badosu Posted February 23, 2020 Report Share Posted February 23, 2020 (edited) This is a set of maps with balanced resources intended for competitive gameplay. Maps: - Balanced Mainland - Balanced Hyrcanian Shores - Wrench - Cross - Britannic Road - Slopes - Balanced Continent Download on 0ad mod downloader (0.20.0) or latest stable release on https://0ad.mod.io/balanced-maps Github - https://github.com/badosu/badmod/ 1v1 Balanced Mainland Spoiler 4v4 Balanced Mainland Spoiler New map Wrench Spoiler New map Cross Spoiler Balanced Hyrcanian Shores (optimized for medium 1v1) Spoiler Britannic Road Spoiler Edited June 25, 2020 by badosu 5 2 Quote Link to comment Share on other sites More sharing options...
vinme Posted February 23, 2020 Report Share Posted February 23, 2020 1:23 nygha did you just say what i was trying to say but better?! i think its bit of an overkill but its good.waay better than the usual mainland in terms of balance. Quote Link to comment Share on other sites More sharing options...
badosu Posted February 24, 2020 Author Report Share Posted February 24, 2020 (edited) @Itms Is approval required from someone on 0ad team for mod.io? Edited February 24, 2020 by badosu Quote Link to comment Share on other sites More sharing options...
nani Posted February 24, 2020 Report Share Posted February 24, 2020 1 Quote Link to comment Share on other sites More sharing options...
badosu Posted February 24, 2020 Author Report Share Posted February 24, 2020 (edited) Awesome, thanks @nani! I'll fix the packaging Edited February 24, 2020 by badosu Quote Link to comment Share on other sites More sharing options...
badosu Posted February 25, 2020 Author Report Share Posted February 25, 2020 Version 0.0.7 available now on mod.io! https://0ad.mod.io/balanced-maps Quote Link to comment Share on other sites More sharing options...
badosu Posted February 25, 2020 Author Report Share Posted February 25, 2020 Now players can host and join hosted regular games with mod activated! Quote Link to comment Share on other sites More sharing options...
badosu Posted February 25, 2020 Author Report Share Posted February 25, 2020 We need some op games to playtest the new maps!@Feldfeld @borg- Would you be able to join lobby for a few games in the near future? Quote Link to comment Share on other sites More sharing options...
kangz Posted February 25, 2020 Report Share Posted February 25, 2020 very shmart, kiddo. thanks for implementing my suggestion. 1 Quote Link to comment Share on other sites More sharing options...
badosu Posted February 29, 2020 Author Report Share Posted February 29, 2020 New map Cross Spoiler 1 Quote Link to comment Share on other sites More sharing options...
kangz Posted February 29, 2020 Report Share Posted February 29, 2020 41 minutes ago, badosu said: New map Cross Hide contents beautiful cross 1 Quote Link to comment Share on other sites More sharing options...
badosu Posted February 29, 2020 Author Report Share Posted February 29, 2020 New map Balanced Hyrcanian Shores Spoiler 1 Quote Link to comment Share on other sites More sharing options...
badosu Posted April 1, 2020 Author Report Share Posted April 1, 2020 Good news, balanced maps can be installed from 0ad mod downloader interface! 1 Quote Link to comment Share on other sites More sharing options...
AeternaTristitia Posted April 3, 2020 Report Share Posted April 3, 2020 I think that It's nice to balance things out, but I've always liked the rng in popular maps such as Mainland (more berries, closer trees etc.) Also I feel like there aren't enough trees now, but this looks quite nice so good job! 1 Quote Link to comment Share on other sites More sharing options...
badosu Posted April 21, 2020 Author Report Share Posted April 21, 2020 (edited) Thanks! Yes, after looking at @Feldfeld's Brittanic Road I'm definitely porting the random food generator as soon as I'm able to figure out how to balance the fauna for each biome (it only works for deer biomes currently). With regard to the trees, these maps were optimized for very specific settings on competitive gameplay (mainland small; cross, wrench and hyranian medium). The wood generator is still the default one, the reason why the trees seem to be few is that some maps have boundaries which prevent them to be spawned. I also had to get rid of straggler trees in cc range to avoid the fig/apple trees to provide additional food. That said, for small sizes I increased the wood multiplier. Unfortunately given the random nature of the default wood generator it still can provide a lot of imbalance that can not be fixed by it, fixing that is beyond my abilities/priorities at the moment. Edited April 21, 2020 by badosu Quote Link to comment Share on other sites More sharing options...
badosu Posted April 22, 2020 Author Report Share Posted April 22, 2020 (edited) Done proof of concept, it is a behemoth of complexity and brute force, but should cover all biomes. It makes some assumptions on gameplay for each biome (e.g. huge food is possible in some biomes but much rarer while savannah, desert and snowy have greater amounts) so feedback is appreciated. It also introduces the concept of straggler fauna, which is close to cc enough to be usable but not in quantities to make farmstead worth. It exists to help with fauna calculations but may also may be an interesting factor in gameplay. I also allow for the possibility of a single patch of berries or small hunt to exist but it also has a 50% chance of having no extra food at all if food to be placed is 600 or lower. I also slightly reduced the distance from ccs in mainland so that small has a bit of backside and made mineral positions vary more widely. cc @ValihrAnt @Feldfeld balanced-maps.pyromod Edited April 22, 2020 by badosu 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 22, 2020 Report Share Posted April 22, 2020 26 minutes ago, badosu said: possible in some biomes but much rarer while savannah, desert and snowy have greater amounts) so feedback is appreciated. The best is use eyecandy stuff , like buildings to loot , treasures with food. Quote Link to comment Share on other sites More sharing options...
badosu Posted April 22, 2020 Author Report Share Posted April 22, 2020 @Lion.Kanzen Could you elaborate? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 22, 2020 Report Share Posted April 22, 2020 (edited) if you are in a polar area the ideal is fishing like the Eskimos do. currently there are no such variants of fishing or obtaining resources attacking villages that live on the ice (Gaia). In the desert there should be caravans to plunder and vast treasures of food. the rich merchants of the deserts seem to me a good booty along with their tents. Edited April 22, 2020 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
badosu Posted April 22, 2020 Author Report Share Posted April 22, 2020 I see, this seems to be out of the scope for the current effort though. I could imagine a set of textures and triggers on a custom map that could implement these ideas though, if easy to be ported and fair enough could even make into competitive maps. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 23, 2020 Report Share Posted April 23, 2020 Yes is more gameplay feature. Quote Link to comment Share on other sites More sharing options...
badosu Posted April 25, 2020 Author Report Share Posted April 25, 2020 New development version, only works for mainland, several fixes from Feld and Valihs feedback: - Maximum 3 extra berries - Default gen eles must be farther from cc - Improve grouping of hunt balanced-maps.pyromod Quote Link to comment Share on other sites More sharing options...
badosu Posted April 26, 2020 Author Report Share Posted April 26, 2020 (edited) New development version, several fixes from Feld and Valihs feedback: - Fix fauna/flora spawning on iber walls - Use areas to generate food, tks for the steal Feld - Create new AnnulumPlacer for disk with a hole - Does not scan whole map as DiskPlacer - It seems avoidClasses distance is not exactly equal to the distance of the placer, so avoidClasses is not a suitable 'hole' - Spawn minerals on whatever angle from player position - Port to Wrench balanced-maps.pyromod Edited April 26, 2020 by badosu 2 Quote Link to comment Share on other sites More sharing options...
badosu Posted April 27, 2020 Author Report Share Posted April 27, 2020 (edited) New development version, first release candidate: - Port minerals and food generator to all balanced-maps - Fix inconsistent fish generation on cross balanced-maps.pyromod Edited April 27, 2020 by badosu Quote Link to comment Share on other sites More sharing options...
badosu Posted April 28, 2020 Author Report Share Posted April 28, 2020 New development version, second release candidate: - Bump to 0.18.0 - Introduce compatibility checker so users on vanilla and incompatible versions can't enter game if balanced-map is being hosted balanced-maps.pyromod 1 Quote Link to comment Share on other sites More sharing options...
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