Tiber7 Posted March 11, 2017 Report Share Posted March 11, 2017 (edited) T Edited March 3, 2022 by Tiber7 14 Quote Link to comment Share on other sites More sharing options...
leper Posted March 12, 2017 Report Share Posted March 12, 2017 Nice to see this! I'll repeat something I said in an internal discussion related to possible campaigns. You neither need to necessarily have the player defeat the enemy to "win" (or rather end) a scenario in a campaign, nor are we limited to telling the story from only one side. Switching sides might be a lot more relevant for a possible Second Punic War campaign though. 4 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 12, 2017 Report Share Posted March 12, 2017 You planned a some spcecial unit or eyecandy in your Campaing? I mean that aren't in game yet. Quote Link to comment Share on other sites More sharing options...
Tiber7 Posted March 12, 2017 Author Report Share Posted March 12, 2017 (edited) P Edited March 3, 2022 by Tiber7 2 Quote Link to comment Share on other sites More sharing options...
Tiber7 Posted March 12, 2017 Author Report Share Posted March 12, 2017 (edited) I Edited March 3, 2022 by Tiber7 Quote Link to comment Share on other sites More sharing options...
fabio Posted March 12, 2017 Report Share Posted March 12, 2017 Looking great indeed! I'll just avoid the English recording since it will be difficult to translate. For consistency with the existing game I'll suggest to only have the on-screen text, can be easily translated and also changed if needed. 5 Quote Link to comment Share on other sites More sharing options...
Tiber7 Posted March 14, 2017 Author Report Share Posted March 14, 2017 (edited) W Edited March 3, 2022 by Tiber7 2 Quote Link to comment Share on other sites More sharing options...
fabio Posted March 15, 2017 Report Share Posted March 15, 2017 I think it would be nice to have some missions where the main objective is not to build a city and win a battle like standard map. Say, for example: a trigger choice-map similar to: a mission where you don't have to build anything, you have some champions/hero and you have to reach some objectives (kill a single unit, capture a specific building, rescue a monk, reach a fortress, ...); survive for X minutes (not necessarily a tower defence map). This would add some variations on the playability. 8 Quote Link to comment Share on other sites More sharing options...
Tiber7 Posted March 15, 2017 Author Report Share Posted March 15, 2017 (edited) I Edited March 3, 2022 by Tiber7 3 Quote Link to comment Share on other sites More sharing options...
JC (naval supremacist) Posted July 7, 2017 Report Share Posted July 7, 2017 one can try to recreate carthage ? 1 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted July 7, 2017 Report Share Posted July 7, 2017 1 minute ago, JC (naval supremacist) said: one can try to recreate carthage ? Yeah, why not? 1 Quote Link to comment Share on other sites More sharing options...
JC (naval supremacist) Posted July 7, 2017 Report Share Posted July 7, 2017 check out my post Quote Link to comment Share on other sites More sharing options...
Tiber7 Posted July 8, 2017 Author Report Share Posted July 8, 2017 (edited) W Edited March 3, 2022 by Tiber7 Quote Link to comment Share on other sites More sharing options...
Tiber7 Posted July 9, 2017 Author Report Share Posted July 9, 2017 (edited) A Edited March 3, 2022 by Tiber7 10 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 10, 2017 Report Share Posted July 10, 2017 Zoom. Enhance. Zoom. Enhance. I see you made a walkable wall! 1 Quote Link to comment Share on other sites More sharing options...
Tiber7 Posted July 10, 2017 Author Report Share Posted July 10, 2017 (edited) Y Edited March 3, 2022 by Tiber7 1 Quote Link to comment Share on other sites More sharing options...
viridis Posted August 9, 2017 Report Share Posted August 9, 2017 Cool, I see the battle of Messana looks great. Can you post the map so that we can try it? By the way, how are the other battles going? Has anyone got work in progress? If so, please let us know in order not to duplicate work. Lately I was trying to build maps from height maps so I could help in this project. Is it ok if I try to make some preliminary maps for the battles suggested? Is anyone working on this? Thanks. Good work! Quote Link to comment Share on other sites More sharing options...
Tiber7 Posted August 11, 2017 Author Report Share Posted August 11, 2017 (edited) I Edited March 3, 2022 by Tiber7 1 Quote Link to comment Share on other sites More sharing options...
shieldwolf23 Posted August 12, 2017 Report Share Posted August 12, 2017 Still working, far from finished yet, but all planned out for the Invasion of Africa 1 Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted August 12, 2017 Report Share Posted August 12, 2017 Is that work linked with that https://github.com/0ADMods/campaign_first_punic_war? Quote Link to comment Share on other sites More sharing options...
Skhorn Posted September 4, 2017 Report Share Posted September 4, 2017 On 8/12/2017 at 3:09 AM, fatherbushido said: Is that work linked with that https://github.com/0ADMods/campaign_first_punic_war? Yes, it is. Quote Link to comment Share on other sites More sharing options...
Skhorn Posted March 10, 2018 Report Share Posted March 10, 2018 Messana Inside the map (It's already finished, minor details were done, but its subject to changes) Spoiler 8 2 Quote Link to comment Share on other sites More sharing options...
balduin Posted March 11, 2018 Report Share Posted March 11, 2018 Are the technical game mechanics (triggers etc.) already supported by the underling Pyrogenesis engine and 0 A.D.? Is the goal of this project simply to show case the capabilities of the engine and to make a nice campaign or do you still have to implement a larger portion of triggers and other game mechanics as well? Quote Link to comment Share on other sites More sharing options...
Skhorn Posted March 11, 2018 Report Share Posted March 11, 2018 (edited) 13 minutes ago, balduin said: Are the technical game mechanics (triggers etc.) already supported by the underling Pyrogenesis engine and 0 A.D.? They are, but not certain at what point, but surely we will use them. Check this if you are not aware of it https://trac.wildfiregames.com/wiki/Triggers, besides there are a few maps using them. But to be fair, we haven't got to that point, so any task/possible trigger use said right now might change in the future. 13 minutes ago, balduin said: Is the goal of this project simply to show case the capabilities of the engine and to make a nice campaign or do you still have to implement a larger portion of triggers and other game mechanics as well? The goal of the project it's to have a playable campaign, not limited to destroying/wiping the enemy. We will use triggers, but not implement more, we are not programmers nor is in our scope, we might ask help from the devs team in any given situatio|n relating to triggers/core game. Edited March 11, 2018 by Skhorn 3 1 Quote Link to comment Share on other sites More sharing options...
Imperator Ferrum Princeps I Posted October 2, 2018 Report Share Posted October 2, 2018 Idea: make a carthage version where you play as hamilcar barca, as he never lost a battle but still lost the war, and after that wanted revenge and a rematch, just like the player would. This would set up the 2nd punic war campaign (maybe a mercenary war one in between) really well. 1 Quote Link to comment Share on other sites More sharing options...
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