Lion.Kanzen Posted August 13, 2017 Report Share Posted August 13, 2017 Not too much saturated. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 13, 2017 Report Share Posted August 13, 2017 (edited) Someone, like @LordGood or @stanislas69 should teach @The Undying Nephalim how we do the AO maps. Exporting the 2nd UV and such. Quote Gods! I wish we could get 0 A.D.'s nature to look like that. Edited August 13, 2017 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 13, 2017 Report Share Posted August 13, 2017 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 13, 2017 Report Share Posted August 13, 2017 2 minutes ago, wowgetoffyourcellphone said: Someone, like @LordGood or @stanislas69 should teach @The Undying Nephalim how we do the AO maps. Exporting the 2nd UV and such. Gods! I wish we could get 0 A.D.'s nature to look like that. Spellforce another RTS/some little rpg looks incredible, but gameplay....meh. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 13, 2017 Report Share Posted August 13, 2017 23 minutes ago, Lion.Kanzen said: Spellforce another RTS/some little rpg looks incredible, but gameplay....meh. Yes, Spellforce environments look incredible. Would be perfect for 0 A.D. 1 Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted August 13, 2017 Author Report Share Posted August 13, 2017 42 minutes ago, Lion.Kanzen said: Not too much saturated. No, I want life and color and saturation, not the "grey and brown" look. 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 13, 2017 Report Share Posted August 13, 2017 Ok, never mind in computer look different than in iPad. Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted August 13, 2017 Author Report Share Posted August 13, 2017 (edited) 3 hours ago, wowgetoffyourcellphone said: Someone, like @LordGood or @stanislas69 should teach @The Undying Nephalim how we do the AO maps. Exporting the 2nd UV and such. Gods! I wish we could get 0 A.D.'s nature to look like that. I do know how to make Ambient Occlusion maps in maya, but Pyrogenesis continued to crash on me when I included them in my files. I decided to not bother with them in the meantime. Unfortunately a log is not generated: Perhaps there is something wrong with my AO map: hylian_castleA_ao.dds I am using the player_trans_ao_parallax_spec.xml material, and yes I have a spec map too. Edited August 13, 2017 by The Undying Nephalim Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 13, 2017 Report Share Posted August 13, 2017 You need a 2nd UV in the model for the AO map. Do you have that? Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted August 13, 2017 Author Report Share Posted August 13, 2017 2 minutes ago, wowgetoffyourcellphone said: You need a 2nd UV in the model for the AO map. Do you have that? no I do not, does the UV need a specific name for the engine to determine that it's for the AO map? I assume this is the same case for spec maps? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 13, 2017 Report Share Posted August 13, 2017 (edited) 3 minutes ago, The Undying Nephalim said: no I do not, does the UV need a specific name for the engine to determine that it's for the AO map? I assume this is the same case for spec maps? Spec maps use the same basic UV as the diffuse map. The engine automatically detects the 2nd UV and uses that for your pre-rendered AO map. I don't think it needs a special name, but I could be wrong on that point. This thread may help: "create a second UV coordinates" looks to be the relevant info. Edited August 13, 2017 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted August 13, 2017 Author Report Share Posted August 13, 2017 5 minutes ago, wowgetoffyourcellphone said: Spec maps use the same basic UV as the diffuse map. The engine automatically detects the 2nd UV and uses that for your pre-rendered AO map. I don't think it needs a special name, but I could be wrong on that point. This thread may help: "create a second UV coordinates" looks to be the relevant info. Hmm, I've followed the tutorial and gotten to the point where I click Bake, but Blender gives me the error "No objects or images found to bake to." Spoiler Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 13, 2017 Report Share Posted August 13, 2017 You have to be in object mode (press tab) when baking. Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted August 13, 2017 Author Report Share Posted August 13, 2017 2 minutes ago, stanislas69 said: You have to be in object mode (press tab) when baking. I still seem to be getting the same error even when in object mode. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 13, 2017 Report Share Posted August 13, 2017 Okay that means that the texture wasn't linked to the model. To do so go in edit mode select everything (press A) and apply the texture to the model by selecting it in the uv window Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted August 13, 2017 Author Report Share Posted August 13, 2017 4 minutes ago, stanislas69 said: and apply the texture to the model by selecting it in the uv window I'm not sure I understand this part, do I right click the UV in the UV window? Do I select one of the buttons in the UV window? Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 13, 2017 Report Share Posted August 13, 2017 In the uv window at the bottom there is a drop-down for textures. Pick the one you created. Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted August 13, 2017 Author Report Share Posted August 13, 2017 7 minutes ago, stanislas69 said: In the uv window at the bottom there is a drop-down for textures. Pick the one you created. That worked, I got it to bake the AO map. I exported the dae, but now the new dae refuses to load in Atlas: <p class="warning">WARNING: art/meshes/structural/hylian/hyl_castleA.dae: FCollada 97: No tessellation found for mesh.</p> <p class="error">ERROR: art/meshes/structural/hylian/hyl_castleA.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one</p> <p class="error">ERROR: art/meshes/structural/hylian/hyl_castleA.dae: Couldn't find object to convert</p> <p class="error">ERROR: Could not load mesh 'art/meshes/structural/hylian/hyl_castleA.dae'</p> <p class="error">ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/hylian/hyl_castleA.dae failed to load</p> hyl_castleA.dae Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted August 13, 2017 Author Report Share Posted August 13, 2017 (edited) Nevermind, I think I got it to work: Edited August 13, 2017 by The Undying Nephalim 6 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 13, 2017 Report Share Posted August 13, 2017 Now it looks gorgous! The castle was the building I knew would look very nice with an AO map. Now you need one for all buildings. 1 1 Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted August 13, 2017 Author Report Share Posted August 13, 2017 A bit of dramatic lighting never hurt: 3 Quote Link to comment Share on other sites More sharing options...
Gocker Posted August 13, 2017 Report Share Posted August 13, 2017 Those staircases look scary, I wouldn't want to have to patrol them.. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 13, 2017 Report Share Posted August 13, 2017 Just now, Gocker said: Those staircases look scary, I wouldn't want to have to patrol them.. Is similar to action movie The Beauty and the Beast. Quote Link to comment Share on other sites More sharing options...
The Undying Nephalim Posted August 13, 2017 Author Report Share Posted August 13, 2017 Well I got all the AO maps in: Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 13, 2017 Report Share Posted August 13, 2017 You have another form to contact, a website a twitter a Moddb page? many are intrigued by this mod and are excited, so they have questions... Quote Link to comment Share on other sites More sharing options...
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