Lion.Kanzen Posted November 10, 2021 Share Posted November 10, 2021 (edited) read the comments. many people did not expect that they would not innovate almost anything. Micromanagement now they say is worse. Edited November 10, 2021 by Lion.Kanzen Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 11, 2021 Share Posted November 11, 2021 interesting bug-mechanics. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 11, 2021 Share Posted November 11, 2021 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 12, 2021 Share Posted November 12, 2021 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 13, 2021 Share Posted November 13, 2021 Link to comment Share on other sites More sharing options...
guerringuerrin Posted November 13, 2021 Share Posted November 13, 2021 (edited) Those cannons moves like a playmobil lol. It looks they moves so much faster than they should regardin how moves the men on foot. Sometimes I feel all the graphics are kinda cartoon style I think all the projectiles, arrows, cannon's projectiles, has very fast animations. It seems all game has like a 1.25x or something i really don't like that. After watching many gameplays i think the game is interesting but not that masterpiece some streamer talk about. I like how formations works and i like thats there's not too much overlapping when having massive groups. 0ad could improve this Edited November 13, 2021 by guerringuerrin 2 1 Link to comment Share on other sites More sharing options...
alre Posted November 14, 2021 Share Posted November 14, 2021 On 13/11/2021 at 5:41 PM, guerringuerrin said: Those cannons moves like a playmobil lol. It looks they moves so much faster than they should regardin how moves the men on foot. also cavalry moves pretty slow. strange. On 13/11/2021 at 5:41 PM, guerringuerrin said: I like how formations works and i like thats there's not too much overlapping when having massive groups. 0ad could improve this no @#$% Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted November 15, 2021 Share Posted November 15, 2021 (edited) On 10/11/2021 at 11:40 PM, Lion.Kanzen said: interesting bug-mechanics. Yea it is super awkward the way units get on and off walls. I feel they should disappear into the turret for 1 s and then pop out at the bottom, rather than taking inspiration from assassins creed. I would not say that this is overpowered though, since it could be easily countered by a mangonel or two. Edited November 15, 2021 by BreakfastBurrito_007 1 Link to comment Share on other sites More sharing options...
Radiotraining Posted November 15, 2021 Share Posted November 15, 2021 Basically is an alpha version like 0ad but with just a more fancy AA title. 2 Link to comment Share on other sites More sharing options...
alre Posted November 15, 2021 Share Posted November 15, 2021 2 hours ago, Radiotraining said: Basically is an alpha version like 0ad but with just a more fancy AA title. true, but AOE4 will probably get to a truly stable release within a year or so (not counting balance tweaks and further civs to be added as DLCs), unlike 0AD. 2 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 15, 2021 Share Posted November 15, 2021 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 15, 2021 Share Posted November 15, 2021 Ouch! My God the fans asking for a bigger patch because otherwise it would kill the game. 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 17, 2021 Share Posted November 17, 2021 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 17, 2021 Share Posted November 17, 2021 7 hours ago, seeh said: hypnotic sounds. not bad the music is very good. quite relaxes. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 17, 2021 Share Posted November 17, 2021 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 17, 2021 Share Posted November 17, 2021 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 17, 2021 Share Posted November 17, 2021 (edited) https://news.xbox.com/en-us/2021/11/17/age-of-empires-iv-content-roadmap/ Quote Global Build Queue – We know this is a feature many of you have enjoyed in previous Age titles and would like to see in Age of Empires IV. Improvements to the Unit Stat card – Based on your feedback, we’re looking into how we can better serve up the most meaningful stats at a glance. Hotkey Improvements – We recognize that hotkeys are a big component in competitive play and are a topic our community cares a great deal about. This is a bigger change, and something we’re investigating from a few different angles, including a movement away from the grid system as well as implementing a few other options via hotkey selections. Taunts and Cheats – Part of the Age Legacy, we’re exploring what these elements would look (and sound!) like in Age of Empires IV. AI Difficulty – We’ve heard from you that AI difficulty could use some tuning, specifically making the Easy AI less aggressive and boosting the challenge of the Hard AI. Waypoint Indicators – Another quality of life feature from previous Age titles, we know this is something many of you want to see returned to Age of Empires IV. User Generated Content and tools allow you to bring your ideas to life. Not a mod maker yourself? No worries, you’ll still be able to enjoy the work of others — sampling their vision for unique maps, modes, and more. This will provide just another way to truly make history your story in Age of Empires IV. Spring 2022 will also see the start of Ranked Seasons. Ranked Seasons will span 12 weeks, allow players to compete head-to-head, climb the ranked ladder, and earn exclusive in-game rewards based on performance. We look forward to sharing more about Seasons in 2022, and if you’re looking to get some practices in ahead of time, we’d encourage you to brush up on your knowledge with the Art of War challenges, Campaign or play against AI and other players! No waypoins?(yet). Edited November 17, 2021 by Lion.Kanzen 2 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 17, 2021 Share Posted November 17, 2021 no names for the AI? 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 18, 2021 Share Posted November 18, 2021 It seems that the pro layers were paid or have a contract. Their fans ask for AoE 2 in the comments and they don't stop playing AoE IV Daut Hera The Viper The Mista Tatoh Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 18, 2021 Share Posted November 18, 2021 the disappointments are already beginning. Spanish. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 18, 2021 Share Posted November 18, 2021 (edited) I heard you can't to choose a color player. No ranking. I'm sure Empires Apart did better. No bell alarm to garrison. Edited November 18, 2021 by Lion.Kanzen Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 18, 2021 Share Posted November 18, 2021 https://forums.ageofempires.com/t/i-couldnt-take-it-anymore-and-i-went-to-play-aoe-2/183641 it is broken ... ___ The post BeetleRock203671 3d Hi. Hi, I could no longer play this game. This game is about 70 percent complete. Today’s patch broke the game even more … replays still don’t work. It’s crazy overall that we paid 60 euros … The graphics hurt my eyes … so childish that I’m sick of it … I hope someone makes a proper RTS strategy … Hooray for AoE 2 it’s a gem in RTS. Try to go back to AoE 2 and you will see the beauty … the details, the animations, the arrows of the trajectory. arrows do not hit and much more Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 18, 2021 Share Posted November 18, 2021 https://forums.ageofempires.com/t/what-did-you-do/184007 More complaints. ------ I was a beta tester. over the course of the beta a whole bunch of quality of life improvements were suggested. I just played a match in the release copy and cross referenced it with everything i could remember being talked about on the beta forums: chinese official still counts as an idle villager chinese dynasty ui element still too close to center of screen hover over on dropdowns still broken (biomes) still cannot shift click complex orders such as grab the deer and then drop it off (i assume you cant shift click grab then deposit a relic still either) still cannot map controls to mouse buttons no new hotkey commands that people were asking for (select all TC or select all barracks for example) still cannot rebuild a wall turret if a tower is too close farmers still dont peel off when building a group of farms still no global build queue right click with villagers on objects near other objects still iffy but maybe better wall turrets in FoW fixed What did the devs even do between beta and release? and for that matter what was that mongol fix, really? The most disappointing thing about this game isn’t even that the beta testers got ignored and so it came out without the quality of its predecessors, its that it fractured the community around a truly great game (2DE) and everyone is just fighting now; myself included apparently Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 18, 2021 Share Posted November 18, 2021 https://forums.ageofempires.com/t/how-i-disable-the-censorship-when-playing-with-my-friends/179032 Extreme censorship. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 18, 2021 Share Posted November 18, 2021 the whole weight of the game is due to its videos. the game is a huge documentary, even of civilizations that are not yet in the game. these are the basic game units or classes. Link to comment Share on other sites More sharing options...
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