrow", "S"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Found config header 'hotkey.camera.jump'
Loaded config string "hotkey.camera.jump.1" = "F5"
Loaded config string "hotkey.camera.jump.2" = "F6"
Loaded config string "hotkey.camera.jump.3" = "F7"
Loaded config string "hotkey.camera.jump.4" = "F8"
Found config header 'hotkey.camera.jump.set'
Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"
Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"
Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"
Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"
Found config header 'hotkey.profile'
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Found config header 'hotkey.profile2'
Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"
Found config header 'hotkey.selection'
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.militaryonly" = "V"
Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"
Loaded config string "hotkey.selection.idleonly" = "B"
Loaded config string "hotkey.selection.woundedonly" = "C"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.cancel" = "Esc"
Loaded config string "hotkey.selection.idleworker" = "Period"
Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"
Loaded config string "hotkey.selection.idleunit" = "BackSlash"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Found config header 'hotkey.selection.group.add'
Loaded config string "hotkey.selection.group.add.0" = "Shift+0"
Loaded config string "hotkey.selection.group.add.1" = "Shift+1"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9"
Found config header 'hotkey.selection.group.save'
Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"
Found config header 'hotkey.selection.group.select'
Loaded config string "hotkey.selection.group.select.0" = "0"
Loaded config string "hotkey.selection.group.select.1" = "1"
Loaded config string "hotkey.selection.group.select.2" = "2"
Loaded config string "hotkey.selection.group.select.3" = "3"
Loaded config string "hotkey.selection.group.select.4" = "4"
Loaded config string "hotkey.selection.group.select.5" = "5"
Loaded config string "hotkey.selection.group.select.6" = "6"
Loaded config string "hotkey.selection.group.select.7" = "7"
Loaded config string "hotkey.selection.group.select.8" = "8"
Loaded config string "hotkey.selection.group.select.9" = "9"
Found config header 'hotkey.buildings'
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Archery_Range" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Barracks" = "Space+B"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Blacksmith" = "Space+N"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.City_Gate" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.City_Wall" = "Space+W"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Civic_Center" = "Space+C"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Civic_Structure" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Corral" = "Space+K"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Defense_Tower" = "Space+D"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Defensive_Structure" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Dock" = "Space+G"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Economic_Structure" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Elephant_Stables" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Embassy" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Farmstead" = "Shift+Space+F"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Field" = "Space+F"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Fortress" = "Space+A"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Greek_Theater" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.House" = "Space+H"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Kennel" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Library" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Market" = "Space+M"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place?.Military_Colony" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Military_Structure" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Outpost" = "Space+O"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Resource_Structure" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Rotary_Mill" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Sentry_Tower" = "Space+Y"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Siege_Wall" = "Space+J"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Siege_Workshop" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Special_Building" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Stables" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Stoa" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Stone_Wall" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Storehouse" = "Space+S"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Structure" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Temple" = "Space+T"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Wall_Turret" = "unused"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Wonder" = "Space+V"
Loaded config string "hotkey.buildings.hotkey.autociv.session.building.place.Wooden_Wall" = "Space+E"
Found config header 'hotkey.session'
Loaded config string "hotkey.session.kill" = "Delete"
Loaded config string "hotkey.session.stop" = "W"
Loaded config string "hotkey.session.backtowork" = "F"
Loaded config string "hotkey.session.unload" = "U", "A"
Loaded config string "hotkey.session.move" = "unused"
Loaded config string "hotkey.session.attack" = "Ctrl"
Loaded config string "hotkey.session.attackmove" = "Ctrl"
Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.autorallypoint" = "Ctrl"
Loaded config string "hotkey.session.guard" = "G"
Loaded config string "hotkey.session.patrol" = "P"
Loaded config string "hotkey.session.repair" = "E"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.orderone" = "Alt"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.masstribute" = "Shift"
Loaded config string "hotkey.session.noconfirmation" = "Shift"
Loaded config string "hotkey.session.fulltradeswap" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Found config header 'hotkey.session.gui'
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.session.gui.menu.toggle" = "F10"
Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"
Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"
Found config header 'hotkey.session.savedgames'
Loaded config string "hotkey.session.savedgames.delete" = "Delete"
Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"
Found config header 'hotkey.session.queueunit'
Loaded config string "hotkey.session.queueunit.1" = "W"
Loaded config string "hotkey.session.queueunit.2" = "X"
Loaded config string "hotkey.session.queueunit.3" = "C"
Loaded config string "hotkey.session.queueunit.4" = "V"
Loaded config string "hotkey.session.queueunit.5" = "B"
Loaded config string "hotkey.session.queueunit.6" = "N"
Loaded config string "hotkey.session.queueunit.7" = "M"
Loaded config string "hotkey.session.queueunit.8" = "Comma"
Found config header 'hotkey.session.timewarp'
Loaded config string "hotkey.session.timewarp.fastforward" = "Space"
Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"
Found config header 'hotkey.tab'
Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"
Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"
Found config header 'hotkey.text'
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Found config header 'gui'
Loaded config string "gui.cursorblinkrate" = "0.5"
Loaded config string "gui.scale" = "1.0"
Found config header 'gui.gamesetup'
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.gamesetup.assignplayers" = "everyone"
Loaded config string "gui.gamesetup.aidifficulty" = "3"
Loaded config string "gui.gamesetup.aibehavior" = "random"
Loaded config string "gui.gamesetup.settingsslide" = "true"
Found config header 'gui.session'
Loaded config string "gui.session.camerajump.threshold" = "40"
Loaded config string "gui.session.timeelapsedcounter" = "false"
Loaded config string "gui.session.ceasefirecounter" = "false"
Loaded config string "gui.session.batchtrainingsize" = "5"
Loaded config string "gui.session.scrollbatchratio" = "1"
Loaded config string "gui.session.woundedunithotkeythreshold" = "33"
Loaded config string "gui.session.attackrange" = "true"
Loaded config string "gui.session.aurasrange" = "true"
Loaded config string "gui.session.healrange" = "true"
Loaded config string "gui.session.rankabovestatusbar" = "true"
Loaded config string "gui.session.respoptooltipsort" = "0"
Found config header 'gui.session.minimap'
Loaded config string "gui.session.minimap.blinkduration" = "1.7"
Loaded config string "gui.session.minimap.pingduration" = "50.0"
Found config header 'gui.session.notifications'
Loaded config string "gui.session.notifications.attack" = "true"
Loaded config string "gui.session.notifications.tribute" = "true"
Loaded config string "gui.session.notifications.barter" = "true"
Loaded config string "gui.session.notifications.phase" = "completed"
Found config header 'gui.splashscreen'
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "0"
Found config header 'gui.session.diplomacycolors'
Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"
Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"
Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"
Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"
Found config header 'joystick'
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Found config header 'joystick.camera'
Loaded config string "joystick.camera.pan.x" = "0"
Loaded config string "joystick.camera.pan.y" = "1"
Loaded config string "joystick.camera.rotate.x" = "3"
Loaded config string "joystick.camera.rotate.y" = "2"
Loaded config string "joystick.camera.zoom.in" = "5"
Loaded config string "joystick.camera.zoom.out" = "4"
Found config header 'chat'
Loaded config string "chat.timestamp" = "true"
Found config header 'chat.session'
Loaded config string "chat.session.extended" = "true"
Found config header 'lobby'
Loaded config string "lobby.history" = "0"
Loaded config string "lobby.room" = "arena23b"
Loaded config string "lobby.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.tls" = "true"
Loaded config string "lobby.verify_certificate" = "false"
Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"
Loaded config string "lobby.terms_of_service" = "0"
Loaded config string "lobby.terms_of_use" = "0"
Loaded config string "lobby.privacy_policy" = "0"
Loaded config string "lobby.xpartamupp" = "wfgbot23b"
Loaded config string "lobby.echelon" = "echelon23b"
Loaded config string "lobby.buddies"
Loaded config string "lobby.rememberpassword" = "true"
Found config header 'lobby.columns'
Loaded config string "lobby.columns.gamerating" = "false"
Found config header 'lobby.stun'
Loaded config string "lobby.stun.enabled" = "true"
Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.stun.port" = "3478"
Loaded config string "lobby.stun.delay" = "200"
Found config header 'mod'
Loaded config string "mod.enabledmods" = "mod public"
Found config header 'modio'
Loaded config string "modio.public_key" = "RWTsHxQMrRq4xwHisyBa2rNQfAedcINzbTT83jeX4/ZcfVxqLfWB4y8w"
Loaded config string "modio.disclaimer" = "0"
Found config header 'modio.v1'
Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"
Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"
Loaded config string "modio.v1.name_id" = "0ad"
Found config header 'network'
Loaded config string "network.duplicateplayernames" = "false"
Loaded config string "network.lateobservers" = "everyone"
Loaded config string "network.observerlimit" = "8"
Loaded config string "network.gamestarttimeout" = "60000"
Found config header 'overlay'
Loaded config string "overlay.fps" = "false"
Loaded config string "overlay.realtime" = "false"
Loaded config string "overlay.netwarnings" = "true"
Found config header 'profiler2'
Loaded config string "profiler2.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Loaded config string "profiler2.gpu.ext.enable" = "true"
Loaded config string "profiler2.gpu.intel.enable" = "true"
Found config header 'sound'
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.uigain" = "0.7"
Found config header 'sound.notify'
Loaded config string "sound.notify.nick" = "true"
Found config header 'tinygettext'
Loaded config string "tinygettext.debug" = "false"
Found config header 'userreport'
Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"
Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"
Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"
Loaded config string "userreport.terms" = "0"
Found config header 'view'
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Cannot find config file "config/local.cfg" - ignoring
Loading config file "config/user.cfg"
Loaded config string "chat.session.extended" = "true"
Loaded config string "fgod.version" = "1622"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.assignplayers" = "buddies"
Loaded config string "gui.gamesetup.enabletips" = "false"
Loaded config string "gui.lobby.morebuttonsbar" = "visible"
Loaded config string "gui.session.aurarange" = "true"
Loaded config string "gui.session.batchtrainingsize" = "1"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.diplomacycolors.ally" = "86 180 222"
Loaded config string "gui.session.diplomacycolors.neutral" = "23 200 120"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.scrollbatchratio" = "1.8196659088134766"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1547833340"
Loaded config string "gui.startintolobby" = "false"
Loaded config string "host.gamename" = "f02's game"
Loaded config string "hotkey.autociv.gamesetup.openMapBrowser" = "Alt+O"
Loaded config string "hotkey.autociv.lobby.chat.input.message.next" = "Ctrl+Shift+DownArrow"
Loaded config string "hotkey.autociv.lobby.chat.input.message.previous" = "Ctrl+Shift+UpArrow"
Loaded config string "hotkey.autociv.lobby.openMapBrowser" = "Alt+B"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.Archery_Range" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.Blacksmith" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.City_Gate" = "unused"
Loaded config string "hotkey.autociv.session.building.place.City_Wall" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.Civic_Center" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.Civic_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.Defense_Tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.Defensive_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Dock" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.Economic_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Elephant_Stables" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Embassy" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Farmstead" = "Shift+Space+F"
Loaded config string "hotkey.autociv.session.building.place.Field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.Fortress" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.Greek_Outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.Greek_Theater" = "unused"
Loaded config string "hotkey.autociv.session.building.place.House" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.Kennel" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Library" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.Military_Colony" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Military_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.Resource_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Rotary_Mill" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Sentry_Tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.Siege_Wall" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.Siege_Workshop" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Special_Building" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Stables" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Stoa" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Stone_Wall" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.Wall_Turret" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Wonder" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.Wooden_Wall" = "Space+E"
Loaded config string "hotkey.close" = "Shift+Escape"
Loaded config string "hotkey.fgodforum" = "Alt+F"
Loaded config string "hotkey.fgodmanual" = "Alt+Shift+F"
Loaded config string "hotkey.fgodupdate" = "Alt+U"
Loaded config string "hotkey.fgodwebsite" = "Alt+W"
Loaded config string "hotkey.focustextinput" = "tab"
Loaded config string "hotkey.lobby.newgame" = "Alt+N"
Loaded config string "hotkey.options" = "Alt+O"
Loaded config string "hotkey.restartGame" = "Alt+Shift+E"
Loaded config string "hotkey.session.allyequalizeresources" = "Alt+Shift+E"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+Shift+D"
Loaded config string "hotkey.session.gui.barter.toggle" = "Alt+B"
Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Alt+D"
Loaded config string "hotkey.session.gui.gamespeed.toggle" = "Alt+Shift+G"
Loaded config string "hotkey.session.gui.objectives.toggle" = "Alt+Shift+O"
Loaded config string "hotkey.session.messagemenu" = "Ctrl+Y"
Loaded config string "hotkey.session.messagemenu_en" = "Ctrl+Z"
Loaded config string "hotkey.session.selectplayer.0" = "Alt+0"
Loaded config string "hotkey.session.selectplayer.1" = "Alt+1"
Loaded config string "hotkey.session.selectplayer.2" = "Alt+2"
Loaded config string "hotkey.session.selectplayer.3" = "Alt+3"
Loaded config string "hotkey.session.selectplayer.4" = "Alt+4"
Loaded config string "hotkey.session.selectplayer.5" = "Alt+5"
Loaded config string "hotkey.session.selectplayer.6" = "Alt+6"
Loaded config string "hotkey.session.selectplayer.7" = "Alt+7"
Loaded config string "hotkey.session.selectplayer.8" = "Alt+8"
Loaded config string "hotkey.session.selectplayer.prev" = "Alt+Q"
Loaded config string "load.gamessort" = "date:-1,mapName:1,mapType:1,description:1"
Loaded config string "lobby.autoawaytime" = "5"
Loaded config string "lobby.autologin" = "true"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "true"
Loaded config string "lobby.highlightbuddies" = "true"
Loaded config string "lobby.history" = "50"
Loaded config string "lobby.loggedin" = "false"
Loaded config string "lobby.login" = "faction02"
Loaded config string "lobby.password"
Loaded config string "lobby.presenceselection" = "available_awaytime"
Loaded config string "lobby.privacy_policy" = "389cae605ae8dd6c2e6547080275886f"
Loaded config string "lobby.secureauth" = "true"
Loaded config string "lobby.sort.games" = "name:1,gameRating:-1,mapName:1,nPlayers:1,time:1,buddy:-1,mapType:1,mapSize:1"
Loaded config string "lobby.sort.players" = "rating:-1,name:1,status:1"
Loaded config string "lobby.statuscolors.games.buddy.incompatible" = "160 160 160"
Loaded config string "lobby.statuscolors.games.buddy.init" = "80 219 219"
Loaded config string "lobby.statuscolors.games.buddy.running" = "230 80 230"
Loaded config string "lobby.statuscolors.games.buddy.waiting" = "255 127 255"
Loaded config string "lobby.statuscolors.games.incompatible" = "128 128 128"
Loaded config string "lobby.statuscolors.games.init" = "0 219 0"
Loaded config string "lobby.statuscolors.games.running" = "219 0 0"
Loaded config string "lobby.statuscolors.games.waiting" = "255 127 0"
Loaded config string "lobby.statuscolors.players.available" = "0 219 0"
Loaded config string "lobby.statuscolors.players.away" = "229 76 13"
Loaded config string "lobby.statuscolors.players.buddy.available" = "102 226 255"
Loaded config string "lobby.statuscolors.players.buddy.away" = "249 156 249"
Loaded config string "lobby.statuscolors.players.buddy.offline" = "44 44 88"
Loaded config string "lobby.statuscolors.players.buddy.playing" = "230 80 230"
Loaded config string "lobby.statuscolors.players.buddy.unknown" = "89 89 178"
Loaded config string "lobby.statuscolors.players.offline" = "0 0 0"
Loaded config string "lobby.statuscolors.players.playing" = "200 0 0"
Loaded config string "lobby.statuscolors.players.unknown" = "178 178 178"
Loaded config string "lobby.stun.enabled" = "true"
Loaded config string "lobby.terms_of_service" = "828cea242c0a5e8bde716d5c465f65ef"
Loaded config string "lobby.terms_of_use" = "5ff84ab85dd26d5790ddc1373afe5d17"
Loaded config string "lobby.userplayer.color" = "102 103 255"
Loaded config string "mod.enabledmods" = "mod public fgodmod-master autociv"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "mods.autociv.resetToDefault" = "false"
Loaded config string "multiplayerhosting.lobby" = "false"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "multiplayerjoining.port" = "20595"
Loaded config string "multiplayerserver" = "88.198.12.233"
Loaded config string "network.lateobservers" = "disabled"
Loaded config string "network.observerlimit" = "0"
Loaded config string "network.upnprootdescurl" = "http://192.168.0.1:80/WANIPConnection"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "false"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "faction02"
Loaded config string "playername.singleplayer" = "Visiteur"
Loaded config string "postproc" = "true"
Loaded config string "replay.sort" = "months:-1,players:-1,duration:1,mapName:1,mapSize:1,popCapacity:1"
Loaded config string "session.sendresonresign" = "true"
Loaded config string "session.showobservers" = "true"
Loaded config string "session.showstats" = "true"
Loaded config string "shadowquality" = "0"
Loaded config string "shadows" = "false"
Loaded config string "showsky" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "smoothlos" = "false"
Loaded config string "sound.actiongain" = "0.4328387379646301"
Loaded config string "sound.ambientgain" = "0.3773653209209442"
Loaded config string "sound.mastergain" = "0.5883117318153381"
Loaded config string "sound.musicgain" = "0.04452689737081528"
Loaded config string "sound.notify.nick" = "true"
Loaded config string "sound.uigain" = "0.3883117437362671"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "watereffects" = "false"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "false"
Loaded config string "waterreflection" = "false"
CRenderer::Open: depth bits 24
CRenderer::Open: stencil bits 8
CRenderer::Open: alpha bits 0
Loading config file "config/user.cfg"
Loaded config string "chat.session.extended" = "true"
Loaded config string "fgod.version" = "1622"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.assignplayers" = "buddies"
Loaded config string "gui.gamesetup.enabletips" = "false"
Loaded config string "gui.lobby.morebuttonsbar" = "visible"
Loaded config string "gui.session.aurarange" = "true"
Loaded config string "gui.session.batchtrainingsize" = "1"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.diplomacycolors.ally" = "86 180 222"
Loaded config string "gui.session.diplomacycolors.neutral" = "23 200 120"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.scrollbatchratio" = "1.8196659088134766"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1547833340"
Loaded config string "gui.startintolobby" = "false"
Loaded config string "host.gamename" = "f02's game"
Loaded config string "hotkey.autociv.gamesetup.openMapBrowser" = "Alt+O"
Loaded config string "hotkey.autociv.lobby.chat.input.message.next" = "Ctrl+Shift+DownArrow"
Loaded config string "hotkey.autociv.lobby.chat.input.message.previous" = "Ctrl+Shift+UpArrow"
Loaded config string "hotkey.autociv.lobby.openMapBrowser" = "Alt+B"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.Archery_Range" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.Blacksmith" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.City_Gate" = "unused"
Loaded config string "hotkey.autociv.session.building.place.City_Wall" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.Civic_Center" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.Civic_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.Defense_Tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.Defensive_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Dock" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.Economic_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Elephant_Stables" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Embassy" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Farmstead" = "Shift+Space+F"
Loaded config string "hotkey.autociv.session.building.place.Field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.Fortress" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.Greek_Outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.Greek_Theater" = "unused"
Loaded config string "hotkey.autociv.session.building.place.House" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.Kennel" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Library" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.Military_Colony" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Military_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.Resource_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Rotary_Mill" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Sentry_Tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.Siege_Wall" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.Siege_Workshop" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Special_Building" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Stables" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Stoa" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Stone_Wall" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.Wall_Turret" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Wonder" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.Wooden_Wall" = "Space+E"
Loaded config string "hotkey.close" = "Shift+Escape"
Loaded config string "hotkey.fgodforum" = "Alt+F"
Loaded config string "hotkey.fgodmanual" = "Alt+Shift+F"
Loaded config string "hotkey.fgodupdate" = "Alt+U"
Loaded config string "hotkey.fgodwebsite" = "Alt+W"
Loaded config string "hotkey.focustextinput" = "tab"
Loaded config string "hotkey.lobby.newgame" = "Alt+N"
Loaded config string "hotkey.options" = "Alt+O"
Loaded config string "hotkey.restartGame" = "Alt+Shift+E"
Loaded config string "hotkey.session.allyequalizeresources" = "Alt+Shift+E"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+Shift+D"
Loaded config string "hotkey.session.gui.barter.toggle" = "Alt+B"
Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Alt+D"
Loaded config string "hotkey.session.gui.gamespeed.toggle" = "Alt+Shift+G"
Loaded config string "hotkey.session.gui.objectives.toggle" = "Alt+Shift+O"
Loaded config string "hotkey.session.messagemenu" = "Ctrl+Y"
Loaded config string "hotkey.session.messagemenu_en" = "Ctrl+Z"
Loaded config string "hotkey.session.selectplayer.0" = "Alt+0"
Loaded config string "hotkey.session.selectplayer.1" = "Alt+1"
Loaded config string "hotkey.session.selectplayer.2" = "Alt+2"
Loaded config string "hotkey.session.selectplayer.3" = "Alt+3"
Loaded config string "hotkey.session.selectplayer.4" = "Alt+4"
Loaded config string "hotkey.session.selectplayer.5" = "Alt+5"
Loaded config string "hotkey.session.selectplayer.6" = "Alt+6"
Loaded config string "hotkey.session.selectplayer.7" = "Alt+7"
Loaded config string "hotkey.session.selectplayer.8" = "Alt+8"
Loaded config string "hotkey.session.selectplayer.prev" = "Alt+Q"
Loaded config string "load.gamessort" = "date:-1,mapName:1,mapType:1,description:1"
Loaded config string "lobby.autoawaytime" = "5"
Loaded config string "lobby.autologin" = "true"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "true"
Loaded config string "lobby.highlightbuddies" = "true"
Loaded config string "lobby.history" = "50"
Loaded config string "lobby.loggedin" = "false"
Loaded config string "lobby.login" = "faction02"
Loaded config string "lobby.password"
Loaded config string "lobby.presenceselection" = "available_awaytime"
Loaded config string "lobby.privacy_policy" = "389cae605ae8dd6c2e6547080275886f"
Loaded config string "lobby.secureauth" = "true"
Loaded config string "lobby.sort.games" = "name:1,gameRating:-1,mapName:1,nPlayers:1,time:1,buddy:-1,mapType:1,mapSize:1"
Loaded config string "lobby.sort.players" = "rating:-1,name:1,status:1"
Loaded config string "lobby.statuscolors.games.buddy.incompatible" = "160 160 160"
Loaded config string "lobby.statuscolors.games.buddy.init" = "80 219 219"
Loaded config string "lobby.statuscolors.games.buddy.running" = "230 80 230"
Loaded config string "lobby.statuscolors.games.buddy.waiting" = "255 127 255"
Loaded config string "lobby.statuscolors.games.incompatible" = "128 128 128"
Loaded config string "lobby.statuscolors.games.init" = "0 219 0"
Loaded config string "lobby.statuscolors.games.running" = "219 0 0"
Loaded config string "lobby.statuscolors.games.waiting" = "255 127 0"
Loaded config string "lobby.statuscolors.players.available" = "0 219 0"
Loaded config string "lobby.statuscolors.players.away" = "229 76 13"
Loaded config string "lobby.statuscolors.players.buddy.available" = "102 226 255"
Loaded config string "lobby.statuscolors.players.buddy.away" = "249 156 249"
Loaded config string "lobby.statuscolors.players.buddy.offline" = "44 44 88"
Loaded config string "lobby.statuscolors.players.buddy.playing" = "230 80 230"
Loaded config string "lobby.statuscolors.players.buddy.unknown" = "89 89 178"
Loaded config string "lobby.statuscolors.players.offline" = "0 0 0"
Loaded config string "lobby.statuscolors.players.playing" = "200 0 0"
Loaded config string "lobby.statuscolors.players.unknown" = "178 178 178"
Loaded config string "lobby.stun.enabled" = "true"
Loaded config string "lobby.terms_of_service" = "828cea242c0a5e8bde716d5c465f65ef"
Loaded config string "lobby.terms_of_use" = "5ff84ab85dd26d5790ddc1373afe5d17"
Loaded config string "lobby.userplayer.color" = "102 103 255"
Loaded config string "mod.enabledmods" = "mod public fgodmod-master autociv"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "mods.autociv.resetToDefault" = "false"
Loaded config string "multiplayerhosting.lobby" = "false"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "multiplayerjoining.port" = "20595"
Loaded config string "multiplayerserver" = "88.198.12.233"
Loaded config string "network.lateobservers" = "disabled"
Loaded config string "network.observerlimit" = "0"
Loaded config string "network.upnprootdescurl" = "http://192.168.0.1:80/WANIPConnection"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "false"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "faction02"
Loaded config string "playername.singleplayer" = "Visiteur"
Loaded config string "postproc" = "true"
Loaded config string "replay.sort" = "months:-1,players:-1,duration:1,mapName:1,mapSize:1,popCapacity:1"
Loaded config string "session.sendresonresign" = "true"
Loaded config string "session.showobservers" = "true"
Loaded config string "session.showstats" = "true"
Loaded config string "shadowquality" = "0"
Loaded config string "shadows" = "false"
Loaded config string "showsky" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "smoothlos" = "false"
Loaded config string "sound.actiongain" = "0.4328387379646301"
Loaded config string "sound.ambientgain" = "0.3773653209209442"
Loaded config string "sound.mastergain" = "0.5883117318153381"
Loaded config string "sound.musicgain" = "0.04452689737081528"
Loaded config string "sound.notify.nick" = "true"
Loaded config string "sound.uigain" = "0.3883117437362671"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "watereffects" = "false"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "false"
Loaded config string "waterreflection" = "false"
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/AuraManager.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/Damage.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/DamageBonus.js'
Loading simulation script 'simulation/helpers/DamageTypes.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/AuraManager.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/Damage.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/GuiInterface~autociv.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/ProductionQueue~autociv.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/mainland.js'
Loading map generator script 'maps/random/rmgen/Area.js'
Loading map generator script 'maps/random/rmgen/Constraint.js'
Loading map generator script 'maps/random/rmgen/Entity.js'
Loading map generator script 'maps/random/rmgen/Group.js'
Loading map generator script 'maps/random/rmgen/Noise.js'
Loading map generator script 'maps/random/rmgen/Object.js'
Loading map generator script 'maps/random/rmgen/RandomMap.js'
Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'
Loading map generator script 'maps/random/rmgen/Terrain.js'
Loading map generator script 'maps/random/rmgen/TileClass.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'
Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'
Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'
Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'
Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'
Loading map generator script 'maps/random/rmgen/math.js'
Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'
Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'
Loading map generator script 'maps/random/rmgen-common/player.js'
Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome generic/autumn.
Loading map generator script 'maps/random/rmbiome/generic/desert.js'
Loading map generator script 'maps/random/rmbiome/generic/mediterranean.js'
Loading map generator script 'maps/random/rmbiome/generic/savanna.js'
Loading map generator script 'maps/random/rmbiome/generic/temperate.js'
Generating Mainland of size 320 and 8 players.
Creating playerbases...
placeGenericFortress: Reduced overlap to 0.1270893741913497 after 11 tries
0.087s.
Creating bumps...
0.775s.
Creating hills...
0.288s.
Creating forests...
1.968s.
Creating dirt patches...
0.406s.
Creating grass patches...
0.234s.
Creating stone mines...
0.006s.
Creating metal mines...
0.002s.
Creating decoration...
0.037s.
Creating food...
0.033s.
Creating food...
0.011s.
Creating straggler trees...
0.140s.
Total map generation time: 4.019s.
Total entities: 6298, Terrain entities: 4195, Textures: 13.
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_drop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_death_drop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop_archer.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_javelin.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_javelinist_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_pers_bow_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_walk_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_shake.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle2.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death2.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_gallop_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_trot_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_shield_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_shield_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_shield_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_spearman_shield_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_spearman_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_relax_spearman_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rabbit_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rabbit_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rabbit_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rabbit_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rabbit_walk.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_gather_fruit.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_gather_fruit.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_javelin.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/farming.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_mine.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_ore_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_ore.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_hip_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_ore_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_ore.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_meat_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_sling_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/death_javelin.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/capturing_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_shield_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_shield_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_rotary_mill_grinder.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_attack_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_attack_short_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_attack_short_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_attack_short_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/palisade_rocks_gate_closed.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/palisade_rocks_gate_closing.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/palisade_rocks_gate_open.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/palisade_rocks_gate_opening.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_idle_relax_female.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/trader_jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/trader_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/slow_gallop_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/death_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/idle_relax_generic.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/run_generic.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/walk_relax_generic.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/rome_ballista_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/rome_ballista_attack_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ballista_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ballista_atttack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_heal.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_jog.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pray.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/2h_run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/2h_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/2h_attack_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/2h_attack_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/2h_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_death.dae): Loaded successfully
Loading config file "config/user.cfg"
Loaded config string "chat.session.extended" = "true"
Loaded config string "fgod.version" = "1622"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.assignplayers" = "buddies"
Loaded config string "gui.gamesetup.enabletips" = "false"
Loaded config string "gui.lobby.morebuttonsbar" = "visible"
Loaded config string "gui.session.aurarange" = "true"
Loaded config string "gui.session.batchtrainingsize" = "1"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.diplomacycolors.ally" = "86 180 222"
Loaded config string "gui.session.diplomacycolors.neutral" = "23 200 120"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.scrollbatchratio" = "1.8196659088134766"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1547833340"
Loaded config string "gui.startintolobby" = "false"
Loaded config string "host.gamename" = "f02's game"
Loaded config string "hotkey.autociv.gamesetup.openMapBrowser" = "Alt+O"
Loaded config string "hotkey.autociv.lobby.chat.input.message.next" = "Ctrl+Shift+DownArrow"
Loaded config string "hotkey.autociv.lobby.chat.input.message.previous" = "Ctrl+Shift+UpArrow"
Loaded config string "hotkey.autociv.lobby.openMapBrowser" = "Alt+B"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.Archery_Range" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.Blacksmith" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.City_Gate" = "unused"
Loaded config string "hotkey.autociv.session.building.place.City_Wall" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.Civic_Center" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.Civic_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.Defense_Tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.Defensive_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Dock" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.Economic_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Elephant_Stables" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Embassy" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Farmstead" = "Shift+Space+F"
Loaded config string "hotkey.autociv.session.building.place.Field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.Fortress" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.Greek_Outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.Greek_Theater" = "unused"
Loaded config string "hotkey.autociv.session.building.place.House" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.Kennel" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Library" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.Military_Colony" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Military_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.Resource_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Rotary_Mill" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Sentry_Tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.Siege_Wall" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.Siege_Workshop" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Special_Building" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Stables" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Stoa" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Stone_Wall" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.Wall_Turret" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Wonder" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.Wooden_Wall" = "Space+E"
Loaded config string "hotkey.close" = "Shift+Escape"
Loaded config string "hotkey.fgodforum" = "Alt+F"
Loaded config string "hotkey.fgodmanual" = "Alt+Shift+F"
Loaded config string "hotkey.fgodupdate" = "Alt+U"
Loaded config string "hotkey.fgodwebsite" = "Alt+W"
Loaded config string "hotkey.focustextinput" = "tab"
Loaded config string "hotkey.lobby.newgame" = "Alt+N"
Loaded config string "hotkey.options" = "Alt+O"
Loaded config string "hotkey.restartGame" = "Alt+Shift+E"
Loaded config string "hotkey.session.allyequalizeresources" = "Alt+Shift+E"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+Shift+D"
Loaded config string "hotkey.session.gui.barter.toggle" = "Alt+B"
Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Alt+D"
Loaded config string "hotkey.session.gui.gamespeed.toggle" = "Alt+Shift+G"
Loaded config string "hotkey.session.gui.objectives.toggle" = "Alt+Shift+O"
Loaded config string "hotkey.session.messagemenu" = "Ctrl+Y"
Loaded config string "hotkey.session.messagemenu_en" = "Ctrl+Z"
Loaded config string "hotkey.session.selectplayer.0" = "Alt+0"
Loaded config string "hotkey.session.selectplayer.1" = "Alt+1"
Loaded config string "hotkey.session.selectplayer.2" = "Alt+2"
Loaded config string "hotkey.session.selectplayer.3" = "Alt+3"
Loaded config string "hotkey.session.selectplayer.4" = "Alt+4"
Loaded config string "hotkey.session.selectplayer.5" = "Alt+5"
Loaded config string "hotkey.session.selectplayer.6" = "Alt+6"
Loaded config string "hotkey.session.selectplayer.7" = "Alt+7"
Loaded config string "hotkey.session.selectplayer.8" = "Alt+8"
Loaded config string "hotkey.session.selectplayer.prev" = "Alt+Q"
Loaded config string "load.gamessort" = "date:-1,mapName:1,mapType:1,description:1"
Loaded config string "lobby.autoawaytime" = "5"
Loaded config string "lobby.autologin" = "true"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "true"
Loaded config string "lobby.highlightbuddies" = "true"
Loaded config string "lobby.history" = "50"
Loaded config string "lobby.loggedin" = "false"
Loaded config string "lobby.login" = "faction02"
Loaded config string "lobby.password"
Loaded config string "lobby.presenceselection" = "available_awaytime"
Loaded config string "lobby.privacy_policy" = "389cae605ae8dd6c2e6547080275886f"
Loaded config string "lobby.secureauth" = "true"
Loaded config string "lobby.sort.games" = "name:1,gameRating:-1,mapName:1,nPlayers:1,time:1,buddy:-1,mapType:1,mapSize:1"
Loaded config string "lobby.sort.players" = "rating:-1,name:1,status:1"
Loaded config string "lobby.statuscolors.games.buddy.incompatible" = "160 160 160"
Loaded config string "lobby.statuscolors.games.buddy.init" = "80 219 219"
Loaded config string "lobby.statuscolors.games.buddy.running" = "230 80 230"
Loaded config string "lobby.statuscolors.games.buddy.waiting" = "255 127 255"
Loaded config string "lobby.statuscolors.games.incompatible" = "128 128 128"
Loaded config string "lobby.statuscolors.games.init" = "0 219 0"
Loaded config string "lobby.statuscolors.games.running" = "219 0 0"
Loaded config string "lobby.statuscolors.games.waiting" = "255 127 0"
Loaded config string "lobby.statuscolors.players.available" = "0 219 0"
Loaded config string "lobby.statuscolors.players.away" = "229 76 13"
Loaded config string "lobby.statuscolors.players.buddy.available" = "102 226 255"
Loaded config string "lobby.statuscolors.players.buddy.away" = "249 156 249"
Loaded config string "lobby.statuscolors.players.buddy.offline" = "44 44 88"
Loaded config string "lobby.statuscolors.players.buddy.playing" = "230 80 230"
Loaded config string "lobby.statuscolors.players.buddy.unknown" = "89 89 178"
Loaded config string "lobby.statuscolors.players.offline" = "0 0 0"
Loaded config string "lobby.statuscolors.players.playing" = "200 0 0"
Loaded config string "lobby.statuscolors.players.unknown" = "178 178 178"
Loaded config string "lobby.stun.enabled" = "true"
Loaded config string "lobby.terms_of_service" = "828cea242c0a5e8bde716d5c465f65ef"
Loaded config string "lobby.terms_of_use" = "5ff84ab85dd26d5790ddc1373afe5d17"
Loaded config string "lobby.userplayer.color" = "102 103 255"
Loaded config string "mod.enabledmods" = "mod public fgodmod-master autociv"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "mods.autociv.resetToDefault" = "false"
Loaded config string "multiplayerhosting.lobby" = "false"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "multiplayerjoining.port" = "20595"
Loaded config string "multiplayerserver" = "88.198.12.233"
Loaded config string "network.lateobservers" = "disabled"
Loaded config string "network.observerlimit" = "0"
Loaded config string "network.upnprootdescurl" = "http://192.168.0.1:80/WANIPConnection"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "false"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "faction02"
Loaded config string "playername.singleplayer" = "Visiteur"
Loaded config string "postproc" = "true"
Loaded config string "replay.sort" = "months:-1,players:-1,duration:1,mapName:1,mapSize:1,popCapacity:1"
Loaded config string "session.sendresonresign" = "true"
Loaded config string "session.showobservers" = "true"
Loaded config string "session.showstats" = "true"
Loaded config string "shadowquality" = "0"
Loaded config string "shadows" = "false"
Loaded config string "showsky" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "smoothlos" = "false"
Loaded config string "sound.actiongain" = "0.4328387379646301"
Loaded config string "sound.ambientgain" = "0.3773653209209442"
Loaded config string "sound.mastergain" = "0.5883117318153381"
Loaded config string "sound.musicgain" = "0.04452689737081528"
Loaded config string "sound.notify.nick" = "true"
Loaded config string "sound.uigain" = "0.3883117437362671"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "watereffects" = "false"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "false"
Loaded config string "waterreflection" = "false"
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/AuraManager.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/Damage.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/DamageBonus.js'
Loading simulation script 'simulation/helpers/DamageTypes.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/AuraManager.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/Damage.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/GuiInterface~autociv.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/ProductionQueue~autociv.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/mainland.js'
Loading map generator script 'maps/random/rmgen/Area.js'
Loading map generator script 'maps/random/rmgen/Constraint.js'
Loading map generator script 'maps/random/rmgen/Entity.js'
Loading map generator script 'maps/random/rmgen/Group.js'
Loading map generator script 'maps/random/rmgen/Noise.js'
Loading map generator script 'maps/random/rmgen/Object.js'
Loading map generator script 'maps/random/rmgen/RandomMap.js'
Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'
Loading map generator script 'maps/random/rmgen/Terrain.js'
Loading map generator script 'maps/random/rmgen/TileClass.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'
Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'
Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'
Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'
Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'
Loading map generator script 'maps/random/rmgen/math.js'
Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'
Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'
Loading map generator script 'maps/random/rmgen-common/player.js'
Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome generic/alpine.
Loading map generator script 'maps/random/rmbiome/generic/desert.js'
Loading map generator script 'maps/random/rmbiome/generic/mediterranean.js'
Loading map generator script 'maps/random/rmbiome/generic/savanna.js'
Loading map generator script 'maps/random/rmbiome/generic/temperate.js'
Generating Mainland of size 320 and 8 players.
Creating playerbases...
placeGenericFortress: Reduced overlap to 0.4454640268402432 after 1 tries
0.096s.
Creating bumps...
0.895s.
Creating hills...
0.350s.
Creating forests...
2.534s.
Creating dirt patches...
0.451s.
Creating grass patches...
0.282s.
Creating stone mines...
0.006s.
Creating metal mines...
0.004s.
Creating decoration...
0.044s.
Creating food...
0.036s.
Creating food...
0.012s.
Creating straggler trees...
0.181s.
Total map generation time: 4.927s.
Total entities: 6054, Terrain entities: 3978, Textures: 13.
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_walk_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_drop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_death_drop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop_archer.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_javelin.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_javelinist_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_shake.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle2.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death2.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_relax_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_syntagma.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_sit.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/camel_rein_drop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/camel_rein_attack_melee.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/camel_rein_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/camel_rein_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/camel_rein_sit_drop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/camel_rein_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/camel_rein_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/camel_rider_archer_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/camel_rider_archer_trot_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/camel_rider_archer_attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/camel_rider_archer_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/camel_rider_archer_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_pers_bow_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_gather_fruit.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/camel_rider_attack_slaughter.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/camel_rider_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/camel_rider_carry_meat_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/camel_rider_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_javelin.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_mine.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_ore_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_ore.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_ore_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_ore.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slaughter.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_meat_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/farming.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_gather_fruit.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/death_javelin.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_sling_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/camel_rider_archer_attack_right.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_rotary_mill_grinder.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_shield_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_shield_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_shield_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_ready_shield_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/slow_gallop_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_heal.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_jog.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pray.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_gallop_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_trot_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_shield_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_shield_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_shield_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_spearman_shield_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_spearman_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_relax_spearman_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/capturing_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_siege_tower_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_siege_tower_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_idle_relax_female.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/trader_jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/trader_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/idle_relax_generic.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/run_generic.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/walk_relax_generic.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/lithobolos_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/lithobolos_attack_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_lithobolos.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_lithobolos_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/death_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/death.dae): Loaded successfully
Loading config file "config/user.cfg"
Loaded config string "chat.session.extended" = "true"
Loaded config string "fgod.version" = "1622"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.assignplayers" = "buddies"
Loaded config string "gui.gamesetup.enabletips" = "false"
Loaded config string "gui.lobby.morebuttonsbar" = "visible"
Loaded config string "gui.session.aurarange" = "true"
Loaded config string "gui.session.batchtrainingsize" = "1"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.diplomacycolors.ally" = "86 180 222"
Loaded config string "gui.session.diplomacycolors.neutral" = "23 200 120"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.scrollbatchratio" = "1.8196659088134766"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1547833340"
Loaded config string "gui.startintolobby" = "false"
Loaded config string "host.gamename" = "f02's game"
Loaded config string "hotkey.autociv.gamesetup.openMapBrowser" = "Alt+O"
Loaded config string "hotkey.autociv.lobby.chat.input.message.next" = "Ctrl+Shift+DownArrow"
Loaded config string "hotkey.autociv.lobby.chat.input.message.previous" = "Ctrl+Shift+UpArrow"
Loaded config string "hotkey.autociv.lobby.openMapBrowser" = "Alt+B"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.Archery_Range" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.Blacksmith" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.City_Gate" = "unused"
Loaded config string "hotkey.autociv.session.building.place.City_Wall" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.Civic_Center" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.Civic_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.Defense_Tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.Defensive_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Dock" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.Economic_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Elephant_Stables" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Embassy" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Farmstead" = "Shift+Space+F"
Loaded config string "hotkey.autociv.session.building.place.Field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.Fortress" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.Greek_Outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.Greek_Theater" = "unused"
Loaded config string "hotkey.autociv.session.building.place.House" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.Kennel" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Library" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.Military_Colony" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Military_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.Resource_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Rotary_Mill" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Sentry_Tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.Siege_Wall" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.Siege_Workshop" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Special_Building" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Stables" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Stoa" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Stone_Wall" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.Wall_Turret" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Wonder" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.Wooden_Wall" = "Space+E"
Loaded config string "hotkey.close" = "Shift+Escape"
Loaded config string "hotkey.fgodforum" = "Alt+F"
Loaded config string "hotkey.fgodmanual" = "Alt+Shift+F"
Loaded config string "hotkey.fgodupdate" = "Alt+U"
Loaded config string "hotkey.fgodwebsite" = "Alt+W"
Loaded config string "hotkey.focustextinput" = "tab"
Loaded config string "hotkey.lobby.newgame" = "Alt+N"
Loaded config string "hotkey.options" = "Alt+O"
Loaded config string "hotkey.restartGame" = "Alt+Shift+E"
Loaded config string "hotkey.session.allyequalizeresources" = "Alt+Shift+E"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+Shift+D"
Loaded config string "hotkey.session.gui.barter.toggle" = "Alt+B"
Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Alt+D"
Loaded config string "hotkey.session.gui.gamespeed.toggle" = "Alt+Shift+G"
Loaded config string "hotkey.session.gui.objectives.toggle" = "Alt+Shift+O"
Loaded config string "hotkey.session.messagemenu" = "Ctrl+Y"
Loaded config string "hotkey.session.messagemenu_en" = "Ctrl+Z"
Loaded config string "hotkey.session.selectplayer.0" = "Alt+0"
Loaded config string "hotkey.session.selectplayer.1" = "Alt+1"
Loaded config string "hotkey.session.selectplayer.2" = "Alt+2"
Loaded config string "hotkey.session.selectplayer.3" = "Alt+3"
Loaded config string "hotkey.session.selectplayer.4" = "Alt+4"
Loaded config string "hotkey.session.selectplayer.5" = "Alt+5"
Loaded config string "hotkey.session.selectplayer.6" = "Alt+6"
Loaded config string "hotkey.session.selectplayer.7" = "Alt+7"
Loaded config string "hotkey.session.selectplayer.8" = "Alt+8"
Loaded config string "hotkey.session.selectplayer.prev" = "Alt+Q"
Loaded config string "load.gamessort" = "date:-1,mapName:1,mapType:1,description:1"
Loaded config string "lobby.autoawaytime" = "5"
Loaded config string "lobby.autologin" = "true"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "true"
Loaded config string "lobby.highlightbuddies" = "true"
Loaded config string "lobby.history" = "50"
Loaded config string "lobby.loggedin" = "false"
Loaded config string "lobby.login" = "faction02"
Loaded config string "lobby.password"
Loaded config string "lobby.presenceselection" = "available_awaytime"
Loaded config string "lobby.privacy_policy" = "389cae605ae8dd6c2e6547080275886f"
Loaded config string "lobby.secureauth" = "true"
Loaded config string "lobby.sort.games" = "name:1,gameRating:-1,mapName:1,nPlayers:1,time:1,buddy:-1,mapType:1,mapSize:1"
Loaded config string "lobby.sort.players" = "rating:-1,name:1,status:1"
Loaded config string "lobby.statuscolors.games.buddy.incompatible" = "160 160 160"
Loaded config string "lobby.statuscolors.games.buddy.init" = "80 219 219"
Loaded config string "lobby.statuscolors.games.buddy.running" = "230 80 230"
Loaded config string "lobby.statuscolors.games.buddy.waiting" = "255 127 255"
Loaded config string "lobby.statuscolors.games.incompatible" = "128 128 128"
Loaded config string "lobby.statuscolors.games.init" = "0 219 0"
Loaded config string "lobby.statuscolors.games.running" = "219 0 0"
Loaded config string "lobby.statuscolors.games.waiting" = "255 127 0"
Loaded config string "lobby.statuscolors.players.available" = "0 219 0"
Loaded config string "lobby.statuscolors.players.away" = "229 76 13"
Loaded config string "lobby.statuscolors.players.buddy.available" = "102 226 255"
Loaded config string "lobby.statuscolors.players.buddy.away" = "249 156 249"
Loaded config string "lobby.statuscolors.players.buddy.offline" = "44 44 88"
Loaded config string "lobby.statuscolors.players.buddy.playing" = "230 80 230"
Loaded config string "lobby.statuscolors.players.buddy.unknown" = "89 89 178"
Loaded config string "lobby.statuscolors.players.offline" = "0 0 0"
Loaded config string "lobby.statuscolors.players.playing" = "200 0 0"
Loaded config string "lobby.statuscolors.players.unknown" = "178 178 178"
Loaded config string "lobby.stun.enabled" = "true"
Loaded config string "lobby.terms_of_service" = "828cea242c0a5e8bde716d5c465f65ef"
Loaded config string "lobby.terms_of_use" = "5ff84ab85dd26d5790ddc1373afe5d17"
Loaded config string "lobby.userplayer.color" = "102 103 255"
Loaded config string "mod.enabledmods" = "mod public fgodmod-master autociv"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "mods.autociv.resetToDefault" = "false"
Loaded config string "multiplayerhosting.lobby" = "false"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "multiplayerjoining.port" = "20595"
Loaded config string "multiplayerserver" = "88.198.12.233"
Loaded config string "network.lateobservers" = "disabled"
Loaded config string "network.observerlimit" = "0"
Loaded config string "network.upnprootdescurl" = "http://192.168.0.1:80/WANIPConnection"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "false"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "faction02"
Loaded config string "playername.singleplayer" = "Visiteur"
Loaded config string "postproc" = "true"
Loaded config string "replay.sort" = "months:-1,players:-1,duration:1,mapName:1,mapSize:1,popCapacity:1"
Loaded config string "session.sendresonresign" = "true"
Loaded config string "session.showobservers" = "true"
Loaded config string "session.showstats" = "true"
Loaded config string "shadowquality" = "0"
Loaded config string "shadows" = "false"
Loaded config string "showsky" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "smoothlos" = "false"
Loaded config string "sound.actiongain" = "0.4328387379646301"
Loaded config string "sound.ambientgain" = "0.3773653209209442"
Loaded config string "sound.mastergain" = "0.5883117318153381"
Loaded config string "sound.musicgain" = "0.04452689737081528"
Loaded config string "sound.notify.nick" = "true"
Loaded config string "sound.uigain" = "0.3883117437362671"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "watereffects" = "false"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "false"
Loaded config string "waterreflection" = "false"
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/AuraManager.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/Damage.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/DamageBonus.js'
Loading simulation script 'simulation/helpers/DamageTypes.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/AuraManager.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/Damage.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/GuiInterface~autociv.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
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Loading simulation script 'simulation/components/Pack.js'
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Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/ProductionQueue~autociv.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
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Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/mainland.js'
Loading map generator script 'maps/random/rmgen/Area.js'
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Loading map generator script 'maps/random/rmgen/RandomMap.js'
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Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'
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Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'
Loading map generator script 'maps/random/rmgen/math.js'
Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'
Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'
Loading map generator script 'maps/random/rmgen-common/player.js'
Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome generic/alpine.
Loading map generator script 'maps/random/rmbiome/generic/desert.js'
Loading map generator script 'maps/random/rmbiome/generic/mediterranean.js'
Loading map generator script 'maps/random/rmbiome/generic/savanna.js'
Loading map generator script 'maps/random/rmbiome/generic/temperate.js'
Generating Mainland of size 320 and 8 players.
Creating playerbases...
placeGenericFortress: Reduced overlap to 0.05190177741935109 after 35 tries
placeGenericFortress: Reduced overlap to 0.1019595492705836 after 22 tries
0.100s.
Creating bumps...
0.770s.
Creating mountains...
0.343s.
Creating forests...
2.029s.
Creating dirt patches...
0.397s.
Creating grass patches...
0.253s.
Creating stone mines...
0.004s.
Creating metal mines...
0.004s.
Creating decoration...
0.037s.
Creating food...
0.028s.
Creating food...
0.011s.
Creating straggler trees...
0.133s.
Total map generation time: 4.143s.
Total entities: 6385, Terrain entities: 4253, Textures: 12.
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_idle_relax_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_attack_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shieldsmall_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_shield_jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_drop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_death_drop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop_archer.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_javelin.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_javelinist_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_short_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/spear_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_walk_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_shake.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle2.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death2.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_maur_bow_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/capturing_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/hoplite_walk_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
Loading trigger script 'maps/scripts/CaptureTheRelic.js'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_two_wheel_empty_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_two_wheel_empty_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_gather_fruit.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_gather_fruit.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_grain.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_support_build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_javelin.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/farming.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/javelin_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/gather_mine.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_ore_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_ore.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/death_javelin.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_relax_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pike_walk_syntagma.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slinger_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_sling_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_ore_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_ore.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/bow_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/slaughter.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_meat_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/fem_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_idle_relax_female.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/trader_jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/trader_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_attack_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/sword_shield_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_gallop_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_trot_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_attack_short_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_shield_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_shield_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_shield_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_shield_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_cut_shield_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_rotary_mill_grinder.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_drop_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_archer.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_relax_archer.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_pers_bow_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/death_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/2h_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_archer_hip.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/slow_gallop_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_gallop_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_trot_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_a_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_c_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_idle_d_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/gallop_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/trot_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_2h_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/attack_stab_2h_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/idle_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/death_archer.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_armor_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_armor_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_armor_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_armor_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_armor_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_armor_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_death_ready_shield_offhand.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_walk_ready_shield_offhand.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_attack_ready_shield_offhand.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_idle_ready_shield_offhand.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/inf_sarissa_rest.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_heal.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_jog.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/healer_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/pray.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_siege_tower_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_siege_tower_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/horse_rein_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/male_carry_grain.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/death_rider_elephant_asian.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/idle_relax_generic.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/run_generic.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/walk_relax_generic.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_lithobolos.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_lithobolos_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/lithobolos_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/lithobolos_attack_b.dae): Loaded successfully
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/2h_run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/2h_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/2h_attack_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/new/2h_attack_c.dae): Loaded successfully
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
ERROR: JavaScript error: gui/session/session.js line 1730 TypeError: panelEntButton is undefined displayPanelEntities@gui/session/session.js:1730:3 updateGUIObjects@gui/session/session.js:1566:2 onSimulationUpdate@gui/session/session.js:1502:2 __eventhandler615 (simulationupdate)@session simulationupdate:0:1
CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_death_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_walk_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_attack_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/elephant_rider_idle_ready_shield.dae): Loaded successfully
Loading config file "config/user.cfg"
Loaded config string "chat.session.extended" = "true"
Loaded config string "fgod.version" = "1622"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.assignplayers" = "buddies"
Loaded config string "gui.gamesetup.enabletips" = "false"
Loaded config string "gui.lobby.morebuttonsbar" = "visible"
Loaded config string "gui.session.aurarange" = "true"
Loaded config string "gui.session.batchtrainingsize" = "1"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.diplomacycolors.ally" = "86 180 222"
Loaded config string "gui.session.diplomacycolors.neutral" = "23 200 120"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.scrollbatchratio" = "1.8196659088134766"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1547833340"
Loaded config string "gui.startintolobby" = "false"
Loaded config string "host.gamename" = "f02's game"
Loaded config string "hotkey.autociv.gamesetup.openMapBrowser" = "Alt+O"
Loaded config string "hotkey.autociv.lobby.chat.input.message.next" = "Ctrl+Shift+DownArrow"
Loaded config string "hotkey.autociv.lobby.chat.input.message.previous" = "Ctrl+Shift+UpArrow"
Loaded config string "hotkey.autociv.lobby.openMapBrowser" = "Alt+B"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.Archery_Range" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.Blacksmith" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.City_Gate" = "unused"
Loaded config string "hotkey.autociv.session.building.place.City_Wall" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.Civic_Center" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.Civic_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.Defense_Tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.Defensive_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Dock" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.Economic_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Elephant_Stables" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Embassy" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Farmstead" = "Shift+Space+F"
Loaded config string "hotkey.autociv.session.building.place.Field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.Fortress" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.Greek_Outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.Greek_Theater" = "unused"
Loaded config string "hotkey.autociv.session.building.place.House" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.Kennel" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Library" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.Military_Colony" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Military_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.Resource_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Rotary_Mill" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Sentry_Tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.Siege_Wall" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.Siege_Workshop" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Special_Building" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Stables" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Stoa" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Stone_Wall" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.Wall_Turret" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Wonder" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.Wooden_Wall" = "Space+E"
Loaded config string "hotkey.close" = "Shift+Escape"
Loaded config string "hotkey.fgodforum" = "Alt+F"
Loaded config string "hotkey.fgodmanual" = "Alt+Shift+F"
Loaded config string "hotkey.fgodupdate" = "Alt+U"
Loaded config string "hotkey.fgodwebsite" = "Alt+W"
Loaded config string "hotkey.focustextinput" = "tab"
Loaded config string "hotkey.lobby.newgame" = "Alt+N"
Loaded config string "hotkey.options" = "Alt+O"
Loaded config string "hotkey.restartGame" = "Alt+Shift+E"
Loaded config string "hotkey.session.allyequalizeresources" = "Alt+Shift+E"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+Shift+D"
Loaded config string "hotkey.session.gui.barter.toggle" = "Alt+B"
Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Alt+D"
Loaded config string "hotkey.session.gui.gamespeed.toggle" = "Alt+Shift+G"
Loaded config string "hotkey.session.gui.objectives.toggle" = "Alt+Shift+O"
Loaded config string "hotkey.session.messagemenu" = "Ctrl+Y"
Loaded config string "hotkey.session.messagemenu_en" = "Ctrl+Z"
Loaded config string "hotkey.session.selectplayer.0" = "Alt+0"
Loaded config string "hotkey.session.selectplayer.1" = "Alt+1"
Loaded config string "hotkey.session.selectplayer.2" = "Alt+2"
Loaded config string "hotkey.session.selectplayer.3" = "Alt+3"
Loaded config string "hotkey.session.selectplayer.4" = "Alt+4"
Loaded config string "hotkey.session.selectplayer.5" = "Alt+5"
Loaded config string "hotkey.session.selectplayer.6" = "Alt+6"
Loaded config string "hotkey.session.selectplayer.7" = "Alt+7"
Loaded config string "hotkey.session.selectplayer.8" = "Alt+8"
Loaded config string "hotkey.session.selectplayer.prev" = "Alt+Q"
Loaded config string "load.gamessort" = "date:-1,mapName:1,mapType:1,description:1"
Loaded config string "lobby.autoawaytime" = "5"
Loaded config string "lobby.autologin" = "true"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "true"
Loaded config string "lobby.highlightbuddies" = "true"
Loaded config string "lobby.history" = "50"
Loaded config string "lobby.loggedin" = "false"
Loaded config string "lobby.login" = "faction02"
Loaded config string "lobby.password"
Loaded config string "lobby.presenceselection" = "available_awaytime"
Loaded config string "lobby.privacy_policy" = "389cae605ae8dd6c2e6547080275886f"
Loaded config string "lobby.secureauth" = "true"
Loaded config string "lobby.sort.games" = "name:1,gameRating:-1,mapName:1,nPlayers:1,time:1,buddy:-1,mapType:1,mapSize:1"
Loaded config string "lobby.sort.players" = "rating:-1,name:1,status:1"
Loaded config string "lobby.statuscolors.games.buddy.incompatible" = "160 160 160"
Loaded config string "lobby.statuscolors.games.buddy.init" = "80 219 219"
Loaded config string "lobby.statuscolors.games.buddy.running" = "230 80 230"
Loaded config string "lobby.statuscolors.games.buddy.waiting" = "255 127 255"
Loaded config string "lobby.statuscolors.games.incompatible" = "128 128 128"
Loaded config string "lobby.statuscolors.games.init" = "0 219 0"
Loaded config string "lobby.statuscolors.games.running" = "219 0 0"
Loaded config string "lobby.statuscolors.games.waiting" = "255 127 0"
Loaded config string "lobby.statuscolors.players.available" = "0 219 0"
Loaded config string "lobby.statuscolors.players.away" = "229 76 13"
Loaded config string "lobby.statuscolors.players.buddy.available" = "102 226 255"
Loaded config string "lobby.statuscolors.players.buddy.away" = "249 156 249"
Loaded config string "lobby.statuscolors.players.buddy.offline" = "44 44 88"
Loaded config string "lobby.statuscolors.players.buddy.playing" = "230 80 230"
Loaded config string "lobby.statuscolors.players.buddy.unknown" = "89 89 178"
Loaded config string "lobby.statuscolors.players.offline" = "0 0 0"
Loaded config string "lobby.statuscolors.players.playing" = "200 0 0"
Loaded config string "lobby.statuscolors.players.unknown" = "178 178 178"
Loaded config string "lobby.stun.enabled" = "true"
Loaded config string "lobby.terms_of_service" = "828cea242c0a5e8bde716d5c465f65ef"
Loaded config string "lobby.terms_of_use" = "5ff84ab85dd26d5790ddc1373afe5d17"
Loaded config string "lobby.userplayer.color" = "102 103 255"
Loaded config string "mod.enabledmods" = "mod public fgodmod-master autociv"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "mods.autociv.resetToDefault" = "false"
Loaded config string "multiplayerhosting.lobby" = "false"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "multiplayerjoining.port" = "20595"
Loaded config string "multiplayerserver" = "88.198.12.233"
Loaded config string "network.lateobservers" = "disabled"
Loaded config string "network.observerlimit" = "0"
Loaded config string "network.upnprootdescurl" = "http://192.168.0.1:80/WANIPConnection"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "false"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "faction02"
Loaded config string "playername.singleplayer" = "Visiteur"
Loaded config string "postproc" = "true"
Loaded config string "replay.sort" = "months:-1,players:-1,duration:1,mapName:1,mapSize:1,popCapacity:1"
Loaded config string "session.sendresonresign" = "true"
Loaded config string "session.showobservers" = "true"
Loaded config string "session.showstats" = "true"
Loaded config string "shadowquality" = "0"
Loaded config string "shadows" = "false"
Loaded config string "showsky" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "smoothlos" = "false"
Loaded config string "sound.actiongain" = "0.4328387379646301"
Loaded config string "sound.ambientgain" = "0.3773653209209442"
Loaded config string "sound.mastergain" = "0.5883117318153381"
Loaded config string "sound.musicgain" = "0.04452689737081528"
Loaded config string "sound.notify.nick" = "true"
Loaded config string "sound.uigain" = "0.3883117437362671"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "watereffects" = "false"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "false"
Loaded config string "waterreflection" = "false"
Loading config file "config/user.cfg"
Loaded config string "chat.session.extended" = "true"
Loaded config string "fgod.version" = "1622"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.assignplayers" = "buddies"
Loaded config string "gui.gamesetup.enabletips" = "false"
Loaded config string "gui.lobby.morebuttonsbar" = "visible"
Loaded config string "gui.session.aurarange" = "true"
Loaded config string "gui.session.batchtrainingsize" = "1"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.diplomacycolors.ally" = "86 180 222"
Loaded config string "gui.session.diplomacycolors.neutral" = "23 200 120"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.scrollbatchratio" = "1.8196659088134766"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1547833340"
Loaded config string "gui.startintolobby" = "false"
Loaded config string "host.gamename" = "f02's game"
Loaded config string "hotkey.autociv.gamesetup.openMapBrowser" = "Alt+O"
Loaded config string "hotkey.autociv.lobby.chat.input.message.next" = "Ctrl+Shift+DownArrow"
Loaded config string "hotkey.autociv.lobby.chat.input.message.previous" = "Ctrl+Shift+UpArrow"
Loaded config string "hotkey.autociv.lobby.openMapBrowser" = "Alt+B"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.Archery_Range" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.Blacksmith" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.City_Gate" = "unused"
Loaded config string "hotkey.autociv.session.building.place.City_Wall" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.Civic_Center" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.Civic_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.Defense_Tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.Defensive_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Dock" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.Economic_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Elephant_Stables" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Embassy" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Farmstead" = "Shift+Space+F"
Loaded config string "hotkey.autociv.session.building.place.Field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.Fortress" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.Greek_Outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.Greek_Theater" = "unused"
Loaded config string "hotkey.autociv.session.building.place.House" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.Kennel" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Library" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.Military_Colony" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Military_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.Resource_Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Rotary_Mill" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Sentry_Tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.Siege_Wall" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.Siege_Workshop" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Special_Building" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Stables" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Stoa" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Stone_Wall" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.Structure" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.Wall_Turret" = "unused"
Loaded config string "hotkey.autociv.session.building.place.Wonder" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.Wooden_Wall" = "Space+E"
Loaded config string "hotkey.close" = "Shift+Escape"
Loaded config string "hotkey.fgodforum" = "Alt+F"
Loaded config string "hotkey.fgodmanual" = "Alt+Shift+F"
Loaded config string "hotkey.fgodupdate" = "Alt+U"
Loaded config string "hotkey.fgodwebsite" = "Alt+W"
Loaded config string "hotkey.focustextinput" = "tab"
Loaded config string "hotkey.lobby.newgame" = "Alt+N"
Loaded config string "hotkey.options" = "Alt+O"
Loaded config string "hotkey.restartGame" = "Alt+Shift+E"
Loaded config string "hotkey.session.allyequalizeresources" = "Alt+Shift+E"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+Shift+D"
Loaded config string "hotkey.session.gui.barter.toggle" = "Alt+B"
Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Alt+D"
Loaded config string "hotkey.session.gui.gamespeed.toggle" = "Alt+Shift+G"
Loaded config string "hotkey.session.gui.objectives.toggle" = "Alt+Shift+O"
Loaded config string "hotkey.session.messagemenu" = "Ctrl+Y"
Loaded config string "hotkey.session.messagemenu_en" = "Ctrl+Z"
Loaded config string "hotkey.session.selectplayer.0" = "Alt+0"
Loaded config string "hotkey.session.selectplayer.1" = "Alt+1"
Loaded config string "hotkey.session.selectplayer.2" = "Alt+2"
Loaded config string "hotkey.session.selectplayer.3" = "Alt+3"
Loaded config string "hotkey.session.selectplayer.4" = "Alt+4"
Loaded config string "hotkey.session.selectplayer.5" = "Alt+5"
Loaded config string "hotkey.session.selectplayer.6" = "Alt+6"
Loaded config string "hotkey.session.selectplayer.7" = "Alt+7"
Loaded config string "hotkey.session.selectplayer.8" = "Alt+8"
Loaded config string "hotkey.session.selectplayer.prev" = "Alt+Q"
Loaded config string "load.gamessort" = "date:-1,mapName:1,mapType:1,description:1"
Loaded config string "lobby.autoawaytime" = "5"
Loaded config string "lobby.autologin" = "true"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "true"
Loaded config string "lobby.highlightbuddies" = "true"
Loaded config string "lobby.history" = "50"
Loaded config string "lobby.loggedin" = "false"
Loaded config string "lobby.login" = "faction02"
Loaded config string "lobby.password"
Loaded config string "lobby.presenceselection" = "available_awaytime"
Loaded config string "lobby.privacy_policy" = "389cae605ae8dd6c2e6547080275886f"
Loaded config string "lobby.secureauth" = "true"
Loaded config string "lobby.sort.games" = "name:1,gameRating:-1,mapName:1,nPlayers:1,time:1,buddy:-1,mapType:1,mapSize:1"
Loaded config string "lobby.sort.players" = "rating:-1,name:1,status:1"
Loaded config string "lobby.statuscolors.games.buddy.incompatible" = "160 160 160"
Loaded config string "lobby.statuscolors.games.buddy.init" = "80 219 219"
Loaded config string "lobby.statuscolors.games.buddy.running" = "230 80 230"
Loaded config string "lobby.statuscolors.games.buddy.waiting" = "255 127 255"
Loaded config string "lobby.statuscolors.games.incompatible" = "128 128 128"
Loaded config string "lobby.statuscolors.games.init" = "0 219 0"
Loaded config string "lobby.statuscolors.games.running" = "219 0 0"
Loaded config string "lobby.statuscolors.games.waiting" = "255 127 0"
Loaded config string "lobby.statuscolors.players.available" = "0 219 0"
Loaded config string "lobby.statuscolors.players.away" = "229 76 13"
Loaded config string "lobby.statuscolors.players.buddy.available" = "102 226 255"
Loaded config string "lobby.statuscolors.players.buddy.away" = "249 156 249"
Loaded config string "lobby.statuscolors.players.buddy.offline" = "44 44 88"
Loaded config string "lobby.statuscolors.players.buddy.playing" = "230 80 230"
Loaded config string "lobby.statuscolors.players.buddy.unknown" = "89 89 178"
Loaded config string "lobby.statuscolors.players.offline" = "0 0 0"
Loaded config string "lobby.statuscolors.players.playing" = "200 0 0"
Loaded config string "lobby.statuscolors.players.unknown" = "178 178 178"
Loaded config string "lobby.stun.enabled" = "true"
Loaded config string "lobby.terms_of_service" = "828cea242c0a5e8bde716d5c465f65ef"
Loaded config string "lobby.terms_of_use" = "5ff84ab85dd26d5790ddc1373afe5d17"
Loaded config string "lobby.userplayer.color" = "102 103 255"
Loaded config string "mod.enabledmods" = "mod public fgodmod-master autociv"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "mods.autociv.resetToDefault" = "false"
Loaded config string "multiplayerhosting.lobby" = "false"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "multiplayerjoining.port" = "20595"
Loaded config string "multiplayerserver" = "88.198.12.233"
Loaded config string "network.lateobservers" = "disabled"
Loaded config string "network.observerlimit" = "0"
Loaded config string "network.upnprootdescurl" = "http://192.168.0.1:80/WANIPConnection"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "false"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "faction02"
Loaded config string "playername.singleplayer" = "Visiteur"
Loaded config string "postproc" = "true"
Loaded config string "replay.sort" = "months:-1,players:-1,duration:1,mapName:1,mapSize:1,popCapacity:1"
Loaded config string "session.sendresonresign" = "true"
Loaded config string "session.showobservers" = "true"
Loaded config string "session.showstats" = "true"
Loaded config string "shadowquality" = "0"
Loaded config string "shadows" = "false"
Loaded config string "showsky" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "smoothlos" = "false"
Loaded config string "sound.actiongain" = "0.4328387379646301"
Loaded config string "sound.ambientgain" = "0.3773653209209442"
Loaded config string "sound.mastergain" = "0.5883117318153381"
Loaded config string "sound.musicgain" = "0.04452689737081528"
Loaded config string "sound.notify.nick" = "true"
Loaded config string "sound.uigain" = "0.3883117437362671"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "watereffects" = "false"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "false"
Loaded config string "waterreflection" = "false"
Shutting down profiler2 GPU mode
Engine exited successfully on 2019-07-22 at 15:53:34 with 2748 message(s), 87 error(s) and 0 warning(s).