serveurix Posted May 9, 2020 Report Share Posted May 9, 2020 (edited) I've tried it on svn version and it can be annoying sometimes with the mines : you're trying to put a storehouse not too close to the mine so the workers can work in between and the storehouse snaps right next to the mine. Also when you're putting your farms around your CC they tend to rotate when you move them too close to the mines, and you have to move them around your CC until they get their original orientation back. Same problem with the walls: any building you move too close to the wall turrets will tend to rotate around them. When you're playing iberians this can quickly become annoying. When it comes to farms, it seems that the snap option doesn't snap them as close to each other as they could be. Also I'm not sure I understand everything about this snap option: it seems that it works half the time : when moving a building around, sometimes it snaps, sometimes it doesn't, and it doesn't seem to be based on the distance from the edge. Also sometimes buildings rotate for no reason (I want to put a barracks next to a house, it rotates 180°). Edited May 10, 2020 by serveurix Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 10, 2020 Report Share Posted May 10, 2020 10 hours ago, serveurix said: Also sometimes buildings rotate for no reason (I want to put a barracks next to a house, it rotates 180°). This is the major annoyance for me. I hope this can be fixed for Alpha 24. If so it'll be looked at as a great addition to the game, even if there are a couple minor bugs remaining. Quote Link to comment Share on other sites More sharing options...
Nescio Posted May 10, 2020 Report Share Posted May 10, 2020 Correct me if I'm mistaken, but the snapping is supposed to align nearby structures, thus mandating the same rotation. So if you want a different angle, or a difference distance to a mine, then don't press Ctrl (or press it if you've the reverse setting enabled). Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 10, 2020 Report Share Posted May 10, 2020 You are not mistaken about the intent of the feature, however it is bugged. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 10, 2020 Report Share Posted May 10, 2020 Would someone be so kind as to provide a video or something to how it should work,or where it is bugged. I believe @vladislavbelov needs some more visual feedback. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 24, 2020 Report Share Posted May 24, 2020 (edited) Finally made a quick video to show the weird flipping the snapping feature does to buildings. I noticed too that this is visible in the original posted GIF by @vladislavbelov. The feature is about 90% perfect. Edited May 24, 2020 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
odalman Posted August 22, 2020 Report Share Posted August 22, 2020 I would not expect snapping towards a building when holding the preview near it. I would only expect it to snap away from the existing building (or terrain that can not be built upon) when the preview is placed over it. That is such an obvious thing to do so no modifier key or option should be needed. Keep it simple! Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 22, 2020 Report Share Posted August 22, 2020 On 5/24/2020 at 6:41 PM, wowgetoffyourcellphone said: Finally made a quick video to show the weird flipping the snapping feature does to buildings. I noticed too that this is visible in the original posted GIF by @vladislavbelov. The feature is about 90% perfect. Any movement on this? 1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted August 23, 2020 Report Share Posted August 23, 2020 6 hours ago, wowgetoffyourcellphone said: Any movement on this? i don't think so, but I did notice that also. I've made a ticket to make sure we won't forget about this too easily: https://trac.wildfiregames.com/ticket/5807#ticket 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 23, 2020 Report Share Posted August 23, 2020 13 minutes ago, wraitii said: i don't think so, but I did notice that also. I've made a ticket to make sure we won't forget about this too easily: https://trac.wildfiregames.com/ticket/5807#ticket Quote This ought to be fixed as the buildings generally look better from their preferred side. Right. While gameplay is not affected per se, there is a "front" and "back" to the actors. Thanks for the ticket. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 25, 2020 Report Share Posted December 25, 2020 (edited) Work is occurring here. https://code.wildfiregames.com/D3238#144327 Thank you! As someone who plays nearly everyday, this visual bug has driven me crazy. There seems to be a bug in the diff though: Building preview shows correct orientation right until placement, and then they flip. Edited December 25, 2020 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted October 1 Report Share Posted October 1 I really appreciate this feature as I've been trying to make myself more resistant to cav rushes. One missing aspect of snapping seems to be for palisades and walls. In the meantime there is progress on wall segments deleting trees upon completion. To complement that it would be great to snap palisades and wall segments to other buildings to help eliminate holes! 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted October 1 Report Share Posted October 1 I only use snapping when I'm iber and want my houses to align with the walls; the one-click orientation is just faster. I gotta do the actual placement manually though, because the houses ALWAYS jump off the position I want them at when I click; dunno if it's because I use it with shift, but it's annoying. I've tried it with palisades and walls in the current RC and was disappointed it didn't work. You still have to manually look for the right millimeter position if you want it to to start right at a building or mountain. And it's still annoying AF if you want to complete a barricade when (a) segment(s) have been shot out. 1 Quote Link to comment Share on other sites More sharing options...
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