Alexandermb Posted April 8, 2018 Report Share Posted April 8, 2018 3 minutes ago, stanislas69 said: @Alexandermb what's your github nick ? AlexanderVzlahttps://github.com/AlexanderVzla Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 8, 2018 Report Share Posted April 8, 2018 @Alexandermb You should have gotten an invite by e-mail, and if you accept it, you should be able to commit. Let me know if it still doesn't work. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 8, 2018 Report Share Posted April 8, 2018 11 minutes ago, stanislas69 said: @Alexandermb You should have gotten an invite by e-mail, and if you accept it, you should be able to commit. Let me know if it still doesn't work. Committed. Should i disable selectable in game setup until the civ emblem is done or wait until is finished? Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 8, 2018 Report Share Posted April 8, 2018 @AlexandermbUse the han logo for the time being I'll see what I can do Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 8, 2018 Report Share Posted April 8, 2018 @Alexandermb Xiongnu_Logo.xcf 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 8, 2018 Author Report Share Posted April 8, 2018 (edited) 2 hours ago, stanislas69 said: @Alexandermb Xiongnu_Logo.xcf Not bad only needs some simple retouch. but its very good. Edited April 8, 2018 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 8, 2018 Report Share Posted April 8, 2018 1 minute ago, Lion.Kanzen said: Note bad only needs some simple retouch. but its very good. Go ahead if you feel like improving it 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 8, 2018 Author Report Share Posted April 8, 2018 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 8, 2018 Author Report Share Posted April 8, 2018 v2.psd 6 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 9, 2018 Report Share Posted April 9, 2018 Yeah why not @Lion.Kanzen you should test it in game 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 9, 2018 Author Report Share Posted April 9, 2018 (edited) 23 minutes ago, stanislas69 said: Yeah why not @Lion.Kanzen you should test it in game will try in few days... By the way, you done an impressive job here. congrats. Edited April 9, 2018 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 9, 2018 Report Share Posted April 9, 2018 Thanks though @Sundiata did a big part of the work 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 9, 2018 Author Report Share Posted April 9, 2018 Just now, stanislas69 said: Thanks though @Sundiata did a big part of the work huh? so we need help of him to finish our Ptolemaic eagle. @Sundiata check Ptolemaic emblem, that thing need our cooperation. Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 9, 2018 Report Share Posted April 9, 2018 Yeah he did the golden animal. If he could draw the ptol eagle the same way that'd be perfect. 1 Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted April 9, 2018 Report Share Posted April 9, 2018 (edited) I can't see any xiongnu in the last commit. Also, I'd like to report bugs, but I will do it in the appropriate topic. Link: Edited April 9, 2018 by Tomcelmare Quote Link to comment Share on other sites More sharing options...
s0600204 Posted April 9, 2018 Report Share Posted April 9, 2018 18 hours ago, Alexandermb said: [...] it has a bug in the civ tree while playing but not in main menu: 18 hours ago, stanislas69 said: @s0600204 will probably tell you wjat's wrong with the civ tree It bugs because you have units, structures, and techs that (according to the xml and json templates) require either the town or city phase techs, but the xiongnu civ has no way of researching these. This might be intentional, in which case one solution would be to remove any and all town and city phase requirements from the units, techs and structures of the civ. An alternate solution would be to override the generic phase techs with civ-specific ones that either cost nothing and auto-research themselves, or are renamed to be more suitable for a nomadic civ. (The phases might be named "Village" -> "Town" -> "City" in the core game, but that doesn't mean they have to be so in mods. You could have them as "Traveller Band" -> "Caravan Pack" -> "Convoy" (or whatever's suitable).) 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 9, 2018 Report Share Posted April 9, 2018 Ingame look of emblem: 5 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 9, 2018 Report Share Posted April 9, 2018 Sweet Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 9, 2018 Report Share Posted April 9, 2018 3 hours ago, s0600204 said: It bugs because you have units, structures, and techs that (according to the xml and json templates) require either the town or city phase techs, but the xiongnu civ has no way of researching these. This might be intentional, in which case one solution would be to remove any and all town and city phase requirements from the units, techs and structures of the civ. An alternate solution would be to override the generic phase techs with civ-specific ones that either cost nothing and auto-research themselves, or are renamed to be more suitable for a nomadic civ. (The phases might be named "Village" -> "Town" -> "City" in the core game, but that doesn't mean they have to be so in mods. You could have them as "Traveller Band" -> "Caravan Pack" -> "Convoy" (or whatever's suitable).) Now you gave me an idea, phases could be auto developed when theres an specific amount of yurts builded. Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted April 10, 2018 Report Share Posted April 10, 2018 What about Xiongnu's religion? Was it tengrism? Should there be a shaman unit available to this civ? Like these: 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted April 10, 2018 Report Share Posted April 10, 2018 3 hours ago, Tomcelmare said: What about Xiongnu's religion? Was it tengrism? Should there be a shaman unit available to this civ? Like these: Basically yes... Quote Link to comment Share on other sites More sharing options...
Sundiata Posted April 10, 2018 Report Share Posted April 10, 2018 (edited) Special Exhibit: Xiongnu, Henan Provincial Museum, Zhengzhou, China. Shamans: Dudes on the left and right, with their drums are perfect for our Xiongnu Shaman. Some animated drumming for healing process would be awesome Big white Yurt with a golden dome and cattle skull decorating entrance as our temple... Other dudes: Xiognu meet Han Chinese delegation: Edited April 10, 2018 by Sundiata 3 Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted April 10, 2018 Report Share Posted April 10, 2018 Maybe they should have two types of priests: One on foot, and one on horse? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 17, 2018 Report Share Posted April 17, 2018 Xiongnu faction committed, now it will be more easy to handle as it lays on github 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 17, 2018 Report Share Posted April 17, 2018 Awesome. Thank you. 1 Quote Link to comment Share on other sites More sharing options...
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