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Age of Empires IV


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On 3/10/2022 at 9:31 PM, wowgetoffyourcellphone said:

From what I've seen, the Sacred Sites look super generic. Would be better if they were biome-based. A ruined Monastery in European maps, etc.

This is also true, they seem very bland. My main issue with it is that they are so forced as a gameplay mechanic. The developers seem to be unnecessarily messing with the classic conquest formula.

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On 03/10/2022 at 10:31 PM, wowgetoffyourcellphone said:

From what I've seen, the Sacred Sites look super generic. Would be better if they were biome-based. A ruined Monastery in European maps, etc.

Political correctness. You won't see that in games like these.Extremely woke.

So I want to correct that in 0 A.D.

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4 hours ago, Lion.Kanzen said:

Extremely woke.

Remember that corporations are textbook right-wing (hierarchal) organizations. But I don't think it's political at all, I just think they want to appeal to the largest base of users they can and err on the side of caution and unfortunately dilute the historicity by doing so. AOEIV is as if AOEO and AOE2 had a baby, making neither camp satisfied. 

Luckily, as you've mentioned, we don't have to worry about investors and corporate, so can do things other creatives are prevented from doing in a commercial space.

Edited by wowgetoffyourcellphone
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On 15/01/2023 at 10:49 PM, real_tabasco_sauce said:

This is also true, they seem very bland. My main issue with it is that they are so forced as a gameplay mechanic. The developers seem to be unnecessarily messing with the classic conquest formula.

Hmm, as long as they provide different victory conditions which don't include the Sacred Sites, then they're fine. Does the game shoehorn Sacred Sites into every victory condition? 

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On 07/02/2023 at 7:38 AM, wowgetoffyourcellphone said:

Hmm, as long as they provide different victory conditions which don't include the Sacred Sites, then they're fine. Does the game shoehorn Sacred Sites into every victory condition? 

No, but because of the balance, they can become front and center for winning the game. AFAIK there are builds for civs that are specifically designed to 'cheese' an early sacred site victory. I think I saw this in a aussie drongo video.

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What honestly disappoints me about the variants is that they could have made something like Outremer, the Teutonic Order, and Norman Sicily be represented, which I think could have some really fun distinctions historically and geographically.  As is, they feel like a wasted opportunity to both blend existing assets and new ones to create cool hybrids.

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13 hours ago, Thorfinn the Shallow Minded said:

What honestly disappoints me about the variants is that they could have made something like Outremer, the Teutonic Order, and Norman Sicily be represented, which I think could have some really fun distinctions historically and geographically.  As is, they feel like a wasted opportunity to both blend existing assets and new ones to create cool hybrids.

Age of Noob made a rebuttal video on the matter... we need to wait for more content:

 

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El 14/11/2019 a las 18:00, Alexandermb dijo:

Ensemble Studios ya sabía que lo arruinarían mucho si no hacían la edad medieval. Saben el fracaso de la era AoE 3, no la jugabilidad, ni el diseño, The Era. A partir de ahí podrían comenzar una nueva era 3D para los juegos de estudios conjuntos, sin embargo, hacer la Primera o Segunda Guerra Mundial es más difícil ya que probablemente será una copia de Empire Earth o Command and Conquer.

Honestamente, los aspectos más interesantes del género RTS son: fantasía, juegos de rol, historia antigua, historia medieval.

La era de la pólvora en el género RTS no se vende demasiado a menos que estés preparado para manejar tal cantidad de entidades como los cosacos. La era de la pólvora es más para shooters en primera persona o espionaje.

Un juego de la Primera y Segunda Guerra Mundial encajaría perfectamente con la jugabilidad de Dawn of War. Pero en un juego como AoE 2 o un juego como lo hace Ensemble Studios, es solo un género básico de estrategia en tiempo real. A menos que vayan con todo con una gestión de Settlers Economy en AoE 4 mezclada con la micro gestión de AoE 1/2.

The Second World War RTS game already exists, it is called Company of Heroe

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On 27/9/2023 at 0:47, real_tabasco_sauce said:

Vaya. Se expresó muy bien en el video, pero está claro que el diseño aquí es cuestionable.

Not to mention very historically inaccurate, although historical accuracy is not the AoE saga's strong suit.

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On 15/01/2023 at 5:52 PM, Genava55 said:

https://www.youtube.com/watch?v=AkqxGsYN6Xg&list=PLKVA_doZwYjasBxyqgHJeMGWeUyJSWjxM

Tengo curiosidad, ¿te gustan las campañas en AoE 4?

En comparación con AoE 2, AoM, AoE 3, ¿cuál prefieres?

 

For me, the best campaigns were those of AoE 2. I found them very fun and they had their historical contribution. In AoE 3 I think they had to take advantage of the story more and add other campaigns, although AoE 4 I must admit that I liked it a lot but at the same time I was greatly disappointed, I am picky about the story and I had many hopes but when I saw the game reality hit me hard

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On 3/10/2022 at 16:25, Lion.Kanzen said:

Sinceramente es un juego al nivel de Empires Apart.

Y Empires Apart se equivocó por el lado conservador.

Tiene cosas buenas, lo de los sitios sagrados lo hace intenso.

El último juego se vuelve aburrido, se nota que es un StarCraft orientado a ser multijugador y medieval.

La parte histórica demuestra que les importa poco. No hay herejías, ni guerras santas, todo es familiar. Y políticamente correcto por eso no logra ser como un juego con identidad.

Captura de pantalla_20221003-141931.png

It would be great if monks and religion were not only healers and also influenced the game and the performance of the game, such as the motivation of the servants and things like that.

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