gameboy Posted December 18, 2017 Report Share Posted December 18, 2017 (edited) @s0600204 @niektbToday, I tested the latest Terra Magna, found the wrong information and found a bug: female farmer missing the walking animation. I chose a faction called Chinese. https://github.com/0ADMods/terra_magna ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_base.xml" ERROR: Could not open path biped/female_base.xml ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_carry_food_idle.xml" ERROR: Could not open path biped/female_carry_food_idle.xml ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_carry_meat_idle.xml" ERROR: Could not open path biped/female_carry_meat_idle.xml ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_carry_wood_idle.xml" ERROR: Could not open path biped/female_carry_wood_idle.xml ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_carry_stone_idle.xml" ERROR: Could not open path biped/female_carry_stone_idle.xml ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/female_carry_metal_idle.xml" ERROR: Could not open path biped/female_carry_metal_idle.xml Edited December 18, 2017 by gameboy Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 18, 2017 Report Share Posted December 18, 2017 The mod needs to update the actors for the new carrying animations. 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 19, 2017 Author Report Share Posted December 19, 2017 @niektb Please take time to fix these questions, thank you, my friend. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted December 19, 2017 Report Share Posted December 19, 2017 Niek already retired from the Council of Modders, he's been very busy, I believe. I think that the Council is somewhat in a state of semi hiatus, with Stan handling more responsibilities as a member of the official art team and the other members being quite occupied, including myself. 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 19, 2017 Author Report Share Posted December 19, 2017 How can these problems be resolved? Everyone is busy. My god, what should I do with these problems? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 19, 2017 Report Share Posted December 19, 2017 29 minutes ago, gameboy said: How can these problems be resolved? Everyone is busy. My god, what should I do with these problems? Fix them and make a pull request ? 2 Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 19, 2017 Author Report Share Posted December 19, 2017 @s0600204Please fix them,thank you. Quote Link to comment Share on other sites More sharing options...
s0600204 Posted December 19, 2017 Report Share Posted December 19, 2017 Fixed. (Aristeia and Millennium AD also updated.) 1 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 19, 2017 Report Share Posted December 19, 2017 2 minutes ago, s0600204 said: Fixed. (Aristeia and Millennium AD also updated.) Thanks so much Oo 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted December 19, 2017 Report Share Posted December 19, 2017 5 hours ago, stanislas69 said: make a pull request I was seeking contact with Terra Magna developers about that topic. Looks like there are 15 rmgen commits since june that need to be accounted for in the two random map scripts of that mod. For 14 thereof there are adaptations. The 15th looks like @s0600204 might want to show how useful D900 is to mods. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 19, 2017 Report Share Posted December 19, 2017 Thanks for investigating and your fixes so far ! 57 minutes ago, elexis said: I was seeking contact with Terra Magna developers about that topic. Looks like there are 15 rmgen commits since june that need to be accounted for in the two random map scripts of that mod. For 14 thereof there are adaptations. The 15th looks like @s0600204 might want to show how useful D900 is to mods. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 20, 2017 Report Share Posted December 20, 2017 Wrong forum. Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 21, 2017 Author Report Share Posted December 21, 2017 (edited) @s0600204 @niektb Today I tested the latest latest Terra Magna, and I chose Chinese (Han) again when I was in the building wall and found a mistake: https://github.com/0ADMods/terra_magna ERROR: [SetWallPlacementPreview] No WallPiece component found for wall set template 'structures/chin_fortress' Edited December 21, 2017 by gameboy Quote Link to comment Share on other sites More sharing options...
elexis Posted December 21, 2017 Report Share Posted December 21, 2017 Also it didn't work with Regicide mode for the new civs. mainmenu.xml should be deleted, I don't see any use for having it but a number of reasons to not have it (it being outdated in many places, most crucially for the mod selection page). Spoiler 4d3 < 8a8 > 14c14 < <object> --- > <object name="mainMenuPage"> 21c21 < <object name="background[n]" --- > <object name="background[n]" 27c27 < --- > 33c33,34 < <object name="pgToolTip" --- > > <object name="pgToolTip" 45a47 > 69,74c71 < <action on="Press"> < Engine.PushGuiPage("page_manual.xml", { < "page": "manual/userreport", < "title": getTechnicalDetails() < }); < </action> --- > <action on="Press">Engine.PushGuiPage("page_manual.xml", {"page":"manual/userreport", "title":getTechnicalDetails()});</action> 88c85,94 < /> --- > > > <attribute id="caption"> > <keep>[font="sans-bold-16"]</keep> > <translate>Thank you for helping improve 0 A.D.!</translate> > <keep>[/font]\n\n</keep> > <translate>Anonymous feedback is currently enabled.</translate> > <keep>\n</keep> > <translate>Status: $status.</translate> > </attribute> > </object> 96,101c102 < <action on="Press"> < Engine.PushGuiPage("page_manual.xml", { < "page": "manual/userreport", < "title": getTechnicalDetails() < }); < </action> --- > <action on="Press">Engine.PushGuiPage("page_manual.xml", {"page":"manual/userreport", "title":getTechnicalDetails()});</action> 117c118 < --- > 119c120 < <object type="button"> --- > <object name="subMenuScreen" type="button"> 140c141 < <object --- > <object name="menuManualButton" 150,168c151,153 < Engine.PushGuiPage("page_manual.xml", { < "page": "manual/intro", < "title": getManual(), < "url": "http://trac.wildfiregames.com/wiki/0adManual" < }); < </action> < </object> < < <!-- START TUTORIAL BUTTON --> < <object < type="button" < style="StoneButtonFancy" < size="0 32 100% 60" < tooltip_style="pgToolTip" < > < <translatableAttribute id="caption">Tutorial</translatableAttribute> < <translatableAttribute id="tooltip">Start the economic tutorial.</translatableAttribute> < <action on="Press"> < Engine.SwitchGuiPage("page_gamesetup.xml", { "type": "offline", "tutorial": true }); --- > <![CDATA[ > Engine.PushGuiPage("page_manual.xml", {"page":"manual/intro", "title":getManual(), "url":"http://trac.wildfiregames.com/wiki/0adManual"}); > ]]> 173c158 < <object --- > <object name="menuStrucTreeButton" 176c161 < size="0 64 100% 92" --- > size="0 32 100% 60" 183c168,170 < Engine.PushGuiPage("page_structree.xml", {}); --- > <![CDATA[ > Engine.PushGuiPage("page_structree.xml", {}); > ]]> 188c175 < <object --- > <object name="menuHistoryButton" 191c178 < size="0 96 100% 124" --- > size="0 64 100% 92" 198c185,187 < Engine.PushGuiPage("page_civinfo.xml"); --- > <![CDATA[ > Engine.PushGuiPage("page_civinfo.xml"); > ]]> 203c192 < --- > 211c200 < <object --- > <object name="subMenuSinglePlayerButton" 220c209 < Engine.SwitchGuiPage("page_gamesetup.xml", { "type": "offline" }); --- > Engine.SwitchGuiPage("page_gamesetup.xml", { type: "offline" }); 224c213 < <object --- > <object name="subMenuCampaignButton" 234c223,227 < closeMenu(); --- > closeMenu(); > <![CDATA[ > // Open Campaigns window. > // NOT IMPLEMENTED YET > ]]> 238c231 < <object --- > <object name="subMenuLoadButton" 248c241 < Engine.PushGuiPage("page_loadgame.xml", { "type": "offline" }); --- > Engine.PushGuiPage("page_loadgame.xml", { type: "offline" }); 261c254 < <object --- > <object name="subMenuMultiplayerJoinButton" 271c264,265 < Engine.PushGuiPage("page_gamesetup_mp.xml", { "multiplayerGameType": "join" }); --- > // Open Multiplayer connection window with join option. > Engine.PushGuiPage("page_gamesetup_mp.xml", { multiplayerGameType: "join" }); 275c269 < <object --- > <object name="subMenuMultiplayerHostButton" 284a279 > // Open Multiplayer connection window with host option. 289c284 < <object --- > <object name="subMenuMultiplayerLobbyButton" 299c294,295 < Engine.PushGuiPage("page_prelobby.xml"); --- > // Open Multiplayer game lobby. > Engine.PushGuiPage("page_prelobby.xml", []); 318c314 < <object --- > <object name="submenuOptionsButton" 328c324,327 < Engine.PushGuiPage("page_options.xml"); --- > <![CDATA[ > // Open Options window. > Engine.PushGuiPage("page_options.xml"); > ]]> 332c331 < <object --- > <object name="submenuLocaleButton" 340a340 > <![CDATA[ 342a343 > ]]> 346c347 < <object --- > <object name="submenuReplayButton" 360c361 < <object --- > <object name="submenuEditorButton" 373c374 < <object --- > <object name="submenuWelcomeScreenButton" 381a383 > <![CDATA[ 383,386c385,386 < Engine.PushGuiPage("page_splashscreen.xml", { < "page": "splashscreen", < "callback": "SplashScreenClosedCallback" < }); --- > Engine.PushGuiPage("page_splashscreen.xml", { "page": "splashscreen", callback : "SplashScreenClosedCallback" } ); > ]]> 389c389 < <object --- > <object name="submenuModSelection" 398c398 < Engine.SwitchGuiPage("page_modmod.xml"); --- > Engine.SwitchGuiPage("page_modmod.xml", {}); 402c402 < </object> --- > </object><!-- end of submenu --> 417c417 < <object name="MainMenuPanelRightBorderTop" --- > <object name="MainMenuPanelRightBorderTop" 423c423 < <object name="MainMenuPanelRightBorderBottom" --- > <object name="MainMenuPanelRightBorderBottom" 430c430 < <object --- > <object name="productLogo" 437c437 < <object --- > <object name="mainMenuButtons" 441a442 > 443c444 < <object --- > <object name="menuLearnToPlayButton" 449,450c450,451 < <translatableAttribute id="caption">Learn to Play</translatableAttribute> < <translatableAttribute id="tooltip">Learn how to play, start the tutorial, discover the technology trees, and the history behind the civilizations</translatableAttribute> --- > <translatableAttribute id="caption">Learn To Play</translatableAttribute> > <translatableAttribute id="tooltip">Learn how to play, discover the technology trees, and the history behind the civilizations</translatableAttribute> 453c454 < openMenu("submenuLearn", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 4); --- > openMenu("submenuLearn", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 3); 458c459 < <object --- > <object name="menuSinglePlayerButton" 473c474 < <object --- > <object name="menuMultiplayerButton" 488c489 < <object --- > <object name="menuToolsAndOptionsButton" 503c504 < <object --- > <object name="menuExitButton" 532c533 < <translate>Alpha XXIII: Ken Wood</translate> --- > <translate>ALPHA XXII: Terra Magna</translate> 534c535 < <translate>WARNING: This is an early development version of the game. Many features have not been added yet.</translate> --- > <translate>WARNING: This is an early version of the mod. Many features have not been added yet.</translate> 546c547 < <action on="Press"> --- > <action on="Press"><![CDATA[ 548c549 < </action> --- > ]]></action> 558c559 < <action on="Press"> --- > <action on="Press"><![CDATA[ 560c561 < </action> --- > ]]></action> 570c571 < <action on="Press"> --- > <action on="Press"><![CDATA[ 572c573 < </action> --- > ]]></action> 580c581 < <translatableAttribute id="caption">Translate the Game</translatableAttribute> --- > <translatableAttribute id="caption">Translate the game</translatableAttribute> 582c583 < <action on="Press"> --- > <action on="Press"><![CDATA[ 584c585 < </action> --- > ]]></action> 595c596 < Engine.PushGuiPage("page_credits.xml"); --- > Engine.PushGuiPage("page_credits.xml", {}); 608c609 < <object --- > <object name="companyLogo" 626c627 < <object --- > <object name="versionNumber" Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 21, 2017 Report Share Posted December 21, 2017 6 minutes ago, elexis said: Also it didn't work with Regicide mode for the new civs. mainmenu.xml should be deleted, I don't see any use for having it but a number of reasons to not have it (it being outdated in many places, most crucially for the mod selection page). Hide contents 4d3 < 8a8 > 14c14 < <object> --- > <object name="mainMenuPage"> 21c21 < <object name="background[n]" --- > <object name="background[n]" 27c27 < --- > 33c33,34 < <object name="pgToolTip" --- > > <object name="pgToolTip" 45a47 > 69,74c71 < <action on="Press"> < Engine.PushGuiPage("page_manual.xml", { < "page": "manual/userreport", < "title": getTechnicalDetails() < }); < </action> --- > <action on="Press">Engine.PushGuiPage("page_manual.xml", {"page":"manual/userreport", "title":getTechnicalDetails()});</action> 88c85,94 < /> --- > > > <attribute id="caption"> > <keep>[font="sans-bold-16"]</keep> > <translate>Thank you for helping improve 0 A.D.!</translate> > <keep>[/font]\n\n</keep> > <translate>Anonymous feedback is currently enabled.</translate> > <keep>\n</keep> > <translate>Status: $status.</translate> > </attribute> > </object> 96,101c102 < <action on="Press"> < Engine.PushGuiPage("page_manual.xml", { < "page": "manual/userreport", < "title": getTechnicalDetails() < }); < </action> --- > <action on="Press">Engine.PushGuiPage("page_manual.xml", {"page":"manual/userreport", "title":getTechnicalDetails()});</action> 117c118 < --- > 119c120 < <object type="button"> --- > <object name="subMenuScreen" type="button"> 140c141 < <object --- > <object name="menuManualButton" 150,168c151,153 < Engine.PushGuiPage("page_manual.xml", { < "page": "manual/intro", < "title": getManual(), < "url": "http://trac.wildfiregames.com/wiki/0adManual" < }); < </action> < </object> < < <!-- START TUTORIAL BUTTON --> < <object < type="button" < style="StoneButtonFancy" < size="0 32 100% 60" < tooltip_style="pgToolTip" < > < <translatableAttribute id="caption">Tutorial</translatableAttribute> < <translatableAttribute id="tooltip">Start the economic tutorial.</translatableAttribute> < <action on="Press"> < Engine.SwitchGuiPage("page_gamesetup.xml", { "type": "offline", "tutorial": true }); --- > <![CDATA[ > Engine.PushGuiPage("page_manual.xml", {"page":"manual/intro", "title":getManual(), "url":"http://trac.wildfiregames.com/wiki/0adManual"}); > ]]> 173c158 < <object --- > <object name="menuStrucTreeButton" 176c161 < size="0 64 100% 92" --- > size="0 32 100% 60" 183c168,170 < Engine.PushGuiPage("page_structree.xml", {}); --- > <![CDATA[ > Engine.PushGuiPage("page_structree.xml", {}); > ]]> 188c175 < <object --- > <object name="menuHistoryButton" 191c178 < size="0 96 100% 124" --- > size="0 64 100% 92" 198c185,187 < Engine.PushGuiPage("page_civinfo.xml"); --- > <![CDATA[ > Engine.PushGuiPage("page_civinfo.xml"); > ]]> 203c192 < --- > 211c200 < <object --- > <object name="subMenuSinglePlayerButton" 220c209 < Engine.SwitchGuiPage("page_gamesetup.xml", { "type": "offline" }); --- > Engine.SwitchGuiPage("page_gamesetup.xml", { type: "offline" }); 224c213 < <object --- > <object name="subMenuCampaignButton" 234c223,227 < closeMenu(); --- > closeMenu(); > <![CDATA[ > // Open Campaigns window. > // NOT IMPLEMENTED YET > ]]> 238c231 < <object --- > <object name="subMenuLoadButton" 248c241 < Engine.PushGuiPage("page_loadgame.xml", { "type": "offline" }); --- > Engine.PushGuiPage("page_loadgame.xml", { type: "offline" }); 261c254 < <object --- > <object name="subMenuMultiplayerJoinButton" 271c264,265 < Engine.PushGuiPage("page_gamesetup_mp.xml", { "multiplayerGameType": "join" }); --- > // Open Multiplayer connection window with join option. > Engine.PushGuiPage("page_gamesetup_mp.xml", { multiplayerGameType: "join" }); 275c269 < <object --- > <object name="subMenuMultiplayerHostButton" 284a279 > // Open Multiplayer connection window with host option. 289c284 < <object --- > <object name="subMenuMultiplayerLobbyButton" 299c294,295 < Engine.PushGuiPage("page_prelobby.xml"); --- > // Open Multiplayer game lobby. > Engine.PushGuiPage("page_prelobby.xml", []); 318c314 < <object --- > <object name="submenuOptionsButton" 328c324,327 < Engine.PushGuiPage("page_options.xml"); --- > <![CDATA[ > // Open Options window. > Engine.PushGuiPage("page_options.xml"); > ]]> 332c331 < <object --- > <object name="submenuLocaleButton" 340a340 > <![CDATA[ 342a343 > ]]> 346c347 < <object --- > <object name="submenuReplayButton" 360c361 < <object --- > <object name="submenuEditorButton" 373c374 < <object --- > <object name="submenuWelcomeScreenButton" 381a383 > <![CDATA[ 383,386c385,386 < Engine.PushGuiPage("page_splashscreen.xml", { < "page": "splashscreen", < "callback": "SplashScreenClosedCallback" < }); --- > Engine.PushGuiPage("page_splashscreen.xml", { "page": "splashscreen", callback : "SplashScreenClosedCallback" } ); > ]]> 389c389 < <object --- > <object name="submenuModSelection" 398c398 < Engine.SwitchGuiPage("page_modmod.xml"); --- > Engine.SwitchGuiPage("page_modmod.xml", {}); 402c402 < </object> --- > </object><!-- end of submenu --> 417c417 < <object name="MainMenuPanelRightBorderTop" --- > <object name="MainMenuPanelRightBorderTop" 423c423 < <object name="MainMenuPanelRightBorderBottom" --- > <object name="MainMenuPanelRightBorderBottom" 430c430 < <object --- > <object name="productLogo" 437c437 < <object --- > <object name="mainMenuButtons" 441a442 > 443c444 < <object --- > <object name="menuLearnToPlayButton" 449,450c450,451 < <translatableAttribute id="caption">Learn to Play</translatableAttribute> < <translatableAttribute id="tooltip">Learn how to play, start the tutorial, discover the technology trees, and the history behind the civilizations</translatableAttribute> --- > <translatableAttribute id="caption">Learn To Play</translatableAttribute> > <translatableAttribute id="tooltip">Learn how to play, discover the technology trees, and the history behind the civilizations</translatableAttribute> 453c454 < openMenu("submenuLearn", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 4); --- > openMenu("submenuLearn", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 3); 458c459 < <object --- > <object name="menuSinglePlayerButton" 473c474 < <object --- > <object name="menuMultiplayerButton" 488c489 < <object --- > <object name="menuToolsAndOptionsButton" 503c504 < <object --- > <object name="menuExitButton" 532c533 < <translate>Alpha XXIII: Ken Wood</translate> --- > <translate>ALPHA XXII: Terra Magna</translate> 534c535 < <translate>WARNING: This is an early development version of the game. Many features have not been added yet.</translate> --- > <translate>WARNING: This is an early version of the mod. Many features have not been added yet.</translate> 546c547 < <action on="Press"> --- > <action on="Press"><![CDATA[ 548c549 < </action> --- > ]]></action> 558c559 < <action on="Press"> --- > <action on="Press"><![CDATA[ 560c561 < </action> --- > ]]></action> 570c571 < <action on="Press"> --- > <action on="Press"><![CDATA[ 572c573 < </action> --- > ]]></action> 580c581 < <translatableAttribute id="caption">Translate the Game</translatableAttribute> --- > <translatableAttribute id="caption">Translate the game</translatableAttribute> 582c583 < <action on="Press"> --- > <action on="Press"><![CDATA[ 584c585 < </action> --- > ]]></action> 595c596 < Engine.PushGuiPage("page_credits.xml"); --- > Engine.PushGuiPage("page_credits.xml", {}); 608c609 < <object --- > <object name="companyLogo" 626c627 < <object --- > <object name="versionNumber" Well if doesn't break the the new theme I'd say nuke it. Quote Link to comment Share on other sites More sharing options...
niektb Posted December 21, 2017 Report Share Posted December 21, 2017 41 minutes ago, elexis said: mainmenu.xml should be deleted, I don't see any use for having it but a number of reasons to not have it (it being outdated in many places, most crucially for the mod selection page). it's used to display the mod name and version... Quote Link to comment Share on other sites More sharing options...
elexis Posted December 21, 2017 Report Share Posted December 21, 2017 Amongst the 333 lines I didn't see this one indeed: <translate>ALPHA XXII: Terra Magna</translate> Mods shouldn't have to carry a copy mainmenu.xml just for that. DE has the same issue and I wrote a patch for that. It's even wrong for the public mod IMO, as we should only have to change a central file instead of multiple random GUI pages when releasing a new version (http://trac.wildfiregames.com/wiki/ReleaseProcessDraft). A mod version string is also seen in the top panel of the ingame UI. It could be useful in other places too, perhaps in the mod selection page. Having it in the mod.json file would be a central place but would have the disadvantage that it would always display the version label of the topmost mod and also has the disadvantage of having had a flamewar discussion already, so meh. Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 21, 2017 Author Report Share Posted December 21, 2017 1 hour ago, gameboy said: @s0600204 @niektb Today I tested the latest latest Terra Magna, and I chose Chinese (Han) again when I was in the building wall and found a mistake: https://github.com/0ADMods/terra_magna ERROR: [SetWallPlacementPreview] No WallPiece component found for wall set template 'structures/chin_fortress' @niektb, @s0600204 Please fix it, thank you. Quote Link to comment Share on other sites More sharing options...
elexis Posted December 22, 2017 Report Share Posted December 22, 2017 Joining gameboys request, @niektb can you read terra_magna/pull/7 and if you agree with it press the button so that your guys random maps are working? (Or anyone else feeling assigned to that task?) 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 22, 2017 Author Report Share Posted December 22, 2017 (edited) @niektb @s0600204 Edited December 22, 2017 by gameboy Quote Link to comment Share on other sites More sharing options...
niektb Posted December 22, 2017 Report Share Posted December 22, 2017 Whoah, that's a hell of a pull request! I've been reading through it and pulled it! Many thanks for your work @elexis! 1 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted December 22, 2017 Report Share Posted December 22, 2017 Thanks for the review niek! 1 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 22, 2017 Report Share Posted December 22, 2017 Thanks @elexis 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 23, 2017 Author Report Share Posted December 23, 2017 @elexis My friend, have you fixed this error? If yes, I will test this patch for you, thank you. Quote Link to comment Share on other sites More sharing options...
gameboy Posted December 23, 2017 Author Report Share Posted December 23, 2017 @niektb @elexis The mistake still exists. Just today, I tested the latest Terra Magna, which still exists: ERROR: [SetWallPlacementPreview] No WallPiece component found for wall set template 'structures/chin_fortress' https://github.com/0ADMods/terra_magna https://github.com/0ADMods/terra_magna/pull/7 Quote Link to comment Share on other sites More sharing options...
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