Lion.Kanzen Posted May 20, 2017 Report Share Posted May 20, 2017 I suggest d this the first time a test the game, but now borg- have reason. Quote 5- What I'm going to put here seems to be something of no value, but I missed it a few days ago, and I'll expatiate because. As you can see in the picture, most games have an indicator of where your unit will move, after your click, at 0 a.d we do not have this, I never felt lacking to be honest, but days ago I was having problems in my Mouse, right click, then sometimes it ended up not clicking, so I got lost several times, (there were not few) because I thought I had clicked and had not, as we do not have the indicator I had no way to know. I relied on the audio, okay is a good indicator, but have you stopped to think about possible deaf users? I think an indicator would really be very useful, especially for users with possible hearing problems. 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 20, 2017 Report Share Posted May 20, 2017 This is a standard feature that should have been implemented years ago 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 20, 2017 Author Report Share Posted May 20, 2017 Can be nice help me to found references and the technical name of this feature. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 21, 2017 Report Share Posted May 21, 2017 I wonder if we can use an animated model and make it pop on each click. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 21, 2017 Report Share Posted May 21, 2017 11 minutes ago, stanislas69 said: I wonder if we can use an animated model and make it pop on each click. Pretty much how it's done. Quote Link to comment Share on other sites More sharing options...
Itms Posted May 21, 2017 Report Share Posted May 21, 2017 I agree this is an important feature to have Looking forward to the proposals! 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 21, 2017 Report Share Posted May 21, 2017 45 minutes ago, wowgetoffyourcellphone said: Pretty much how it's done. 29 minutes ago, Itms said: I agree this is an important feature to have Looking forward to the proposals! I'm going to make animated arrows. (Actually I already started) I guess what I need to know, is how to make object pop and disappear, is it the same code that the foundations ? And also, how to make sure it only happens, when unit move, I guess that's in command.js and just a call to the same function to display the thing for each type of movement; Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 21, 2017 Report Share Posted May 21, 2017 6 Quote Link to comment Share on other sites More sharing options...
lukamas Posted May 21, 2017 Report Share Posted May 21, 2017 oh, I love this idea, it can navigate the player around certain maps they are on, if thats what it is for. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 21, 2017 Author Report Share Posted May 21, 2017 May be less darky... Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 21, 2017 Report Share Posted May 21, 2017 38 minutes ago, Lion.Kanzen said: May be less darky... Which texture ? and you can have fun with them, as they are just a proof of concept. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 21, 2017 Author Report Share Posted May 21, 2017 In a scenario is posible see it ? Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 21, 2017 Report Share Posted May 21, 2017 Not yet. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 21, 2017 Report Share Posted May 21, 2017 (edited) 6 hours ago, stanislas69 said: The red and gold looks really nice. Maybe a subtle spec texture too, especially on the gold trim? And I think the animation should be somewhat faster. This is exciting though. Edited May 21, 2017 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 21, 2017 Report Share Posted May 21, 2017 Yeah spec is planned. I don't think the feature will make it before feature freeze sadly... 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 21, 2017 Author Report Share Posted May 21, 2017 (edited) Spoiler some examples Spoiler 2 Edited May 21, 2017 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 21, 2017 Author Report Share Posted May 21, 2017 (edited) Spoiler Edited May 21, 2017 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted May 22, 2017 Report Share Posted May 22, 2017 It's also important for me at times when I watch gameplay videos on mute. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 22, 2017 Report Share Posted May 22, 2017 @Lion.Kanzen I can add a flag if that helps but I'm not sure it changes much. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 22, 2017 Report Share Posted May 22, 2017 1 hour ago, stanislas69 said: @Lion.Kanzen I can add a flag if that helps but I'm not sure it changes much. The flag indicates a waypoint, actually. Ask @Itms or @elexis, it might be a separate, though related, task. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 22, 2017 Report Share Posted May 22, 2017 Waypoint is #657 and it's a tough one. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 22, 2017 Author Report Share Posted May 22, 2017 (edited) I'm just showing examples, there aren't waypoints.(yet) apparently for Bang Engine(AoM and AoE3) they decide add a flag. So are just normal clicks. Edited May 22, 2017 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
leper Posted May 22, 2017 Report Share Posted May 22, 2017 5 hours ago, stanislas69 said: Waypoint is #657 and it's a tough one. Mostly just some amount of work that might not be that fun, or at least needs someone somewhat interested in drawing lines (mostly the interpolation part, and cleaning up the whole duplication with rally point lines). At least the part about just adding flags (or something else which could be used as an indicator) as implemented in the last patch there should be working and (at least given what I recall about that patch) should be relatively easy to factor out if someone wanted to do the work. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 25, 2017 Report Share Posted May 25, 2017 (edited) @Lion.Kanzen In game screens with variants and specs and files if someone wants to use them for any purposes. Skeleton file was made with my script. public.7z Edited May 25, 2017 by stanislas69 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 26, 2017 Report Share Posted May 26, 2017 @leper I think I managed to rebase your patch properly. So what should I do next ? https://code.wildfiregames.com/D557 3 Quote Link to comment Share on other sites More sharing options...
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