wowgetoffyourcellphone Posted July 8, 2018 Author Report Share Posted July 8, 2018 (edited) 25 minutes ago, Servo said: DE works with skirmish maps with some slight errors and won't work on random maps. Indeed. There are many things that won't even show up on random maps, like farmlands, mercenary camps, and special starting buildings. That's because my knowledge of random map scripts is nil. You'll have to play on skirm maps for now. Edited July 8, 2018 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Guest Posted July 8, 2018 Report Share Posted July 8, 2018 2 hours ago, wowgetoffyourcellphone said: Indeed. There are many things that won't even show up on random maps, like farmlands, mercenary camps, and special starting buildings. That's because my knowledge of random map scripts is nil. You'll have to play on skirm maps for now. Actually, I’m currently working on changing a few skirmish maps from DE to random ones. I’m not trying to make vanilla maps compatible as they are not suited for DE at all. I would release it as a DE dependent mod if/when I get around to finish it. Quote Link to comment Share on other sites More sharing options...
asterix Posted July 8, 2018 Report Share Posted July 8, 2018 (edited) 5 hours ago, wowgetoffyourcellphone said: There are many things that won't even show up on random maps, like farmlands, mercenary camps, and special starting buildings. @elexis can you help? Edited July 8, 2018 by asterix Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 15, 2018 Author Report Share Posted July 15, 2018 Chang Jiang. 4 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted July 15, 2018 Report Share Posted July 15, 2018 16 minutes ago, wowgetoffyourcellphone said: Wow! 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 15, 2018 Author Report Share Posted July 15, 2018 (edited) 5 minutes ago, Sundiata said: Wow! I playtested it and it is kind of cramped. I really need that map resizing patch. Also, the bamboo models I took from Terra Magna are a real framerate killer for some reason. Way more so than the Cretan Date Palms. @stanislas69 @Alexandermb There is a distinct lack of Chinese fauna in the game for sooooome reason. Edited July 15, 2018 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 16, 2018 Report Share Posted July 16, 2018 12 hours ago, wowgetoffyourcellphone said: I playtested it and it is kind of cramped. I really need that map resizing patch. Also, the bamboo models I took from Terra Magna are a real framerate killer for some reason. Way more so than the Cretan Date Palms. @stanislas69 @Alexandermb There is a distinct lack of Chinese fauna in the game for sooooome reason. our factions have bad biomes. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 9, 2018 Report Share Posted August 9, 2018 On 7/15/2018 at 2:22 PM, wowgetoffyourcellphone said: I playtested it and it is kind of cramped. I really need that map resizing patch. Also, the bamboo models I took from Terra Magna are a real framerate killer for some reason. Way more so than the Cretan Date Palms. @stanislas69 @Alexandermb There is a distinct lack of Chinese fauna in the game for sooooome reason. If you are still experiencing packaging issues, tell me were to get the latest source (I guess it could be github, but you might have a different branch or whatever) and I'll try to package it for you. Then I can send that file using the forums, or another method, or directly upload it to modio 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 10, 2018 Author Report Share Posted August 10, 2018 (edited) 15 hours ago, stanislas69 said: If you are still experiencing packaging issues, tell me were to get the latest source (I guess it could be github, but you might have a different branch or whatever) and I'll try to package it for you. Then I can send that file using the forums, or another method, or directly upload it to modio I suppose I could try just zipping it up into a zip archive and sending that to you. You can unzip and then use the 0 A.D. archiver via Linux. Edited August 10, 2018 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 10, 2018 Report Share Posted August 10, 2018 Sounds great. Looks like I can't upload anything with the moderator right ;/ Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 12, 2018 Author Report Share Posted August 12, 2018 (edited) Release 02 is now uploaded to mod.io. Thanks to @stanislas69 for archiving it via Linux for me.https://0ad.mod.io/delenda-est Just waiting for acceptance. @Itms BTW - I tried to make the upload the "primary" release, but since it hadn't been accepted yet it broke mod.io download in-game. I since changed it back. Edited August 12, 2018 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
Guest Posted August 12, 2018 Report Share Posted August 12, 2018 (edited) 2 hours ago, wowgetoffyourcellphone said: BTW - I tried to make the upload the "primary" release, but since it hadn't been accepted yet it broke mod.io download in-game. I since changed it back. JSON parse error? mod.io client needs to be fixed so that no single mod can break the whole thing. There was that Millenium AD copy uploaded by someone which broke the whole thing too. Edited August 12, 2018 by Guest Quote Link to comment Share on other sites More sharing options...
asterix Posted August 12, 2018 Report Share Posted August 12, 2018 3 hours ago, (-_-) said: There was that Millenium AD copy uploaded by someone which broke the whole thing too. I cannot imagine who did that 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted August 12, 2018 Report Share Posted August 12, 2018 5 hours ago, wowgetoffyourcellphone said: Release 02 is now uploaded to mod.io. Thanks to @stanislas69 for archiving it via Linux for me.https://0ad.mod.io/delenda-est Just waiting for acceptance. Will you release it on moddb page as well? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 12, 2018 Author Report Share Posted August 12, 2018 16 minutes ago, asterix said: Will you release it on moddb page as well? Maybe, but not for a couple weeks. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 17, 2018 Author Report Share Posted August 17, 2018 Version 2 for Alpha 23 is up. Thanks @Itms and @stanislas69 https://0ad.mod.io/delenda-est 3 Quote Link to comment Share on other sites More sharing options...
asterix Posted August 17, 2018 Report Share Posted August 17, 2018 1 hour ago, wowgetoffyourcellphone said: Version 2 for Alpha 23 is up. Thanks @Itms and @stanislas69 https://0ad.mod.io/delenda-est congratulations 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 18, 2018 Author Report Share Posted August 18, 2018 It has a lot of fixes, but the Kushite and Chinese techs aren't exactly where I want them. Quote Link to comment Share on other sites More sharing options...
Servo Posted August 26, 2018 Report Share Posted August 26, 2018 Testudo formation for Romans principate is bugged. It’s sliding when In formation. Even if you break the testudo formation they still slides. It can only go back to walking animation if you put them on other types of formation like close or open etc. I had an error then I tried to save the game on error and reloaded still having the same error. But I loaded a saved game before the error and the game continuously working without problem. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 27, 2018 Report Share Posted August 27, 2018 (edited) 46 minutes ago, Servo said: Testudo formation for Romans principate is bugged. It’s sliding when In formation. Even if you break the testudo formation they still slides. It can only go back to walking animation if you put them on other types of formation like close or open etc. I had an error then I tried to save the game on error and reloaded still having the same error. But I loaded a saved game before the error and the game continuously working without problem. Petrabot problem. @mimo Edited August 27, 2018 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
asterix Posted August 27, 2018 Report Share Posted August 27, 2018 7 hours ago, Servo said: there are a lot of relics 3 Quote Link to comment Share on other sites More sharing options...
Servo Posted August 27, 2018 Report Share Posted August 27, 2018 I like relics game. DE and mil AD has 17 allowed but the game crashes when you set it to 17. Vanilla has max 120 minutes for relic victory while DE has 60. Hope these relics can be garrisoned...and or transportable since they are mobile. There is still some bugs regarding buildings. It’s HP completed but the builders still keep on building. Just trying to build structures on clear buildable spaces. Mercenary camps limited to 30 total units and some units with rank can’t promote anymore. scouts can’t promote from original first rank? there was another bug but can’t remember it. It was about a particular CS that can’t do the task but others can. Quote Link to comment Share on other sites More sharing options...
elexis Posted August 27, 2018 Report Share Posted August 27, 2018 3 minutes ago, Servo said: relics game. DE and mil AD has 17 allowed but the game crashes when you set it to 17 Because the same corpse is not supposed to be in two places simultaneously. -> max relics = max relic templates 3 minutes ago, Servo said: It’s HP completed but the builders still keep on building A logged error most likely occured at that moment then. 15 hours ago, Lion.Kanzen said: Petrabot problem. Not so fast. What matters if the first error, which may not be on the screenshot. Not unlikely a template error. 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted August 27, 2018 Report Share Posted August 27, 2018 Regarding the AI elephant stable spam, a temporary fix might be adding the template to https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js#L51. It practically adds the building to the list which the AI has no strategy to handle properly. Thats what I deduced from that code comment atleast. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 28, 2018 Author Report Share Posted August 28, 2018 I'm not too keen with further screwing with the AI. Lol. Hopefully the next alpha will better support the extra military buildings. Quote Link to comment Share on other sites More sharing options...
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