Alexandermb Posted June 15, 2018 Share Posted June 15, 2018 Another topic for helmets, for now i have this: Spoiler From other topics i have this: Spoiler The first helmet its recorded but says its damaged because my secondary hard drive is damaged so i used VLC to fix the video now its only visible through that program, i'll see if YouTube could handle the video later.rome_helmets.7z 2 Link to comment Share on other sites More sharing options...
Stan` Posted June 15, 2018 Share Posted June 15, 2018 First one is a bit too much yellow. Nice work. Can't wait to have them in vanilla 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted June 15, 2018 Author Share Posted June 15, 2018 Again, another recorded video broken because of hard drive i guess i wouldn't be able to record until i get another hard drive. Spoiler Feathers are placeholders in case player colour is desired. Spoiler Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 15, 2018 Share Posted June 15, 2018 Player color is desired. Link to comment Share on other sites More sharing options...
Alexandermb Posted June 15, 2018 Author Share Posted June 15, 2018 Improved texture using gimp: Spoiler In case romans use the celtic montefortino: Spoiler 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted June 15, 2018 Author Share Posted June 15, 2018 (edited) @stanislas69 how i can retrieve this featers whitout loosing size? when i click import nothing comes. Spoiler last web page i used for non capable of import meshes was busy. Edited June 15, 2018 by Alexandermb Link to comment Share on other sites More sharing options...
Stan` Posted June 15, 2018 Share Posted June 15, 2018 Open the DAE file with a text editor and remove everything between asset and librairy geometries. I have a script for that but I don't have access to my computer. The game does that automatically for FBX Exported Collada files. Link to comment Share on other sites More sharing options...
Alexandermb Posted June 15, 2018 Author Share Posted June 15, 2018 (edited) References: Spoiler http://forums.taleworlds.com/index.php/topic,247625.45.html Edited June 15, 2018 by Alexandermb Link to comment Share on other sites More sharing options...
Alexandermb Posted June 15, 2018 Author Share Posted June 15, 2018 Perfect! now its playercolour: Spoiler 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted June 16, 2018 Author Share Posted June 16, 2018 Cleaner texture: Spoiler 2 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 16, 2018 Share Posted June 16, 2018 Look fine. 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted June 16, 2018 Author Share Posted June 16, 2018 2 minutes ago, Lion.Kanzen said: Look fine. @wackyserious you would need those chest pieces for make better textures ? i saw a lot in the mod of M&B warband Rome At War used by the roman faction. they have an amazing amount of high quality assets. https://www.moddb.com/mods/rome-at-war2/downloads/raw-25. Link to comment Share on other sites More sharing options...
wackyserious Posted June 16, 2018 Share Posted June 16, 2018 @Alexandermb Yes, it will be very helpful. High quality .png images of the breastplates will indeed be helpful. Link to comment Share on other sites More sharing options...
wackyserious Posted June 16, 2018 Share Posted June 16, 2018 I was wondering how large are we allowed to resize the helmet textures? I've seen some 256x256 at the current game folder, I believe it was the Greek helmet rework by @stanislas69 With a 256x256 size majority of your new work will not lose its detail quality. 512s will come handy in the art source repository. It could be used when creating screenshots and even in art quality improvement mods. 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 16, 2018 Share Posted June 16, 2018 3 minutes ago, wackyserious said: @Alexandermb Yes, it will be very helpful. High quality .png images of the breastplates will indeed be helpful. can be nice white shields. Link to comment Share on other sites More sharing options...
Alexandermb Posted June 16, 2018 Author Share Posted June 16, 2018 1 minute ago, wackyserious said: I was wondering how large are we allowed to resize the helmet textures? I've seen some 256x256 at the current game folder, I believe it was the Greek helmet rework by @stanislas69 With a 256x256 size majority of your new work will not lose its detail quality. 512s will come handy in the art source repository. It could be used when creating screenshots and even in art quality improvement mods. That was my first thought but i preffer give a full 512 first mod, and then when everything is accepted go for a 256 diffuse 128 spec and 256 norm. 2 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 16, 2018 Share Posted June 16, 2018 (edited) More italic helmet Spoiler ---------- By the way, there a site where you can upload 3D assets and , we can saw as blender program (rotate, zoom) thanks to html5 feature. @stanislas69 you remember that site. Edited June 16, 2018 by Lion.Kanzen Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 16, 2018 Share Posted June 16, 2018 43 minutes ago, Alexandermb said: @wackyserious you would need those chest pieces for make better textures ? i saw a lot in the mod of M&B warband Rome At War used by the roman faction. they have an amazing amount of high quality assets. https://www.moddb.com/mods/rome-at-war2/downloads/raw-25. Don't forget that lorica musculata. armor with mimic muscles. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 16, 2018 Share Posted June 16, 2018 What about this variant less conic and with eye holes bigger. and exquisite silver/golden effect. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 16, 2018 Share Posted June 16, 2018 I found some gold. http://ferrangarreta.com/cataleg.php?id=14&i=ENG Boetian style. this kind of metal polished is for elite unit. a general. Link to comment Share on other sites More sharing options...
Alexandermb Posted June 16, 2018 Author Share Posted June 16, 2018 (edited) Coolus baked again: Spoiler Haven't changed yet all 3 feathers meshes. Spoiler Edited June 16, 2018 by Alexandermb 2 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 16, 2018 Share Posted June 16, 2018 Falta la versión con el mechón largo. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 16, 2018 Share Posted June 16, 2018 -------- More late romans. http://www.gladiatormuseum.com/en/the-exhibition/ 2 Link to comment Share on other sites More sharing options...
Alexandermb Posted June 17, 2018 Author Share Posted June 17, 2018 Crested variants: Spoiler 2 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted June 17, 2018 Author Share Posted June 17, 2018 (edited) @wackyserious Testing: Spoiler Edited June 17, 2018 by Alexandermb 1 Link to comment Share on other sites More sharing options...
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