wowgetoffyourcellphone Posted November 10, 2017 Report Share Posted November 10, 2017 Bump. @Alexandermb Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 10, 2017 Author Report Share Posted November 10, 2017 I will try downloading A23 to test it, the bug appears to be between the sling-or the holder 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 14, 2017 Author Report Share Posted November 14, 2017 (edited) Alpha 23 @wowgetoffyourcellphone i didn't do anything just have the gastraphetes mod + siege weapons animations and nothings happens Edited November 14, 2017 by Alexandermb 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 14, 2017 Report Share Posted November 14, 2017 9 hours ago, Alexandermb said: Alpha 23 @wowgetoffyourcellphone i didn't do anything just have the gastraphetes mod + siege weapons animations and nothings happens I have these skeletons in DE. Could any of them interfere? BTW, @stanislas69: Why aren't your new bows in the core game yet? So much good stuff scattered on this forum. Such a waste. Your bows, the goat someone did, zebu, etc. Goat.xml weap_greek_bow.xml zebu.xml chin_blacksmith_wheel.xml Chin_Shoushe.xml 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 14, 2017 Report Share Posted November 14, 2017 @wowgetoffyourcellphone I'm coming there slowly, though I need to get some stuff validated by Lordgood first. (That was part of the conditions of me joining the team) My goal is to commit as much as possible before A23 without breaking anything 2 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 17, 2017 Report Share Posted November 17, 2017 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 17, 2017 Report Share Posted November 17, 2017 @Alexandermb: Do you think those skeletons conflict with the gastraphetes one? 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 17, 2017 Author Report Share Posted November 17, 2017 Everything you mentioned but in alpha 22 since i don't have the alpha 23 delenda est and being just art/actors files shouldn't make difference the alpha unless there's some change on the collada engine no one seems to conflict, maybe you need to delete the whole gastraphetes files you have (any one if there's some scattered around) and use the latest zip, that is my only idea about why it fails, same as the shoushe, try delete the shoushe+gastraphetes and install the latest file. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 24, 2017 Author Report Share Posted November 24, 2017 (edited) @stanislas69 @LordGood this is finished in case it can be added to the public game if its accepted Blend file included in the zipgastraphetes.7z Edited November 24, 2017 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 24, 2017 Report Share Posted November 24, 2017 @Itms I'm not sure on whether we should include it or not. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 24, 2017 Report Share Posted November 24, 2017 2 minutes ago, stanislas69 said: @Itms I'm not sure on whether we should include it or not. Why not? Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 24, 2017 Report Share Posted November 24, 2017 @wowgetoffyourcellphone Merely because balancing is out of my attributions Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 24, 2017 Report Share Posted November 24, 2017 Right but it doesn't have to be added to the production queue yet. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 24, 2017 Report Share Posted November 24, 2017 Sure, but I prefer asking for advice than having to revert Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 26, 2017 Report Share Posted December 26, 2017 Commited as an Atlas only actor for now. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 26, 2017 Report Share Posted December 26, 2017 (edited) The boeotian helmet mesh is exported at the wrong position. In the actor it rests at the head prop point. If you change that to helmet prop point it's all screwed up.This isn't a problem for the gastraphetes who will never remove the helmet in a normal game, but if you want to use that mesh for other units/helmet actors, then the mesh will need to be scaled/repositioned. LUCKILY I ALREADY DID THAT FOR YOU. It was a btch getting this right because at first I didn't know what was happening when I saw it goofed up on the heads of other units. Rename it to hele_boeotian so it doesn't overwrite the current hele_helmet_t hele_helmet_t.zip Edited December 26, 2017 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 27, 2017 Report Share Posted December 27, 2017 I am still getting this glitch, even after unloading all mods and make sure there are no random unversioned files in my local public mod folder. Any ideas? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 27, 2017 Report Share Posted December 27, 2017 Should be fixed now. I'll make sure to always have gpuskinning on from now on. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 27, 2017 Report Share Posted December 27, 2017 @wowgetoffyourcellphone For helmets I have another fix coming, but I need to fix all the occurences of the beotian helmet before committing it. Then they will all use the same mesh, with different props and textures. on the helmet prop point. 1 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted December 5, 2019 Report Share Posted December 5, 2019 Some more drawings on the hand-held gastraphetes, taken from E. W. Marsden Greek and Roman Artillery: Historical Development (Oxford 1969): Spoiler Quote Link to comment Share on other sites More sharing options...
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