Palaiogos Posted October 9, 2016 Report Share Posted October 9, 2016 With this engine is it possible to have 18th century wars? Are there any mod plans for this? Also, could you in theory make projectiles super accurate? Is it a number defined called: accuracy? Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted October 9, 2016 Report Share Posted October 9, 2016 It should be as there was a futuristic mod with missiles even and tanks so defining artillery accuracy should part of the unit XML description. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 9, 2016 Report Share Posted October 9, 2016 IIRC we had issues with units with rifle @niektb should know more Quote Link to comment Share on other sites More sharing options...
Palaiogos Posted October 9, 2016 Author Report Share Posted October 9, 2016 21 minutes ago, Loki1950 said: It should be as there was a futuristic mod with missiles even and tanks so defining artillery accuracy should part of the unit XML description. Enjoy the Choice What was this mod called? Which Alpha does it work on? Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted October 9, 2016 Report Share Posted October 9, 2016 53 minutes ago, Palaiogos said: With this engine is it possible to have 18th century wars? Are there any mod plans for this? Also, could you in theory make projectiles super accurate? Is it a number defined called: accuracy? You can use the "spread" entry in templates (see Attack documentation). Quote Link to comment Share on other sites More sharing options...
niektb Posted October 9, 2016 Report Share Posted October 9, 2016 Indeed, like Stan said, muzzle flashes and explosions (with particles flying around) are not supported in the render engine so you can't really have realistic battles in that aspect... 1 Quote Link to comment Share on other sites More sharing options...
imperium Posted October 9, 2016 Report Share Posted October 9, 2016 I read that the team is rushing to change graphics engine ... you can costrurine one in this game by showing the battle more realistic? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 9, 2016 Report Share Posted October 9, 2016 4 hours ago, Palaiogos said: What was this mod called? Which Alpha does it work on? Rogue republic I'm not sure there is a playable version except the one that now uses Unity engine. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 22, 2016 Report Share Posted November 22, 2016 There are a Mod about Uruguayan wars named Byzen Quote Link to comment Share on other sites More sharing options...
balduin Posted February 22, 2017 Report Share Posted February 22, 2017 Byzen is actually a standalone game which does not support Linux. However, I expected that Byzen would have gun units, because it plays around the year 1811. However, they did not implement guns or cannons. The units in Byzen throw javelins instead. Quote Link to comment Share on other sites More sharing options...
leper Posted February 22, 2017 Report Share Posted February 22, 2017 It's more an example of how not to do a mod. The actual difference between whatever version of the public mod they ended up using (I haven't found enough time to look at the most recent release) consists of a few templates, some textures, a few maps, and some gui files that are mostly badly edited copies of other files. I suspect someone with a clue how to actually create a mod, some motivation, and a bit of time could create a working (and relatively tiny) mod out of that "full game" easily. 1 Quote Link to comment Share on other sites More sharing options...
av93 Posted February 22, 2017 Report Share Posted February 22, 2017 They won a prize, using a few of costume art and data. They weren't be able to create and animate a gunpowder unit. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 22, 2017 Report Share Posted February 22, 2017 To be honest I don't know how hard it would be. I really want to try it. I wonder If I could hack the animation so that the smoke prop becomes so tiny it cannot be seen. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 22, 2017 Report Share Posted February 22, 2017 In art interest what things are useful to view, the 3D textures can be better. The references I can help with help from other Latin American guys about new world colonies/ and Libertadors wars against the Spanish rule. 1 Quote Link to comment Share on other sites More sharing options...
balduin Posted February 22, 2017 Report Share Posted February 22, 2017 I think for the start it would be nice to implement the bullets as extremely fast flying arrows and cannonballs are very fast shooting catapults. In my opinion more important than having a visual effect of gunpowder is to have the right sound and a good reload animation. Reloading a gun should take some time. Spear and sabre cavalry should be fairly easy to implement. Quote Link to comment Share on other sites More sharing options...
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