Dunedan Posted March 1, 2018 Report Share Posted March 1, 2018 I just wanted to make a little thread with some small bugs, glitches and annoyances which are currently present in SVN and thus likely relevant for A23. Let's start with two issues: in gamesetup when the window is higher than wide, the settings take too much space, thus leaving to little space for the chat (see attached screenshot) the "Babylonian Scythed Chariot" the persians have available got a new "walking" sound (maybe other units as well). While that sounds fine for single units it sounds horrible if there are more than a dozen units walking at once. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 1, 2018 Report Share Posted March 1, 2018 Sound issue was fixed this morning 1 Quote Link to comment Share on other sites More sharing options...
feneur Posted March 1, 2018 Report Share Posted March 1, 2018 What are the dimensions of the window? Quote Link to comment Share on other sites More sharing options...
Dunedan Posted March 1, 2018 Author Report Share Posted March 1, 2018 Â 1 hour ago, stanislas69 said: Sound issue was fixed this morning Awesome. 1 hour ago, feneur said: What are the dimensions of the window? Same as the dimension of the picture, so 1278x1368. That's half of my screen in width and the full height of my screen minus status bar and window decoration. That's the setup I usually use in gamesetup before I switch to full screen when the game starts. Quote Link to comment Share on other sites More sharing options...
elexis Posted March 1, 2018 Report Share Posted March 1, 2018 2 hours ago, Dunedan said: in gamesetup when the window is higher than wide, the settings take too much space, thus leaving to little space for the chat (see attached screenshot) That's semi-intended. We have to consider that the translations can take up more space than english. Besides that some mapnames are much longer than others and if you'd auto-compute the minium size, then the entire layout would change all the time. IMO it should use some table style, some lines and the gamedescription should dispaly the complete state so that one doesnt have to open the tabs to begin with if one has readonly access. Â Â Quote Link to comment Share on other sites More sharing options...
Servo Posted March 7, 2018 Report Share Posted March 7, 2018 (edited) Happy to have just recently. It loads quite grayish (maybe my frame rate is still slow) in the beginning and/or because I start at .1 x speed. But I guess if I quit it goes normal.  Same as the pictures on the screen while it’s on percent loading. Lagging seems improved though I played on .75x speed (which imo a very good pace than normal). My initial impression is very nice if not awesome! Thank God the melee cavs are at 2.0 attack rate at least and the animations are really nice! The unit stats seems very interesting! Btw is it intended that units come out of the production structure from any part (of the structure) that’s closest to the rally point disregarding doorways? Edited March 7, 2018 by Servo Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 7, 2018 Report Share Posted March 7, 2018 4 minutes ago, Servo said: Happy to have just recently. It loads quite grayish (maybe my frame rate is still slow) in the beginning and/or because I start at .1 x speed. But I guess if I quit it goes normal.  Same as the pictures on the screen while it’s on percent loading. Lagging seems improved though I played on .75x speed (which imo a very good pace than normal). My initial impression is very nice if not awesome! Thank God the melee cavs are at 2.0 attack rate at least and the animations are really nice! The unit stats seems very interesting! Btw is it intended that units come out of the production structure from any part (of the structure) that’s closest to the rally point? Is normal when you are loading from 0 the svn again. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 7, 2018 Report Share Posted March 7, 2018 Yep the rally point thingy is @temple doing.  Quote Link to comment Share on other sites More sharing options...
Feldfeld Posted March 11, 2018 Report Share Posted March 11, 2018 On 07/03/2018 at 7:43 AM, stanislas69 said: Yep the rally point thingy is @temple doing.    little funny consequence. It was possible in a22 but i think it's faster now. Also if i want i can change the direction. 2 6 Quote Link to comment Share on other sites More sharing options...
Dunedan Posted March 17, 2018 Author Report Share Posted March 17, 2018 Found a little graphics glitch. Notice how the text isn't properly rendered. Quote Link to comment Share on other sites More sharing options...
Dunedan Posted March 17, 2018 Author Report Share Posted March 17, 2018 Tried some stuff with mixed a22 and a23 code/lobby. Seems like it basically works properly. So opening a22 lobby in a23 shows all games greyed out as it would do for incompatible mods as well I guess. There are some small bugs though. While the mixed a22/a23 case isn't relevant I guess they are valid when listing mods as well: Selecting a running a22-game in an a23-lobby causes the following error message to be shown: WARNING: JavaScript warning: gui/common/gamedescription.js line 466 reference to undefined property playerData.AIBehavior Trying to join a a22-game in an a23-lobby causes the following error message to be shown: ERROR: JavaScript error: gui/lobby/lobby.js line 1181 SyntaxError: JSON.parse: unexpected end of data at line 1 column 1 of the JSON data joinButton@gui/lobby/lobby.js:1181:24 __eventhandler165 (mouseleftdoubleclickitem)@gamesBox mouseleftdoubleclickitem:0:1 or (if you clicked the join button instead of double clicking): ERROR: JavaScript error: gui/lobby/lobby.js line 1181 SyntaxError: JSON.parse: unexpected end of data at line 1 column 1 of the JSON data joinButton@gui/lobby/lobby.js:1181:24 __eventhandler160 (press)@joinGameButton press:0:1 Quote Link to comment Share on other sites More sharing options...
elexis Posted March 17, 2018 Report Share Posted March 17, 2018 23 minutes ago, Dunedan said: Found a little graphics glitch. Notice how the text isn't properly rendered. That would be something for @s0600204. (That language seen on that screenshot is german). About a22 games in a23, we don't have any sanitization for displaying lobby game attributes. The clients might send any kind of garbage and we get JSON errors repeated. Usually we solve this problem by removing the broken game, but it's probably better to add conditions all over the place in the long run. Quote Link to comment Share on other sites More sharing options...
Dunedan Posted March 17, 2018 Author Report Share Posted March 17, 2018 > The clients might send any kind of garbage and we get JSON errors repeated. Usually we solve this problem by removing the broken game, but it's probably better to add conditions all over the place in the long run. Clients should never show such errors in case they receive garbage in my opinion, as that's a sign of insufficient input validation (input as in data received) which can also be an wide open door for vulnerabilities, especially as it's input received via network. And we already had such a problem at least once. So I'm definitely in favor of adding proper input validation. 1 Quote Link to comment Share on other sites More sharing options...
s0600204 Posted March 17, 2018 Report Share Posted March 17, 2018 23 minutes ago, elexis said: 1 hour ago, Dunedan said: Found a little graphics glitch. Notice how the text isn't properly rendered. That would be something for @s0600204. (That language seen on that screenshot is german). *cough* D844   1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 17, 2018 Report Share Posted March 17, 2018 1 hour ago, elexis said: That would be something for @s0600204. (That language seen on that screenshot is german).  Same problem in Spanish. Quote Link to comment Share on other sites More sharing options...
Imarok Posted March 17, 2018 Report Share Posted March 17, 2018 1 hour ago, elexis said: That would be something for @s0600204. (That language seen on that screenshot is german). About a22 games in a23, we don't have any sanitization for displaying lobby game attributes. The clients might send any kind of garbage and we get JSON errors repeated. Usually we solve this problem by removing the broken game, but it's probably better to add conditions all over the place in the long run. But but, you didn't wanted my paste fixing the mod parse thingy... Quote Link to comment Share on other sites More sharing options...
elexis Posted March 17, 2018 Report Share Posted March 17, 2018 1 hour ago, s0600204 said: *cough* D844 Oh I had never seen it ingame. The hack seemed to work for me. So it's something for @vladislavbelov then. 38 minutes ago, Imarok said: But but, you didn't wanted my paste fixing the mod parse thingy... The GUI backwards compatibility for replays and savegames is kind of useless, but for the lobby an attacker could deny the service with broken JSON. But it will be quite a lot of code to address every possible issue that could arise in gamedescription. It would be quite ugly so meh. We never had someone trying to be that funny and if, then he would be banned. Damage would be quite limited (meh) Quote Link to comment Share on other sites More sharing options...
Dunedan Posted March 18, 2018 Author Report Share Posted March 18, 2018 Roman spear cav shows sword animation when hunting. Quote Link to comment Share on other sites More sharing options...
asterix Posted March 18, 2018 Report Share Posted March 18, 2018 @stanislas69 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 18, 2018 Report Share Posted March 18, 2018 I'll check. Do they use the sword ? Or do they use a sword animation with the spear ? If the former it's intended. Quote Link to comment Share on other sites More sharing options...
Dunedan Posted March 18, 2018 Author Report Share Posted March 18, 2018 1 hour ago, stanislas69 said: I'll check. Do they use the sword ? Or do they use a sword animation with the spear ? If the former it's intended. They use the sword, so I guess it's intended. 1 Quote Link to comment Share on other sites More sharing options...
Dunedan Posted March 29, 2018 Author Report Share Posted March 29, 2018 Look at the victory condition messages at the top. First line glitches away if there are too many of them. @s0600204 maybe? 1 Quote Link to comment Share on other sites More sharing options...
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