Alexandermb Posted August 26, 2019 Author Report Share Posted August 26, 2019 Oh men, this is such masterpiece: Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 26, 2019 Author Report Share Posted August 26, 2019 A good reference unrelated to helmets: Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 27, 2019 Author Report Share Posted August 27, 2019 Rome_nieder_bieber: Missing cheeck Spoiler Helmets for comparisson: Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 27, 2019 Author Report Share Posted August 27, 2019 Nieder_bieber with two visors: Spoiler All of the gallic, nieder and italic works with the masks. 4 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 27, 2019 Author Report Share Posted August 27, 2019 Mod with the helmets in 1024 resolution (2048 for a cleaner edges normal map) for art repo. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 27, 2019 Report Share Posted August 27, 2019 Some III century helmets. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 27, 2019 Report Share Posted August 27, 2019 (edited) Edited August 27, 2019 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 27, 2019 Report Share Posted August 27, 2019 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 27, 2019 Report Share Posted August 27, 2019 There some Italic H with neckguard is exaggerated Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 27, 2019 Report Share Posted August 27, 2019 Heddernheim h helmet Have many possible variants. The crossbar is one... Other ie the visor Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 27, 2019 Report Share Posted August 27, 2019 Dunno if it's my phone screen but the colours look off... :/ Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 27, 2019 Report Share Posted August 27, 2019 7 minutes ago, Stan` said: Dunno if it's my phone screen but the colours look off... :/ Same here with metal. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 27, 2019 Report Share Posted August 27, 2019 Darken the iron part, maybe like 5-10 % and it is good. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 27, 2019 Report Share Posted August 27, 2019 I agree with @wowgetoffyourcellphone I will take a look at the lorica segmentata from DE, a new variant would also be nice but we should ought to keep the current ones since the quality is very good. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 27, 2019 Author Report Share Posted August 27, 2019 1 hour ago, wackyserious said: I agree with @wowgetoffyourcellphone I will take a look at the lorica segmentata from DE, a new variant would also be nice but we should ought to keep the current ones since the quality is very good. i can make you a belt following this: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 27, 2019 Author Report Share Posted August 27, 2019 Yep, told about the color, already gone throught that time ago, the "dirt" add's the touch, for a "cleaner" and reflective helmet we needs the cubemap as a i mentioned before. 4 hours ago, Stan` said: Dunno if it's my phone screen but the colours look off... :/ Quote Link to comment Share on other sites More sharing options...
Sundiata Posted August 27, 2019 Report Share Posted August 27, 2019 @Alexandermb Have you tried using an HDRI to bake in some fake but realistic reflections from the sky and such? I think Enrique suggested something similar recently. It would add to the realism of the helmets, which currently look a little as if they were lit under a spot, reflecting whites but no blues from the sky. (I know lighting is probably one of the most difficult things and an HDRI might be a bit hard on your system). Here's a beautiful example of how outside lighting reflects the sky in the polished metal As LordGood said, I think adding dirt and scratches afterwards with the spec map offers the cleanest approach, perhaps even using normals for heavier denting? Of course I'm not an expert in the matter. I just see you're still experimenting a lot so I thought I'd my 2 cents. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 27, 2019 Report Share Posted August 27, 2019 For the HDRi thing, you can either replace the scene sky by an environnement texture and use an hdri, or download the pro lighting skies by Andrew Price (the free version) 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 27, 2019 Author Report Share Posted August 27, 2019 16 minutes ago, Sundiata said: @Alexandermb Have you tried using an HDRI to bake in some fake but realistic reflections from the sky and such? I think Enrique suggested something similar recently. It would add to the realism of the helmets, which currently look a little as if they were lit under a spot, reflecting whites but no blues from the sky. (I know lighting is probably one of the most difficult things and an HDRI might be a bit hard on your system). Here's a beautiful example of how outside lighting reflects the sky in the polished metal As LordGood said, I think adding dirt and scratches afterwards with the spec map offers the cleanest approach, perhaps even using normals for heavier denting? Of course I'm not an expert in the matter. I just see you're still experimenting a lot so I thought I'd my 2 cents. I've tried that before but i had problems with it (at least with my kind of materials) and always end with over reflective stuff wich ends in the full sky reflected in the helmet (a full white zone with kinda like 200% overbrightness). handling the bronze, iron, silver, gold etc was one of the hardest problem i've faced when baking my first helmets because of that. TBH reaching this point with the ones so far i've made its a tremendous advance. Btw, when i ended with the neiderbieber i've started a cheiroballista (i wanted to update the scorpio because its pretty outdated compared to others siege engines but i don't find a whole perspective proper scorpio references), i wanted to test my new wood material in something good, (The chariot was ok but i have to find a proper UV and design for the wheel) Spoiler Cycles preview: Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 27, 2019 Report Share Posted August 27, 2019 (edited) Except the 1 , thats a Iranian. Edited August 27, 2019 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 27, 2019 Report Share Posted August 27, 2019 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 27, 2019 Author Report Share Posted August 27, 2019 Done a more basic version mixing references; Spoiler Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 27, 2019 Author Report Share Posted August 27, 2019 Done the higher cheeck piece type: Spoiler Spoiler Note: Cheecks can be used in any nieder/gallic/italic but now they are used as the whole helmet. i can separate cheeck pieces into props if desired. 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 28, 2019 Report Share Posted August 28, 2019 8 hours ago, Alexandermb said: Done the higher cheeck piece type: Hide contents Hide contents Note: Cheecks can be used in any nieder/gallic/italic but now they are used as the whole helmet. i can separate cheeck pieces into props if desired. My dreams come true. 4 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 28, 2019 Author Report Share Posted August 28, 2019 @Stan` helmets file with all the hellenic helmets done + the romans. If i have some free time of mental block i'll add the celtic helmets to this blendfile for keep the repo with a single helmets file. Even maybe re-bake some for better matching texture. Quote Link to comment Share on other sites More sharing options...
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