Cleo Posted January 7, 2014 Report Share Posted January 7, 2014 T H R A C I A N S Version Compatibility: SVN (Do not use with standard Alpha) Download repository: https://github.com/0ADMods/thracians Faction Design Document Spoiler THRACIANS WORK IN PROGRESS UNIT DESCRIPTIONS BARRACKS UNITS Generic Name: Thracian Spearman Specific Name: . Class: Infantry Spearman Hacker Armament: . Appearance: Basic: . Advanced: Elite: History: Function: Special: Generic Name: Thracian Swordsman Specific Name: . Class: Infantry Swordsman Hacker Armament: . Appearance: Basic: Advanced: Elite: History: . Function: . Special: - ARCHERY RANGE UNITS Generic Name: Thracian Javelineer Specific Name: . Class: Infantry Javelineer Ranged Armament: . Appearance: . Basic: . Advanced: . Elite: . History: . Function: . Special: . Generic Name: Thracian Archer Specific Name: . Class: Infantry Archer Ranged Armament: . Appearance: Basic: . Advanced: . Elite: . History: . Function: . Special: . Generic Name: Thracian Javelineer Specific Name: . Class: Infantry Javelineer Ranged Armament: . Appearance: . Basic: . Advanced: . Elite: . History: . Function: . Special: . Generic Name: . Specific Name: . Class: . Ranged Armament: . Appearance: Basic: . Advanced: . Elite: . History: . Function: . Special: . CAVALRY STABLE UNITS Generic Name: Thracian Cavalry Javelineer Specific Name: . Class: Cavalry Javelineer Hacker Armament: . Appearance: Basic: Advanced: Elite: History: Function: Special: Generic Name: . Specific Name: . Class: Ranged Armament: Appearance: Basic: Advanced: Elite: History: Function: Special: SUPPORT UNITS Generic Name: Thracian Woman Specific Name: . Class: Female Citizen. Appearance: History: Function: Special: Generic Name: Thracian Priest. Specific Name: . Class: Healer. Appearance: Garb: History: Function: Special: Generic Name: Thracian Merchant. Specific Name: . Class: Trader. Appearance: Garb: Mount: History: Function: Special: NAVY Generic Name: Fishing Boat. Specific Name: . Class: Fishing Ship. Appearance: Shell: - History: Function: Special: Generic Name: Trading Ship. Specific Name: . Class: Merchant Ship. Appearance: Shell: (Standard). History: Function: Special: Generic Name: Light Warship. Specific Name: . Class: Light Warship. Appearance: Shell: Single-tier, 25 rows. History: Function: Special: Generic Name: Medium Warship. Specific Name: . Class: Medium Warship. Appearence: Shell: History: Function: Special: SIEGE WORKSHOP UNITS Generic Name: Stone Thrower. Specific Name: . Class: Catapult Appearance: Shell: History: Function: Special: Generic Name: Bolt Shooter. Specific Name: . Class: Bolt Shooter Appearance: Shell: History: Function: Special: CHAMPION UNITS Generic Name: Thracian Champion Spearman Specific Name: . Class: Champion Infantry Spearman Armament: Appearance: History: . Function: Special: Generic Name: Champion Cavalry Spearman Specific Name: . Class: Champion Cavalry Spearman Armament: Appearance: History: Function: THRACIAN HEROES Generic Name: . Specific Name: . Class: . Hacker Armament: . Ranged Armament: . Appearance: Garb: Helmet: Shield: Figure(s): History: Function: Special: "Hero" Aura (details here). Generic Name: . Specific Name: . Class: . Hacker Armament: . Ranged Armament: . Appearance: Garb: Helmet: Shield: Figure(s): History: Function: Special: "Hero" Aura (details here). Generic Name: . Specific Name: . Class: . Hacker Armament: . Ranged Armament: . Appearance: Garb: Helmet: Shield: Figure(s): History: Function: Special: "Hero" Aura (details here). NEW UNIT TRAITS List any special new traits here, each by bullet point. If no new traits, then say "None." CIVIC CENTER UNITS Female Citizen Melee Infantry: . Ranged Infantry: . Cavalry: . FORBIDDEN CLASSES The following are examples only Swordsman. Archer. Cavalry Spearman. Cavalry Archer. Quinquereme. Battering Ram. STRUCTURE DESCRIPTIONS VILLAGE Generic Name: House. Specific Name: . Class: House. History: Generic Name: Granary. Specific Name: . Class: Farmstead. History: Generic Name: Field. Specific Name: . Class: Field. History: Generic Name: Corral. Specific Name: . Class: Corral. History: Generic Name: Storehouse. Specific Name: . Class: Storehouse. History: Generic Name: Outpost. Specific Name: . Class: Outpost. History: Generic Name: Sentry Tower. Specific Name: . Class: Sentry Tower. History: Generic Name: Palisade. Specific Name: . Class: Palisade. History: Generic Name: Barracks. Specific Name: . Class: Barracks. History: Generic Name: Archery Range. Specific Name: . Class: Archery Range. History: Generic Name: Cavalry Stable. Specific Name: . Class: Cavalry Stable. History: TOWN Generic Name: Civic Center. Specific Name: . Class: Civic Center. History: Generic Name: Dock. Specific Name: . Class: Dock. History: Generic Name: Temple. Specific Name: . Class: Temple. History: Generic Name: Blacksmith. Specific Name: . Class: Blacksmith. History: Generic Name: Marketplace. Specific Name: . Class: Market. History: Generic Name: Defense Tower. Specific Name: . Class: Defense Tower. History: Generic Name: Stone Wall. Specific Name: . Class: Stone Wall. History: Generic Name: Wall Tower. Specific Name: . Class: Wall Tower. History: Generic Name: Gate. Specific Name: . Class: Gate. History: CITY Generic Name: Fortress. Specific Name: . Class: Fortress. History: SPECIAL STRUCTURES Generic Name: Special Building 2. Specific Name: . Class: SB1. History: Requirements: Any? Phase: . Special: Generic Name: Special Building 1. Specific Name: . Class: SB2. History: Requirements: Any? Phase: . Special: WONDER Generic Name: . Specific Name: . Class: Wonder. History: . Any Special Requirements: Phase: City. Special: NEW STRUCTURE TRAITS List any new structure traits here. FORBIDDEN STRUCTURES Any? CIV BONUSES CB1 Name: . History: Effect: CB2 Generic Name: . Specific Name: . History: Effect: TEAM BONUS TB Name: . History: Effect: TECHNOLOGIES Infantry: Very good. Almost all technologies. Ranged units are the exception: neither here, nor there. Ranged techs average. Cavalry: Mediocre to poor. Nothing to match the cavalry of the Persians, for instance. Naval: Very good. Almost all technologies. Siege: Good. Most technologies, though low selection of siege weapons to choose from. Economy: Farming: Mediocre. They should get some of the technologies, but not the most advanced ones. Mining: Very good. Almost all, if not all, technologies. Coinage was highly developed. Lumbering: Mediocre. Same as farming. Hunting: Very limited. It was practiced mostly as a sport by the rich. Land Trade: Mediocre. Definitely nothing to match that of the best civs in the area. Naval Trade: Very good, one of the best in the game. Almost all techs. Architecture: Above average. I would say something on the order of 80% of that of the Persians. Defenses: Very good. Almost all techs. SPECIAL TECHNOLOGIES ST1 Name: . History: Effect: ST2 Name: . History: Effect: ST3 Name: . History: Effect: Original post: Spoiler On 07/01/2014 at 8:15 AM, Cleo said: This is my first post on this forum so first off all HELLO to everybody! I'm not professional in 3d modeling but love to do it just for fun and edu purpose... Today find this ticket[http://trac.wildfiregames.com/ticket/2286] and just start to play a bit and also spaming your's dev chat as "kitty" http://www.wildfiregames.com/forum/uploads//emoticons/default_wink.png and this is what I get: http://zapodaj.net/2fa45a4a1822e.png.html It's just a starting point and any comments or what to change, tutorials(for 0ad) link for 3ds Max 2010, Mudbox 2012 (for AO/normals) will be very helpfull - I will NOT learn blender so wiki is not for me... 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 7, 2014 Report Share Posted January 7, 2014 (edited) This is my first post on this forum so first off all HELLO to everybody!I'm not professional in 3d modeling but love to do it just for fun and edu purpose...Today find this ticket[http://trac.wildfiregames.com/ticket/2286] and just start to play a bit and also spaming your's dev chat as "kitty" and this is what I get:http://zapodaj.net/2fa45a4a1822e.png.htmlIt's just a starting point and any comments or what to change, tutorials(for 0ad) link for 3ds Max 2010, Mudbox 2012 (for AO/normals) will be very helpfull - I will NOT learn blender so wiki is not for me...Hi, I'm working on 3Dsmax 9 (Windows 8 64bits). I may be able to find some tutorials for you. I used mudbox only once so I can't help you on that, you don't really need it unless you have a wacom table and know exactly what you're doing. 3dsmax soft selection and paint deformations tools will do the trick.On this forums you have the bbcode for importing images and the spoiler, try to use it, that's more convenient You could smooth the helmet, did you import the head from the assets or made your own ?also another guy seems to be working on this here :The Ptolemaic Agema helmet that I can only find in Enrique's reference and no where else on the internet.My interpretation of the helmet worn on the soldier to the left of the man carrying the horn on the Nile mosaic.Some sort of kettle hat shown on the Sidon StelaiThe Thracian Cap from referencesSuccessor Officer Helmet from referenceYou should use this to find a task :http://www.wildfiregames.com/forum/index.php?showtopic=17730Regards Stan Edited January 7, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Cleo Posted January 7, 2014 Author Report Share Posted January 7, 2014 I've got pentagram and wacom Work with mudbox and AO with "ground meshes-terrain" for CryEngine but geting confused when is not a plane to bake from...I even made an tutorial on how to use mudbox + wordmachine for CryEngine terrain but is not in English As I sed I do it just for fun... in about 30minutes... Don't really care if anybody do it or not...Dude_head is from 0AD resources page (dae).With smooth modifer on it...Links for tutorials will be really help for me... 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 7, 2014 Report Share Posted January 7, 2014 I've got pentagram and wacom Work with mudbox and AO with "ground meshes-terrain" for CryEngine but geting confused when is not a plane to bake from...I even made an tutorial on how to use mudbox + wordmachine for CryEngine terrain but is not in English As I sed I do it just for fun... in about 30minutes... Don't really care if anybody do it or not...Dude_head is from 0AD resources page (dae).With smooth modifer on it...Links for tutorials will be really help for me...Image doesn't show up You can use noelshack. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 7, 2014 Report Share Posted January 7, 2014 http://imgur.com/ Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 7, 2014 Report Share Posted January 7, 2014 I highly recommend importing some helmet meshes from the game and checking them out, especially ones that are similar in shape to the one you are attempting. 1 Quote Link to comment Share on other sites More sharing options...
Pariahbass222 Posted January 10, 2015 Report Share Posted January 10, 2015 Here is my proposal for a faction that i think would be Unique, interesting, and fun to play. The Thracian tribes had a huge impact throughout history and are an interesting and varied people. They gave Rome difficulties for nearly 150 years and most of hella feared them, one historian even went so far as to say if someone united all the thracian tribes they would be the greatest Empire in the world. Now, how to implement them game wise? Well, many of the Thracian tribes south of the Danube hellenized at least partly from influences from Greek colonies, repeated forays as mercenaries, and invasions of the Greeks. So a the faction could off as another Barbarian tribe and late game they develop psuedo hellene units. Such as soldiers styled and fighting in hellenic gear and warfare. As they progress they could go form building the cheap Barbarian buildings to more hellinic buildings for key buildings as every building converting to hellinic would be OP what with the Barbarians ability to quickly assume map control with cheap buildings. To have this coupled with buildings suddenly becoming durable would push them ahead of most other factions. So only late game key buildings such as say a fortress. As for the thracian units, thracians specialized in 2 areas, horsemanship and skirmishing. The thracians are credited with inventing the Peltast style of warfare which is one of the reasons why i feel they are worthy of being included. This warfare style completely reshaped the Greek organization of warfare. So the thracians would be calvary and skirmisher heavy, focusing on quick light troops that favor hit and run tactics until late game when they unlock Hellenization. Special units would be Thracian peltast which would have higher damage, range, and do fairly well in melee combat as opposed to other similiar units. Another unique unit for them would be the Rhomphia unit. Although not a huge number of the weapons have been found , leading many to believe they were reserved for elite warriors or bodyguards of nobles, it is still considered a unique Thracian weapon. This is is al just general ideas i came up with to represent the faction and people of thraces. They were a unique and influentional people who helped contribute to the ancient world we all so adore. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 10, 2015 Report Share Posted January 10, 2015 (edited) All civilization needs a basic Design guide, a Marvel, Evidence of architecture for reference, evidence of fortress. Have symbol or similar , name of units. Have at last 3 heroes. For example this is the Madonna Design Document.http://trac.wildfiregames.com/wiki/Civ%3A_MacedoniansPD: move to correct Forum. Edited January 10, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Pariahbass222 Posted January 10, 2015 Report Share Posted January 10, 2015 Ah sorry this was in the wrong area. I mostly posted it to see if anyone thought the idea had any merit or worth to be added to the game before going forward and creating something like you showed. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 10, 2015 Report Share Posted January 10, 2015 (edited) Ah sorry this was in the wrong area. I mostly posted it to see if anyone thought the idea had any merit or worth to be added to the game before going forward and creating something like you showed.If I remember correctly, I made a thracian cap for Seleucids not so long ago, it's not in the game yet though. I think the main issue is the Thrace timeframe, it's a little before 0 A.D. It could be nice for a mod though. Edited January 10, 2015 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Pariahbass222 Posted January 10, 2015 Report Share Posted January 10, 2015 Where is the right foru mto post this in? And the thracian are mentioned long before 0 A.D. They were pressed int oservice during the persian invasion of greece before eventually rebelling, and their multiple contacts with greeks caused the greeks to adopt the peltast. They were influential in many of alexanders cam[aigns as light infantry and after once again rebelling were a thorn in macedons side during the Diadochi wars. They constantly raided and attacked macedon and greek settlements. One campaign went so far as to reach athens and sack the temple of Athena. So i feel they fall in the timeline and are influential enough to merit being a part of the gameCoupled with the fact of what i mentioned in my original post they could be a unique and interesting faction to paly as Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 10, 2015 Report Share Posted January 10, 2015 Where is the right foru mto post this in? And the thracian are mentioned long before 0 A.D. They were pressed int oservice during the persian invasion of greece before eventually rebelling, and their multiple contacts with greeks caused the greeks to adopt the peltast. They were influential in many of alexanders cam[aigns as light infantry and after once again rebelling were a thorn in macedons side during the Diadochi wars. They constantly raided and attacked macedon and greek settlements. One campaign went so far as to reach athens and sack the temple of Athena. So i feel they fall in the timeline and are influential enough to merit being a part of the gameCoupled with the fact of what i mentioned in my original post they could be a unique and interesting faction to paly asI think this one might be more suitable http://www.wildfiregames.com/forum/index.php?showforum=17%C2'>They are thracian units in the game though.Then can be an interesting faction to play as. However you will need to find someone willing to make every buildings and units for them and that isn't likely to happen. Main team artists are working on Seleucids leaving me alone to help you. Since I'm working on Han China, Vikings, and Karlings, not sure I'll have time ^^ Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 10, 2015 Report Share Posted January 10, 2015 Others is the game basically is planned for have 12-13 factions in the first part, and the fsction needs be relevant.So we have Pontus, Numidia, Scythia , Bactria as other choices to be the 13th faction. But may not. Quote Link to comment Share on other sites More sharing options...
Pariahbass222 Posted January 11, 2015 Report Share Posted January 11, 2015 I always thought the thracians would be relevant, at least more than bactria. I don't believe bactria had as much an influence, as the thracian helped redifine a style of warfare with the peltast forever changing the way greeks and the hellenes fought. Alexanders hypastist often were used in the role of heavy peltast infantry as well. Sigh i wish i knew anything about modding and i'd take a crack at it but sadly i'm a total hack at it. Idk if it would be necessary to completely create new buildings for them, perhaps just slightly edit the barbarian and hellinic buildings as they were heavily influenced by both. Unit design could borrow fro mthe other factions as well. THracian warriors were typically just wearing clothing and a pelte shield until influence from greeks set in and they began wearing shinguards and helmets, particulary phyregian helmets which were based off the popular caps worn by the thracians. So as they were influenced by other factions they could have a blended feel. Which might be easier to represent by borrowing things off other units. Early thracians look more barbarian, later thracians look more hellinic. Only unique weapon specifically for them could be perhaps the rhomphia Quote Link to comment Share on other sites More sharing options...
Pariahbass222 Posted January 11, 2015 Report Share Posted January 11, 2015 Like i said earlier i just wanted to post this to see if i could see if perhaps some modders and designers agreed that thrace would be worthwhile and deserving of it's place in game. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 17, 2017 Report Share Posted June 17, 2017 Hi everyone. I really want to make this civilization building set, and props if it is needed but I can't seem to find any references for buildings. While I'd be fond of an iberian / greek mix for them , I'd like to have some historical backup. Cause this is what we do right. Here are some references: http://wikivisually.com/wiki/List_of_archaeological_sites_sorted_by_country We should be able to find some stuff here. https://en.wikipedia.org/wiki/Odrysian_kingdom Thracians were separate tribes, Odrysian being the biggest gathering of all I'd suggest we go for them. https://en.wikipedia.org/wiki/Thracian_Tomb_of_Kazanlak Maybe could be a special monument dunno. http://www.louvre.fr/sites/default/files/dp_thraces.pdf Maybe I missed something in that louvre article https://en.wikipedia.org/wiki/Seuthopolis The somewhat official capital now underwater Thracian reference for units can be found here under "The Thracians 700 BC - AD 46.pdf" https://cdn.preterhuman.net/texts/history/military_history/ Columns for the temple. Spoiler Future project for seuthopolis Spoiler Let's get to work ! @wowgetoffyourcellphone @Lion.Kanzen PS : to keep that thread ordered, please post quotes from sites in spoilers, with related links above so we can see the full source. 4 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted June 17, 2017 Report Share Posted June 17, 2017 (edited) Nesebar https://en.wikipedia.org/wiki/Nesebar http://www.panacomp.net/valley-of-the-thracian-kings/ Spoiler Edited June 17, 2017 by Skhorn 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 17, 2017 Report Share Posted June 17, 2017 (edited) @Skhorn I think that building is waaay older it's called " Church of Christ Pantokrator" https://en.wikipedia.org/wiki/Church_of_Christ_Pantocrator,_Nesebar Edited June 17, 2017 by stanislas69 1 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted June 17, 2017 Report Share Posted June 17, 2017 Just in the case if you wanted to make one for milleniumAd it's gorgeous 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 17, 2017 Report Share Posted June 17, 2017 May be others guys can join. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 17, 2017 Report Share Posted June 17, 2017 Sure. I just need some architectural references so I can start modelling some stuff. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted July 4, 2017 Report Share Posted July 4, 2017 Some quick image references for Seuthopolis, the Thracian capital under the Odrysian Kingdom. Although heavily influenced by Greece, it still had a recognizably Thracian culture and heritage. The ordinary people lived outside of the walls of this administrative center, full of official buildings. Spoiler http://payamarchi.blogspot.be/2008/10/seuthopolis-amazing-ancient-city-will.html 3 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted July 4, 2017 Report Share Posted July 4, 2017 Just an Idea: What if, seen as the Dacians were essentially a specific type of Thracians, who eventually founded their own Dacian Kingdom, Dacian references could be fair game. This way we can represent "archaic" Thracians and the younger, reinvigorated Dacians, in a Daco-Thracian faction. First Thracian capital at Seuthopolis, and the second Dacian capital at Sarmizegetusa. Seen as they were culturally closely related, politically and geographically overlapping, and featured the same "Greco-Barbarian" architectural mix, it is possible to depict them as a single Daco-Thracian faction, referencing both, making research easier. Sarmizegetusa: Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 4, 2017 Report Share Posted July 4, 2017 They are like as I proposed before. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 5, 2017 Report Share Posted July 5, 2017 @Sundiata Nice references. Where did you get them ? Looks like a good starting point. I need to take stuff from Greek Roman and Seleucid textures to make a new one 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.