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300 Spartans Mod


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I was thinking of making a 300 Spartans mod if folks would like to help. Two versions, one compatible with Empires Ascendant and one for Delenda Est, Alpha 24. They'll use the same Spartan building set as the more realistic versions in the base game. We'll mostly replace the units with versions that look like they're from the films 300 and 300:Rise of an Empire. If we want to, we can do the same for the Athenians and Persians as well to make a well-rounded mod. 

GitHub repository (SVN compatible only; Alpha 24)

https://github.com/JustusAvramenko/300

 

screenshot0451.thumb.jpg.23076dac6c7b34eecc2ba4e95050f080.jpg

I want to gauge interest from fellow modders and artists before I proceed. I don't want to do this one alone, since I have hands full keeping DE up to date. It'll need textures, models (props and units), and animations (to mimic the kung fu-esque combat of the films).

300.thumb.jpg.3cdf88355e9653ac294876cd442e25e7.jpg

Preliminary ideas: 

Stats should exhibit extremes. For example, all Spartan units are trained at the elite or champion level, but are super expensive; all Persian units (except the Immortals Ninjas and heroes), only exist at Basic rank and are super cheap. The Athenians are in between these extremes. 

Spartans Units

Spartan Villager

Spartan Hoplite (Elite)

Spartan Swordsman (Elite)

Spartan Skirmisher (Elite)

Spartan Horseman (Elite)

Royal Guard Spartan (Champion)

Heroes:

King Leonidas

Spoiler

leonidas.1920x0.jpg5eea40c63685962bb32dff1c1fd25ba8.jpg220-2207988_full-view-and-download-300-lfcjg300-0098-2000.jpg&q=85

Queen Gorgo

Spoiler

main-qimg-9b0cc2912c057895abe7ba95c753b984d5b72fee8669dcfbbfb10d91db3f20.gifQueen_Gorgo_7__86441.1509590718.jpg?c=2

Can have an armor upgrade to this:

hr_stac0038s_b.jpghr_stac0038s.jpgMV5BNTI3YTQ5MTQtNmZmZC00YmJlLTgwMTMtZTQ2

Captain Artemis

Spoiler

465762efe94b0d3bcc0c8595db56a7b3.jpg2cee41ba54a02bbd-captain-artemis-300-ani

Lieutenant Stelios

Spoiler

steliosfilm.png

Dilios

Spoiler

main-qimg-1b56c07e14aafde61c652c6d6a0632

 

Persian Units

Persian Slave

Persian Spearman (Basic)

Persian Swordsman (Basic)

Persian Archer (Basic)

Persian Horseman (Basic)

War Elephant (Champion)

War Rhino (Champion)

Persian Magician (Champion)

  • Throws explosives

Immortal (Champion)

Über Immortal (Champion+)

Heroes:

King Darius

 

King Xerxes

Admiral Artemisia

General Bandari

General Artaphernes

Persian Emissary

 

Athenians

Athenian Citizen

Athenian Hoplite

Athenian Swordsman

Athenian Archer

Athenian Horseman

Athenian Marine (Champion)

Heroes: Themistocles, Scyllias, Aeschylus 

 

Possible Map Creeps and Atlas units

Ephialtes (roams the map and if you capture him he allows you to use the Spies feature)

Spoiler

8e127516d1c7fd1cc0abbbdff917b8da.jpglatest?cb=20180729102249main-qimg-a8b79c2a81983bc3c737ebd1fd7bfaapp_full_proxy.jpg

Oracle (dances around; capture her and your units gain extra vision range)

Spoiler

 

tenor.gif?itemid=3294418GrandioseForthrightBlackfly-size_restric

 

300___oracle_girl__2__by_newyunggun_d98fa5c4d406b39b0f07e5193deb774b92b7.jpg

Ephor

Spoiler

Ephors+from+300.jpeg4129Qf3IPkL._AC_.jpgephors-1.png?w=687

Daxos (perhaps capturing him can grant you some free Arcadian soldiers)

Spoiler

daxosfilm.jpg340?cb=20120405184833

Leonides meets Daxos || 300 - YouTube

Theron

Executioner (the dude with scythe arms)

Spoiler

18e47060ed58ef6567959f3a44bdc3f3.jpg

 

Edited by wowgetoffyourcellphone
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Preliminary ideas: 

Stats should exhibit extremes. For example, all Spartan units are trained at the elite or champion level, but are super expensive; all Persian units (except the Immortals Ninjas and heroes), only exist at Basic rank and are super cheap. The Athenians are in between these extremes. 

Spartans Units

Spartan Villager

Spartan Hoplite (Elite)

Spartan Swordsman (Elite)

Spartan Skirmisher (Elite)

Spartan Horseman (Elite)

Royal Guard Spartan (Champion)

Heroes: King Leonidas, Queen Gorgo, Captain Astinos, Lieutenant Stelios, Dilios

 

Persian Units

Persian Slave

Persian Spearman (Basic)

Persian Swordsman (Basic)

Persian Archer (Basic)

Persian Horseman (Basic)

War Elephant (Champion)

War Rhino (Champion)

Persian Magician (Champion)

  • Throws explosives

Immortal (Champion)

Über Immortal (Champion+)

Heroes: King Darius, King Xerxes, Admiral Artemisia, General Bandari, General Artaphernes, Persian Emissary

 

Athenians

Athenian Citizen

Athenian Hoplite

Athenian Swordsman

Athenian Archer

Athenian Horseman

Athenian Marine (Champion)

Heroes: Themistocles, Scyllias, Aeschylus 

 

Possible Map Creeps and Atlas units

Ephialtes (roams the map and if you capture him he allows you to use the Spies feature)

Oracle (dances around; capture her and your units gain extra vision range)

Ephor

Daxos (perhaps capturing him can grant you some free Arcadian soldiers)

Theron

Executioner (the dude with scythe arms)

 

Edited by wowgetoffyourcellphone
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2 hours ago, wowgetoffyourcellphone said:

Preliminary ideas: 

Stats should exhibit extremes. For example, all Spartan units are trained at the elite or champion level, but are super expensive; all Persian units (except the Immortals Ninjas and heroes), only exist at Basic rank and are super cheap. The Athenians are in between these extremes.

Persians villagers should be all slaves, since they are evil.

Xerxes does not fight much, maybe he has low attack but a lot of health and serves as support for the ninjas ?

Might be interesting to feature the war rhino (I think there is a Rhino in game, not sure if it has an attack).

Athenians could have the weakest champion unit (They don't have the same awesome training as Spartans nor the dark magic of the persians).

Edited by Ultimate Aurelian
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4 minutes ago, Stan` said:

I could commit those textures, they look indeed great. But feel free to make suggestions. I've been willing to improve ours for years. I had some in my eyecandy mod, but never managed to get the reviewed :(

These particular textures I am editing their colors to fit the 300 theme, so we'd have to curate the core game textures separately. But I'm glad you see the same potential for improvement I do.

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