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Look at it this way. 1 single unit has a texture of 256x256 plus multiple other textures: 256x256x3 for hoplite shields, plus a 128x128x3 for helmets etc. And this wonder will be something like 25 times the size of a unit, and will be un-animated and not rigged. Then I think 3 1024x1024 textures would be permitted. What say you @Stan`?

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It could easily be a scenario or campaign or something in EA. Or the destruction of the colossus leaves a permanent rubble that can be mined for metal. Rhodians and Pergamenes definitely probable

Looks very interesting.

As to how the Colossus would have looked, any interpretation is speculative, of course. What can be safely deduced: The statue was made of bronze, hollow with rocks inside, and 70 cubits tall, i

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Just to make a pause and share technical progress.

748001260_Colossusofrhodesproject1.thumb.png.849ee5bb35045122ec81c6f259a3cdaf.png

 

I have 1480 triangles for now. We are good, still good.

Edit:2051013064_01-later7.jpg.4e92594bf45227a067d9f4b5392f5911.jpg

 

1039962517_Colossusofrhodesretopo.thumb.png.c620f0c8eab94de6ce5171df473ae7aa.png

Abort mission, abort mission ! 3500 triangles and we are not finished. We need more dakka !

I'll get it, eventually

Edited by MrLux
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On 9/15/2020 at 3:38 AM, wowgetoffyourcellphone said:

Look at it this way. 1 single unit has a texture of 256x256 plus multiple other textures: 256x256x3 for hoplite shields, plus a 128x128x3 for helmets etc. And this wonder will be something like 25 times the size of a unit, and will be un-animated and not rigged. Then I think 3 1024x1024 textures would be permitted. What say you @Stan`?

Since there would be little of them why not, now we might not need that much pixels, we'll see

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