av93 Posted August 17, 2016 Report Share Posted August 17, 2016 (edited) Well, I hadn't play the game a lot since the last 2 alphas, but I wanted to ask if somebody uses sword and spear cavalry (not champions). IRC, They die very easily to ranged (specially when massed), so it doesn't make really sense to train them. Buff them should also make spear and pike units more useful. Any thoughts ? Edited August 17, 2016 by av93 Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted August 17, 2016 Report Share Posted August 17, 2016 Perhaps you can try the dev version, there are many changes. See http://trac.wildfiregames.com/wiki/Alpha21 for the changelog. 1 Quote Link to comment Share on other sites More sharing options...
av93 Posted August 17, 2016 Author Report Share Posted August 17, 2016 1 minute ago, fatherbushido said: Perhaps you can try the dev version, there are many changes. See http://trac.wildfiregames.com/wiki/Alpha21 for the changelog. Seems that citizien cavalry relationship with ranged infantry it's untouched Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted August 17, 2016 Report Share Posted August 17, 2016 One example among others, melee cavalry seems very usefull against rams. 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted August 20, 2016 Report Share Posted August 20, 2016 I always assumed that melee cavs better at hunting than the ranged cavs. Quote Link to comment Share on other sites More sharing options...
Finchj Posted August 21, 2016 Report Share Posted August 21, 2016 8 hours ago, sphyrth said: I always assumed that melee cavs better at hunting than the ranged cavs. According to the structure tree, they all have a 5 gather rate for food. Persian chariots are probably the best for hunting wild animals as they have a carrying capacity of 50. Quote Link to comment Share on other sites More sharing options...
av93 Posted August 21, 2016 Author Report Share Posted August 21, 2016 Well, my aiming was discussing the military side of the unit Quote Link to comment Share on other sites More sharing options...
Finchj Posted August 21, 2016 Report Share Posted August 21, 2016 I almost never build non champion sword cav, but very often build regular spear cav when they are available. It all depends on your opponent, but in many games the spear cav are very useful for raiding even later in a game, since they are very cheap and tough enough. Early game, they can be well worth the investment. One does need to scout to decide whether to use them early on, of course, which means I rarely make them too soon unless there is plentiful hunting. I think the upcoming changes to champs in general will make them more useful since the "class difference" between citizen soldiers and champions will narrow a bit. Quote Link to comment Share on other sites More sharing options...
elexis Posted August 21, 2016 Report Share Posted August 21, 2016 Mostly agree. Didn't see sword cav since they were OP in alpha 17. Perhaps their use wasn't found yet. Champion melee cavalry is usually used to kill trade carts, citizen soliders and to lure enemies away from the next attack point. So perhaps sword cavalry could be used as cheap, disposable trade/siege killers. (Since one receives the resources trade carts carried, the profit depends on the size of the enemies traderoute.) Would have to check the numbers again to see if they are profitable. Also I think most mercenaries are too expensive. Historically, cavalry had typically been used to charge attack. 1 Quote Link to comment Share on other sites More sharing options...
av93 Posted August 21, 2016 Author Report Share Posted August 21, 2016 Well, my humble opinion is that melee cav should be anti ranged infantry. Sword cav could overall better while spear cav won't be so useful against buildings, other cav, trade, but better against ranged infantry. Maybe they need both better armour against pierce. Tomorrow I would make some test, but seems that aren't cost-effective against ranged infantry. Killing rams and trade seems a very little role to a unit that I think that should have more presence in the battlefield. 7 Quote Link to comment Share on other sites More sharing options...
DarcReaver Posted August 26, 2016 Report Share Posted August 26, 2016 Easiest solution to make cavalry overall more useful is by giving them the ability to trample and run down infantry units. 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 28, 2016 Report Share Posted August 28, 2016 I thibk I said it sometwhere else but there is a patch for trampling I think Quote Link to comment Share on other sites More sharing options...
bb_ Posted August 28, 2016 Report Share Posted August 28, 2016 yes, but it is very outdated #995 Quote Link to comment Share on other sites More sharing options...
Nescio Posted August 31, 2016 Report Share Posted August 31, 2016 Perhaps they could be made more interesting if they were given an attack bonus/counter, e.g.: Cavalry swordsman: 1.5× vs siege weapons Cavalry archer: 1.5× vs cavalry swordsman Cavalry spearman: 1.5× vs cavalry archer Cavalry skirmisher: 1.5× vs chariots (For comparison, spearman have a 3× attack vs all cavalry) 1 Quote Link to comment Share on other sites More sharing options...
DarcReaver Posted August 31, 2016 Report Share Posted August 31, 2016 On 28.8.2016 at 11:05 PM, bb said: yes, but it is very outdated #995 Well, if its done well enough in terms of coding, age isnt a problem, right? Quote Link to comment Share on other sites More sharing options...
bb_ Posted August 31, 2016 Report Share Posted August 31, 2016 Well the patch won't work since trampling was designed there as an aura and the aura's got moved to .json files in the mean time. Also trampling might need an own component (which copies a lot of the aura code). So it would need a rebase and partial rewrite. 1 Quote Link to comment Share on other sites More sharing options...
av93 Posted August 31, 2016 Author Report Share Posted August 31, 2016 The question should be, what kind of trampling aims 0 a.d? IRC, area damage (aoe2 cataphract style) it's currently implemented. LOTR Trampling style, wouldn't require charging? Meanwhile, what function could have melee cavalry? In my test, they are successful against 1 to 1 skirmishers, but loose against 2 to 1. The problem is that they are cost-effective. I suggest giving them some more piercing armour to them (and raise spear infantry if necessary to compensate). I know that cavalry in ancient times weren't used in frontal charges, but the problem in 0 a.d is that we can't use cavalry as in Total war, where they are fragile but deadly when attacking by rear or unprotected ranged units. (In 0 a.d, ranged units have no minimum range, they don't change into melee mode when in contact with the enemy, there's no charge/trampling system, moral, etc.) So my approach are making them more durable (At least for now) Quote Link to comment Share on other sites More sharing options...
Imarok Posted September 2, 2016 Report Share Posted September 2, 2016 On 1.9.2016 at 0:57 AM, av93 said: In 0 a.d, ranged units have no minimum range, they don't change into melee mode when in contact with the enemy, there's no charge/trampling system, moral, etc. Then maybe ranged units should get a minimum range 1 Quote Link to comment Share on other sites More sharing options...
av93 Posted September 2, 2016 Author Report Share Posted September 2, 2016 4 hours ago, Imarok said: Then maybe ranged units should get a minimum range I was just pointing the differences. IRC they used to have but was removed, but I think it's a bad idea cause the units spread and make a mess. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted September 2, 2016 Report Share Posted September 2, 2016 And the hunting behaviour was some what bizarre running away form prey animals pivoting and throwing/shooting almost sending the pathfinder into repeat mode. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Phalanx Posted September 11, 2016 Report Share Posted September 11, 2016 (edited) Well the more pressing problem is what to do with spear cav. Even companions get mowed down instantly, and for factions like Rome and the Seleucids, where cavalry was a major part of their army (maybe not the largest part of their army, but they relied heavily on it) spears need to be able to last longer. Possibly more armour like what was suggested above. I mean, at least for the Seleucids, it was the reason they won the few battles that they won. I believe a battle that Antiochus the III fought was widely regarded as a treatise on how to use cav, and was studied by nations for years until cav came out of favor. But yeah, either a charge bonus (which would be nice for all unit types) or increased armour would be nice. Edited September 11, 2016 by SeleucidKing 1 Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted September 11, 2016 Report Share Posted September 11, 2016 @SeleucidKing: there is yet special techs and auras for seleucids wich do something like that. 1 Quote Link to comment Share on other sites More sharing options...
Phalanx Posted September 11, 2016 Report Share Posted September 11, 2016 5 hours ago, fatherbushido said: @SeleucidKing: there is yet special techs and auras for seleucids wich do something like that. Awesomesauce!! Quote Link to comment Share on other sites More sharing options...
sphyrth Posted December 6, 2016 Report Share Posted December 6, 2016 Melee cavs have an added usefulness in Regicide mode. They can hunt down, chase, and harass low-health Heroes. (Assuming that the hero isn't a cavarly/chariot unit as well) 1 Quote Link to comment Share on other sites More sharing options...
Servo Posted March 31, 2017 Report Share Posted March 31, 2017 In single player mode I would rush to have melee cavalry as my priority. Spear cavalry has lesser accuracy while melee cavalry always inflict a damage every smack even if the enemy is moving. Although it seems that AI spear cavalry has more accuracy than a human spear cavalry when the target is not moving. 0AD AIs are not really intelligent because once they see one target (raider target) they focused on trying to take an action on to that single unit. Or in general the first enemy an AI unit see will be the main and only target it will concentrate on attacking. AI will even attack a CC just to flush out that target unit. So in this case a melee cavalry is more effective by implicating damage on a dumb AI who won't care about anything except the first enemy he saw. AI even prioritize a boar than an enemy unit because it's the first enemy it spotted. Quote Link to comment Share on other sites More sharing options...
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