guerringuerrin Posted February 11 Report Share Posted February 11 @nani Stats overlay does not count kills Quote Link to comment Share on other sites More sharing options...
Atrik Posted February 11 Report Share Posted February 11 (edited) 7 minutes ago, guerringuerrin said: @nani Stats overlay does not count kills Replace line 224 in GuiInterface, "total" by "Unit". "enemyUnitsKilledTotal": cmpPlayerStatisticsTracker?.enemyUnitsKilled.Unit ?? 0 Edited February 11 by Atrik 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted February 11 Report Share Posted February 11 2 hours ago, Atrik said: Replace line 224 in GuiInterface, "total" by "Unit". "enemyUnitsKilledTotal": cmpPlayerStatisticsTracker?.enemyUnitsKilled.Unit ?? 0 thanks @Atrik i'm sharing the errors i see as nani asked for fixing further releases Quote Link to comment Share on other sites More sharing options...
sarcoma Posted February 11 Report Share Posted February 11 (edited) 23 hours ago, MetaPhyZic said: renderAndPlayFlare is not defined dont think this is autocivs fault happens because causatives mod overwrites gui/session/unit_actions.js Edited February 11 by sarcoma Quote Link to comment Share on other sites More sharing options...
sarcoma Posted February 11 Report Share Posted February 11 pingall fix gui/lobby/LobbyPage/Chat/ChatCommandHandler~autociv.js line 15 thisbotsListIgnore -> that.botsListIgnore Quote Link to comment Share on other sites More sharing options...
MetaPhyZic Posted February 13 Report Share Posted February 13 On 11/02/2025 at 10:07 PM, sarcoma said: happens because causatives mod overwrites gui/session/unit_actions.js Yes, you are right. Quote Link to comment Share on other sites More sharing options...
nani Posted February 14 Author Report Share Posted February 14 Update I don't plan to work on this mode anymore. Looking for a volunteer who wants to take over this mod and fixes. I will give him write access to the github project if he/she wants. Needs to know how to program a little in Javascript, not asking for perfect, I can give some light mentoring on the codebase of the mod and 0ad basics. 4 Quote Link to comment Share on other sites More sharing options...
Seleucids Posted February 14 Report Share Posted February 14 1 hour ago, nani said: Looking for a volunteer who wants to take over this mod and fixes. I will give him write access to the github project if he/she wants. Needs to know how to program a little in Javascript, not asking for perfect, I can give some light mentoring on the codebase of the mod and 0ad basics. I volunteer ! 3 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 15 Report Share Posted February 15 Might be nicer to try to merge single features in the main game. 3 Quote Link to comment Share on other sites More sharing options...
Seleucids Posted February 15 Report Share Posted February 15 (edited) 2 hours ago, Stan` said: Might be nicer to try to merge single features in the main game. Agreed, as an attached user of autociv, I find these features the most important: 1. Additional hotkeys to select all cavalry, all infantry etc 2. The stats panel 3. The additional chat commands: /link /team 4. Automatically changing civ when you type a name - you won't need to bother the host. 5. Maximum number of corpses = 1 to reduce confusion and lag. However, I do realise that some people may be against implementing some of these features into public, especially point 2 and 5. So some input from singleplayers would be appreciated. Edited February 15 by Seleucids 2 Quote Link to comment Share on other sites More sharing options...
seeh Posted February 15 Report Share Posted February 15 (edited) 1 hour ago, Seleucids said: 1. Additional hotkeys to select all cavalry, all infantry etc did with this settings (available and used years): github...config.json#L143 Edited February 15 by seeh Quote Link to comment Share on other sites More sharing options...
Vantha Posted February 15 Report Share Posted February 15 1 hour ago, Seleucids said: 4. Automatically changing civ when you type a name - you won't need to bother the host. Something like this would be the ideal solution in my opinion. 1 Quote Link to comment Share on other sites More sharing options...
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