Stan` Posted March 9, 2020 Report Share Posted March 9, 2020 I reported that on the relevant ticket. You might want to add a check for cmpPlayer on line 827 like I suggested on discord Quote Link to comment Share on other sites More sharing options...
asterix Posted March 11, 2020 Report Share Posted March 11, 2020 2 Quote Link to comment Share on other sites More sharing options...
asterix Posted March 18, 2020 Report Share Posted March 18, 2020 Tokay mini faction 2 Quote Link to comment Share on other sites More sharing options...
Silier Posted March 20, 2020 Report Share Posted March 20, 2020 @The Undying Nephalim the gatherers for fairies need to have UnitAi. Without it, they will not try to gather. Also you would need to pass them order to gather first. Another thing you would need to do is to give them resource dropsite component as well. Then it could work. I can code gathering support for building if you still want to use this approach so you do not have to use unitai. 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted March 20, 2020 Report Share Posted March 20, 2020 Not sure about side effects of having unitai. 2 Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted March 23, 2020 Author Report Share Posted March 23, 2020 On 3/20/2020 at 12:21 PM, Angen said: @The Undying Nephalim the gatherers for fairies need to have UnitAi. Without it, they will not try to gather. Giving it UnitAI seems to just cause an error <p class="error">ERROR: JavaScript error: simulation/components/UnitAI.js line 4292 TypeError: cmpUnitMotion is null UnitAI.prototype.MoveToTargetRange@simulation/components/UnitAI.js:4292:2 UnitAI.prototype.UnitFsmSpec["Order.Gather"]@simulation/components/UnitAI.js:595:7 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:274:12 UnitAI.prototype.PushOrder@simulation/components/UnitAI.js:3637:13 UnitAI.prototype.ReplaceOrder@simulation/components/UnitAI.js:3750:3 UnitAI.prototype.AddOrder@simulation/components/UnitAI.js:4830:3 UnitAI.prototype.PerformGather@simulation/components/UnitAI.js:5104:2 UnitAI.prototype.Gather@simulation/components/UnitAI.js:5064:2 g_Commands.gather/<@simulation/helpers/Commands.js:241:4 g_Commands.gather@simulation/helpers/Commands.js:240:3 ProcessCommand@simulation/helpers/Commands.js:47:3</p> Quote Link to comment Share on other sites More sharing options...
Silier Posted March 23, 2020 Report Share Posted March 23, 2020 @The Undying Nephalim looks like you have outdated UnitAI Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 24, 2020 Report Share Posted March 24, 2020 9 hours ago, Angen said: @The Undying Nephalim looks like you have outdated UnitAI He is still on A23b Quote Link to comment Share on other sites More sharing options...
asterix Posted April 1, 2020 Report Share Posted April 1, 2020 It is out (runs on A23b) https://www.moddb.com/mods/hyrule-conquest 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 1, 2020 Report Share Posted April 1, 2020 I will try to see if I can package it, and try to put it on mod.io Quote Link to comment Share on other sites More sharing options...
gameboy Posted April 1, 2020 Report Share Posted April 1, 2020 @The Undying Nephalim I have tested your latest mod, but I get an error that the game cannot be loaded. Please upload a mod that is not an installation package. Thank you! Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted April 2, 2020 Report Share Posted April 2, 2020 15 hours ago, gameboy said: @The Undying Nephalim I have tested your latest mod, but I get an error that the game cannot be loaded. Please upload a mod that is not an installation package. Thank you! It works fine for me, did you install part 1 and 2 (the HC zip has 2 parts when unzipped)? Are you using Alpha 23b? Quote Link to comment Share on other sites More sharing options...
gameboy Posted April 2, 2020 Report Share Posted April 2, 2020 I am using the latest SVN alpha 24B development version. AI seems to be incompatible. Her mod has its own AI Quote Link to comment Share on other sites More sharing options...
gameboy Posted April 2, 2020 Report Share Posted April 2, 2020 Do not install mod provided? Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 2, 2020 Report Share Posted April 2, 2020 22 minutes ago, gameboy said: I am using the latest SVN alpha 24B development version. AI seems to be incompatible. Her mod has its own AI It only works with A23B 2 Quote Link to comment Share on other sites More sharing options...
gameboy Posted April 3, 2020 Report Share Posted April 3, 2020 @The Undying Nephalim Can you provide support for A24 version of the Mod? Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted April 3, 2020 Report Share Posted April 3, 2020 (edited) 3 hours ago, gameboy said: @The Undying Nephalim Can you provide support for A24 version of the Mod? I think he would only do that when Alpha 24 is released, since the majority of his fans don't use svn and only use the current alpha. Anyway one can just install Alpha 23b and play it, if I understand correctly, you can have both the svn version and alpha 23b installed at the same time. Edited April 3, 2020 by Rolf Dew 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted April 4, 2020 Report Share Posted April 4, 2020 I need it. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 4, 2020 Report Share Posted April 4, 2020 7 minutes ago, gameboy said: I need it. You , he doesn't need it by now. Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted April 5, 2020 Report Share Posted April 5, 2020 On 4/4/2020 at 7:03 AM, gameboy said: I need it. Can't you just install Alpha 23 alongside the svn version, just like everyone else that is using the svn version? 1 1 Quote Link to comment Share on other sites More sharing options...
e5270202 Posted April 9, 2020 Report Share Posted April 9, 2020 (edited) I found that if I play as Fairies of Tarm on Tarm Ruins, it will freeze the game eventually after revealing too much map detail... but play as Labrynna won't freeze even after revealed the whole map, and Fairies of Tarm won't freeze the game on Gerudo Oasis Maybe bacause my PC only has 8GB of RAM? (I always play with low poly patch) Edited April 9, 2020 by e5270202 Quote Link to comment Share on other sites More sharing options...
Silier Posted April 9, 2020 Report Share Posted April 9, 2020 hi @e5270202, don't know if it helps, can you try to play with disabled particles? I think fairies just have too much of them. 1 Quote Link to comment Share on other sites More sharing options...
e5270202 Posted April 9, 2020 Report Share Posted April 9, 2020 (edited) 3 hours ago, Angen said: hi @e5270202, don't know if it helps, can you try to play with disabled particles? I think fairies just have too much of them. With particles disabled, playing as Fairies on Tarm Ruins didn't freeze even I revealed the whole map (although FPS dropped), but when I have about 50 units and changing the season from winter back to spring... game frozen again Edited April 9, 2020 by e5270202 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 9, 2020 Report Share Posted April 9, 2020 Might be a bug with the code. Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted April 10, 2020 Author Report Share Posted April 10, 2020 19 hours ago, e5270202 said: I found that if I play as Fairies of Tarm on Tarm Ruins, it will freeze the game eventually after revealing too much map detail... but play as Labrynna won't freeze even after revealed the whole map, and Fairies of Tarm won't freeze the game on Gerudo Oasis Maybe bacause my PC only has 8GB of RAM? (I always play with low poly patch) 8GB of RAM should be fine, especially since you are playing with the Low Poly patch. It probably is a graphic related problem if disabling particles solves a lot of the issues though. I suspect the Season switching is unrelated to the visuals and might be memory related since so many units are being promoted into different units at the same time. Once there is an easier way for me to use the Season system in 0AD without having to force so many units to promote at the same time that might help. Unfortunately at the moment the promotion system is the only way to have transforming units in 0AD. btw I really like that sprite of Saria you have as your pfp. 1 Quote Link to comment Share on other sites More sharing options...
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