Sundiata Posted February 7, 2018 Author Report Share Posted February 7, 2018 Just now, Alexandermb said: Should i leave the texture in your hands or i try to render it whit the white texture you posted above? By all means, feel free to do it if you want (you're a lot better at it than me). You can use the white texture or the same texture as the building itself. What you think looks best... Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 7, 2018 Report Share Posted February 7, 2018 2 hours ago, Sundiata said: By all means, feel free to do it if you want (you're a lot better at it than me). You can use the white texture or the same texture as the building itself. What you think looks best... idk why the processing don't wanna take the light's into account but heres a what it look Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 7, 2018 Report Share Posted February 7, 2018 If you switched from internal to cycles light values will be off. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 7, 2018 Report Share Posted February 7, 2018 2 minutes ago, stanislas69 said: If you switched from internal to cycles light values will be off. Thats where i am Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 7, 2018 Report Share Posted February 7, 2018 You either need to create new lights or change the strength of the existing ones. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 7, 2018 Report Share Posted February 7, 2018 Double sided as the reference, or both if you prefer@Sundiata Spoiler Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 8, 2018 Report Share Posted February 8, 2018 Eyes seem cheap compared to the rest Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 8, 2018 Report Share Posted February 8, 2018 Ingame look, the normals works as they should so its magnific. 3 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted February 8, 2018 Author Report Share Posted February 8, 2018 @Alexandermb Epic... 2 4 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 8, 2018 Report Share Posted February 8, 2018 (edited) @Sundiata Better looking: Spoiler Edited February 8, 2018 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 8, 2018 Report Share Posted February 8, 2018 Did you bake AO as well ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 8, 2018 Report Share Posted February 8, 2018 20 minutes ago, stanislas69 said: Did you bake AO as well ? did it with the lion, i will with the bird too. 2 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted February 8, 2018 Author Report Share Posted February 8, 2018 @Alexandermb looking really good! The body is perfect! I have an annoying comment about the head though... It really looks like a lion's head (don't get me wrong, it looks badass), but it should really be a ram's head, with those curved horns (just like the civ-emblem). The Ram represents Amun, which is why you always find these statues lining the processional avenues to the Amun-temples, as well as inside the temples themselves. A pedestal would be nice too Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 8, 2018 Report Share Posted February 8, 2018 @Sundiata It's a lion head... 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 8, 2018 Report Share Posted February 8, 2018 thats better reference, so i was like its a lion, but i see it has horns, and others didn't had head what kinda pokemon i will end with ? but this works better. 6 hours ago, Sundiata said: 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 8, 2018 Report Share Posted February 8, 2018 10 hours ago, Alexandermb said: did it with the lion, i will with the bird too. The normal map looks inverted... Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 8, 2018 Report Share Posted February 8, 2018 There is a "quick" fix for that. Invert the green channel. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 8, 2018 Report Share Posted February 8, 2018 4 2 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted February 8, 2018 Author Report Share Posted February 8, 2018 @Alexandermb, luuuvly... Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 8, 2018 Report Share Posted February 8, 2018 had to make the horn's as a separated mesh, about the size, what exactly is the size its needed? i assume that grey line is player color as it is alpha. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 8, 2018 Report Share Posted February 8, 2018 Can I have the normal maps ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 8, 2018 Report Share Posted February 8, 2018 Spoiler sure @stanislas69 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted February 9, 2018 Author Report Share Posted February 9, 2018 The ram statue with pedestal needs to reach the current height of the Ibis statues. The ibis statues can be about 60% their current size. @LordGood & @Alexandermb For the Ram statues I was thinking something special. To put two of them flanking the "avenue" leading to the doorway of the Amun temple, facing each other. So instead of placed against the pylon of the temple, there would be a walkable space between the Pylon and the rams. Enough for units and siege to pass.. Basically, to apply the principle you used for the Carolingian Abbey: Is possibru? Quote Link to comment Share on other sites More sharing options...
Sundiata Posted February 9, 2018 Author Report Share Posted February 9, 2018 If not, you could of course just place them really close to the pylon instead, without a walkable space in between. Quote Link to comment Share on other sites More sharing options...
LordGood Posted February 9, 2018 Report Share Posted February 9, 2018 I don't think it would be a service to expand the footprint of the Amun temple any more. Depending on map tree distribution it will likely become difficult to place. Particularly on baobab heavy maps. Also obstruction boxes around the rams would be a particularly tedious task, best leave that to mapmakers. 2 Quote Link to comment Share on other sites More sharing options...
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