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Campaign: Macedonia - Rise to Power + Balkan Campaign + Into Asia


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Next up: Macedonia 29 - Battle of Jaxartes (329 BC)

After securing Alexandria Eschatê, Alexander's forces continued to battle the Sogdian rebellion. The Sogdian leader Spitamenes was besieging Maracanda in the south; at the same time, an army of Saka mounted nomadic warriors appeared north of the Jaxartes, eager to join in the struggle and take away the loot. The Macedonian king sent an officer named Pharnouches south to confront Spitamenes, and personally attacked the Sacae in what was to become a sensational fight.

The Jaxartes is wider than a bowshot, which meant that the Macedonians could board their hurriedly prepared ships and rafts in safety, but that they would enter the Sacaen field of fire halfway across the river. Your advisors suggest two strategies to pursue to cross the river effectively: 1) your rafts should make a landing en masse, and 2) use your siege equipment to provide cover fire -- we may be able to eliminate some of the archers before they realize their bows and arrows are useless against our catapults -- we just need to find a good spot for our siege equipment that can target their archers from our side of the river.

Your ships and rafts already have some troops loaded but you may want to load additional ones as soon as you can. You can "signal" an order for all your vessels to automatically head to the other side of the river by destroying your outpost (click on it and click on the delete button).

AI Settings: all AIs should be set to Sandbox

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Macedonia 30 - Bactra (328 BC)

After the victory over the Sacae at the Jaxartes, Alexander had the opportunity to deal with the revolt of Spitamenes, the Sogdian rebel leader. Alexander headed south, to Maracanda which was beseiged by Spitamenes, but by the time he arrived, the siege was lifted and the Sogdian rebels were gone.

During the winter of of 329/328 BC, Spitamenes, on the other hand, had moved on to Bactra, the capital of Bactria, and has captured several nearby settlements. You have been sent by Alexander to reinforce the Macedonian garrison and assist Artabazus, the loyal satrap of Bactria, in the defense of the city and the destruction of the rebels.

Upon arriving, Artabazus offers his welcome and dispatches a dozen horse archers to be at your service. Your primary objective is to defend the town, build up your own forces and work together with Artabazus to conquer the nearby rebels.

There are also neutral traders in the area who may be suitable trading partners. Artabazus suggests that you use your cavalry to disrupt the rebels' trade for extra loot. A workshop not far to the north-east of our town will likely be willing to sell you some siege equipment. Meanwhile, a dock on a nearby river has traders in search of stone who would be willing to give plenty of fish in return.

As you finish discussions, all of a sudden there is chaos and mayhem on the streets of the city -- the rebels must have infiltrated the town and are not trying to take it from within. To arms!

AI Settings: Players 2 through 5: Petra with a difficulty of your choice. Players 6 and 7: Sandbox.

 

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47 minutes ago, badosu said:

Yeah, this is awesome! Official campaign incoming maybe? :yes3:

IIRC campaign feature was dropped for A24. At least we got the other major missing feature, namely hotkey editor.

Also I think there should only be a tutorial campaign which is officially part of EA, the rest can be mods maintained by whoever wishes to do so, WFG included.

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  • 3 weeks later...

Macedonia 31 - Margiana Oasis (328 BC)

After Spitamenes' forces failed to capture Bactra, there were fewer and fewer places for them to find shelter and supplies. One of the remaining towns where the Sogdian rebels could still use for re-supplies was the oasis town of Margiana. In the spring of 328 BC, Alexander sent out his general Craterus to the west, to fortify the town and prevent Spitamenes from using it as a base.

Playing as Craterus, you arrive south of Margiana. Your scouts report that Spitamenes' horsemen are circling the town, while two large rebel camps are located to the north. Your primary objective is to secure the town, take charge of its defenses and fortify it in preparation for any rebel attacks. Your secondary objective is to destroy the rebel camps in the area. The town is surrounded by several farmsteads which the rebels are so far leaving alone (as they surely hope to secure some of the food for their supplies).

AI Settings: all AIs should be set to Sandbox

 

 

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On 03/01/2021 at 12:57 AM, Freagarach said:

What they probably need is a trigger that finished the game, I guess? Take a look at the EndGameManager.js in the simulation/components. There is a function "MarkPlayerAndAlliesAsWon" that can be called from a trigger. That implies that other players are marked as defeated.

Thanks, I figured it out! The latest mission now has a proper victory check :) Once I am done (mission 40 should be the end), I will go back and work to fix the victory conditions from the start.

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  • 1 month later...

After a brief hiatus, I am back with the next one. Only a few more to go!

Macedonia 32  - A Band of Heroes (Part 1, 328 BC)

After defeating Spitamenes' rebels, Alexander took some time to govern the newly founded empire. Alexander spent a few week in Maracanda (modern day Samarkand) to assemble his empire's administration and court. Anyone who was anyone was there, from Greek and Macedonian nobles, Egyptian warriors, Persian satraps who are loyal, even Indian royalty.

One night (after heavy drinking), Alexander's court wakes up in disarray -- Alexander has been kidnapped! You rush outside the palace and there is chaos in the street -- the local guard is desperate to repulse the assailants. Playing as Alexander's most trusted warriors and guards, your job is to repel the attacks, find Alexander and free him!

Hints and notes:
- It is best to complete all "side quests" before proceeding with the attempt to free Alexander
- You can trigger a conversation with the allied commander of Alexander's forces by walking near the camp's "mercenary camp" building. If you choose to wait, come back in a bit to trigger the same conversation.
- After rescuing Alexander, you will need to destroy the enemy "mercenary camp" building to defeat them

AI Settings: All AIs should be set to Sandbox.

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  • 4 weeks later...

Macedonia 33 - The Swat Valley (326 BC)

Shortly after the Winter of 326 BC, Alexander the Great crossed into the valley of the Soastus (Swat). He entered this beautiful country along a small river, the Wuch, and prepared to lay siege to the ancient city of Massaga. After an Indian mercenary leader had been killed, his men surrendered. Negotiations started and Alexander ordered the mercenaries to occupy a nearby hill.

However, during the cease-fire, Alexander ordered his men to attack the Indian mercenaries. Your initial objective is to destroy the mercenaries and their camp, after which the city is going to be under your command. Further up the river lie the fortresses of Bazira and Ora. You are to take them by force and establish a firm grip on the Swat Valley.

Your scouts warn that Bazira relies heavily on supplies from Ora. Destroying Bazira's market, as well as taking the fight to Ora are a few strategies they suggest about dealing with the situation. Your scouts also report that nearby villages may be suitable trading partners. Finally, tribesmen from the mountain have heard of your arrival and will likely harass your forces every chance they get.

AI Settings: Player 6: Petra, with a difficulty of your choice; all others: Sandbox.

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Macedonia 34 - The Hiding Place (326 BC)

After conquering the valleys of the Kunar and Swat, Alexander the Great crossed to the river Indus, probably through the Shang-La pass. He wanted to capture the last stand of the native population in this part of India, Aornus (the name translates to "hiding place"). A local myth told that a god, probably Krishna, had been unable to capture this rock, which is 1500 meters high; this was enough to make Alexander decide that he had to capture it.

Ptolemy is currently occupying the Western summit while the Indians hold the Eastern one. You are to meet up with Ptolemy and help launch the assault on the Indian fort. Marching up the rock will be a challenge as the Indians have built a large number of towers and small forts. Your scouts have reported a sighting of an abandoned catapult in the area. The Indian defenders are numerous but your intelligence officers suggest you can severely limit their morale and ability to defend should we destroy the enemy's civilian houses (as they would be worried about getting their families out to safety).

Primary Objective: Destroy the Indian civil centre within 25 minutes of meeting up with Ptolemy (note: taking longer will result in defeat!)

AI Settings: All AIs should be set to Sandbox

 

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  • 2 weeks later...

Macedonia 35 - Taxila (326 BC)

Taxila was the capital of a kingdom that was called Hindus (or Indus-country) and consisted of the western half of the Punjab. It was added to the Achaemenid empire under king Darius I the Great, but the Persian occupation did not last long.

When the Macedonian conqueror Alexander the Great occupied Gandara and the Punjab in 326 BC, the Indian kingdoms had already regained their independence. King Ambhi of Taxila, who is called Taxiles ("the man from Taxila") and Omphis in the Greek sources, had invited Alexander in 329 BC, because he needed support against king Porus of Pauravas, a state that was situated in the eastern Punjab.

To establish an alliance with Taxila against Porus, Alexander sent Hephaestion with an advance army to meet Ambhi and negotiate a deal. Taxila was more than happy to ally itself with Alexander. To seal the deal, Hephaestion agreed to advance to the town of Tarnawa, where Porus was expected to strike. As Hephaestion arrives, the news is bleak -- a large army of King Porus is on its way. Hephaestion immediately sends a messenger to Alexander to request backup while taking on the role as the town's defender.

Objectives: Fortify the town of Tarnawa in anticipation of the attack. Nothing short of a full wall will do. Defend the town and wait for Alexander's cavalry to arrive.

Intelligence Reports: Deposits of metal are extremely rare in this area. You will need to find trading partners to secure supplies. The locals speak of a trading post south to the town as well as one much further north. In addition, a friendly dock is positioned across the lake. North-west of our position, there lies a mountain with an abandoned siege shop -- perhaps we can secure some defensive siege equipment there. The town's farmsteads are east of town along the river. They will provide us with food for as long as they are safe. Porus' armies are poised to strike from the east and north.

AI Settings: all AIs should be set to Sandbox.

 

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Macedonia 36 - Battle of the Hydaspes (326 BC)

In May 326, the Macedonian king Alexander the Great and his ally, raja Ambhi of Taxila, battled Porus, a raja who had not been able to surrender himself to Alexander. There were heavy rains - the monsoon seems to have started early - and the river Jhelum, already wide in May because of the melting waters of the Himalayas, became very wide.

Porus thought he'd have a chance, if only he could win time and keep the river between his own army and that of his enemy. What Alexnader needed was a surprise crossing, and the rain offered sufficient opportunity. Another element of surprise was that the Macedonian officer Coenus had brought the ships (which had been used to cross the Indus) all the way to the Jhelum. During a stormy night, Alexander and his army slipped away from the Jhelum through a hidden valley, out of sight of Porus. At dawn, Alexander crossed the Jhelum, a considerable distance upstream from his initial camp.

Unaware of what had happened, and seeing a substantial part of Alexander's army (commanded by Craterus) still on the opposite shore, Porus could not believe the news that the Macedonians had reached the east bank. He sent his son to find out what had happened, but he was killed in action. The fact that it had been raining made it very hard to fight from chariots, a factor that contributed to the defeat of the prince. Alexander proceeded along the river, downstream, towards Porus' army.

You, playing as Coenus, are in charge of elite cavalry units, as well as the Dahae horse archers. Alexander's officers advise that our left flank is vulnerably and may need assistance. You are to do anything you can to ensure we are victorious. Alexander and Coenus must survive, and in addition, if too many of our infantry perish, we may have no choice but to put a hold on our Indian expeditions.

AI Settings: all AIs should be Sandbox.

Reference image I used for the battle is the following:

https://www.livius.org/site/assets/files/2552/hydaspes_map1.gif

 

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19 hours ago, SciGuy42 said:

Macedonia 36 - Battle of the Hydaspes (326 BC)

In May 326, the Macedonian king Alexander the Great and his ally, raja Ambhi of Taxila, battled Porus, a raja who had not been able to surrender himself to Alexander. There were heavy rains - the monsoon seems to have started early - and the river Jhelum, already wide in May because of the melting waters of the Himalayas, became very wide.

Porus thought he'd have a chance, if only he could win time and keep the river between his own army and that of his enemy. What Alexnader needed was a surprise crossing, and the rain offered sufficient opportunity. Another element of surprise was that the Macedonian officer Coenus had brought the ships (which had been used to cross the Indus) all the way to the Jhelum. During a stormy night, Alexander and his army slipped away from the Jhelum through a hidden valley, out of sight of Porus. At dawn, Alexander crossed the Jhelum, a considerable distance upstream from his initial camp.

Unaware of what had happened, and seeing a substantial part of Alexander's army (commanded by Craterus) still on the opposite shore, Porus could not believe the news that the Macedonians had reached the east bank. He sent his son to find out what had happened, but he was killed in action. The fact that it had been raining made it very hard to fight from chariots, a factor that contributed to the defeat of the prince. Alexander proceeded along the river, downstream, towards Porus' army.

You, playing as Coenus, are in charge of elite cavalry units, as well as the Dahae horse archers. Alexander's officers advise that our left flank is vulnerably and may need assistance. You are to do anything you can to ensure we are victorious. Alexander and Coenus must survive, and in addition, if too many of our infantry perish, we may have no choice but to put a hold on our Indian expeditions.

AI Settings: all AIs should be Sandbox.

Reference image I used for the battle is the following:

https://www.livius.org/site/assets/files/2552/hydaspes_map1.gif

 

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how much fps in the last pic? :P 

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  • 2 weeks later...

Macedonia 37 - The Mutiny (326 BC)

After the battle at the Hydaspes, Alexander wanted to press further East into India. Alexander voiced plans for further conquests in the Indian subcontinent, however, when his men reached the river Hyphasis, there was an open revolt. Beyond the Hyphasis, was the Nanda empire, a vast kingdom rumored to have armies in the hundreds of thousands.

Coenus, son of Polemokrates, stepped in to negotiate and achieve an agreement between Alexander and his many Macedon and Greek soldiers who did not want to follow further East. While the negotiations take place, Alexander was left with establishing a base that would either server as the eastern-most border of his empire, or a stepping stone further into India.

Objective: constructs 2 Civil Centers to establish your base.

Intelligence Reports: on the other side of the river, lie the realms of the Nanda empire. The Gangaridai and Prasii tribes, vassals of the Nanda, hold formidable settlements, but for now, have invited us to trade with them. To the north, there is a Nanda fortress on top of a hill. Further, a Nanda garrison far to the East provides fresh troops to the vassal tribes. We should do what we can to establish a base while being aware that the situation may change quickly. A number of small trading posts scatter the land and should provide us with good opportunities to secure supplies, especially metal which is in short supply in the area.

AI Settings: Players 2 and 5 should be Petra with a difficulty of your choice (medium for casual game play). All others should be Sandbox.

 

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8 minutes ago, wowgetoffyourcellphone said:

You should merge the pull request in your Git repo. :) It'll make it easier for players to play your campaign as a mod they can turn off and on. :) 

Thanks, just did. I noticed that the json file only lists the first 5 missions while there are now 37. My plan is to end at 42 missions, once there, I can edit the json file to include all.

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  • 2 weeks later...

Macedonia 38 - The Mallian Campaign (326 BC)

The Mallian campaign was conducted by Alexander the Great from November 326 to February 325 BC, against the Malli of the Punjab. Once the mutiny situation was resolved, Alexander decided to head south, following the river Hydaspes, after the omens ostensibly declared it unfavorable to march further east. Initially, the fleet and army just sailed down the river, occasionally marching short distances inland. Only slight opposition was experienced. However, the Malli and the Oxydraci combined to refuse passage through their territory. Alexander sought to prevent their forces meeting, and made a swift campaign against them.

Our forces have just reached the point where the Hydaspes merges into the Acesinea river. Craterus has already established a based on the western bank. We need to find a suitable place to make camp as soon as possible as our enemies have received word of our arrival and will be preparing accordingly. Further to the west, lies the tribe of Sibea and their capital city. South, across the Acesinea, lies a desert with the town of Kot Kamalia, another enemy base that needs to be destroyed. Past the desert, is the river of Hydraotis, with two enemy towns nearby, Multan and Tulambo.

Our also scouts report that a band of Persian mercenaries are in the service of the Mallians. We must locate their base and destroy their fortress to eliminate their ability to support the Mallians. There may also be neutral traders in the area that we can use to secure additional supplies for the war effort. Your advisors also suggest that disrupting our enemies' trade may be crucial to winning the campaign.

Finally, we can directly supply Cratarus' advance with fresh troops by moving them to the little walled off area to the north-east of his camp. Good luck!

AI Settings: Players 7 and 8 should be set to Sandbox. All others should go with Petra with a difficulty and personality of your choice (tested with Medium and Balanced personality for a fairly easy win).

 

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  • 4 weeks later...

I've spent a while trying to figure out how to start playing them, and I can't. Where exactly would I put which files on order to play them? Because they look interesting. (I have a Mac)

Edit: Never mind. Tried one more time and finally got it. But it would be nice if you put detailed instructions on your first post (or on the README in GitHub) on how to set it up. And looks really amazing. 

Edit 2: Or not. When I try to start a match, the whole app crashes and quits. I can edit (some) settings and see the description and stuff, but not start a match. 

Edited by eTrey
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