wackyserious Posted April 30, 2018 Report Share Posted April 30, 2018 Woah puzzle pieces! Nice! Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 30, 2018 Report Share Posted April 30, 2018 Baked the bricks as suggested: Spoiler The picture has a lot of buildings close to each other so i want to make the obstruction of the houses very thight for allow to houses be builded very close like @wackyserious puzzle pieces. Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted April 30, 2018 Report Share Posted April 30, 2018 (edited) Nice! Now i can rebuild constantinople!!! Is it possible to have this? https://en.wikipedia.org/wiki/Hagia_Sophia Edited April 30, 2018 by Skhorn 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 30, 2018 Report Share Posted April 30, 2018 3 minutes ago, Skhorn said: Nice! Now i can rebuild constantinople!!! Is it possible to have this? https://en.wikipedia.org/wiki/Hagia_Sophia My focus its on that city, it may take some time to fully finish them whitout left the other civs in the abyss (forgotten) but if it fits the timeframe i will make it. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 30, 2018 Report Share Posted April 30, 2018 What if we add obstructions to actor files? I believe that is possible, I've asked about that before, I'm just unsure how to properly implement it. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 30, 2018 Report Share Posted April 30, 2018 So, it will make a lot of clutter in the directory if we do that. It will need a separate folder in the simulation files. Plus it has to be made indestructible and not affected by territory Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 30, 2018 Report Share Posted April 30, 2018 9 minutes ago, wackyserious said: What if we add obstructions to actor files? I believe that is possible, I've asked about that before, I'm just unsure how to properly implement it. thats something i have been asking myself, an obsctruction actor meshes like lego blocks for buildings for plaza-like buildings can be walked by. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 30, 2018 Report Share Posted April 30, 2018 @wackyserious try drawing this feathers for have basic_trans i'm making the archer helmet: (the whole armor with those leather straps could be nice too for unit differentiation). Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 30, 2018 Report Share Posted April 30, 2018 Added the byzantine bow with slightly player colour Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 30, 2018 Report Share Posted April 30, 2018 That size is correct? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 30, 2018 Report Share Posted April 30, 2018 Seems like Spoiler Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 30, 2018 Report Share Posted April 30, 2018 Is little difference. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 30, 2018 Report Share Posted April 30, 2018 4 hours ago, Alexandermb said: Here are the 5 houses variants (Yes 5 ) Reveal hidden contents Hide contents Good work. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 30, 2018 Report Share Posted April 30, 2018 22 hours ago, Lion.Kanzen said: Byzantine Cataphracts (from Byzantine Armies 886-1118 by Osprey Made the little parma (Back zone is the same of the other round shields). byz_shield_parma.pdn Spoiler 2 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 30, 2018 Report Share Posted April 30, 2018 Falta la banderita en la lanza. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 30, 2018 Report Share Posted April 30, 2018 The obstructions of the new houses seems to be not right. There should be a tiny gap between houses and it should not fully connect. Fully conjoining house entities should be done in Atlas for Scenarios, in my opinion Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 30, 2018 Report Share Posted April 30, 2018 8 minutes ago, wackyserious said: The obstructions of the new houses seems to be not right. There should be a tiny gap between houses and it should not fully connect. Fully conjoining house entities should be done in Atlas for Scenarios, in my opinion I'll delete the changes in the template, also did another helmet and will make the crest as prop (will make player colour crest & maybe golden version too) don't know who will use it. Spoiler 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 30, 2018 Report Share Posted April 30, 2018 Would this do for the feathers? 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 30, 2018 Report Share Posted April 30, 2018 3 minutes ago, wackyserious said: Would this do for the feathers? Yep, i'll make them now. Just for test i'll use it there: Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 30, 2018 Report Share Posted April 30, 2018 1 hour ago, Alexandermb said: Yep, i'll make them now. Just for test i'll use it there: Hide contents Que belleza (same word in Spanish to describe beauty, or admire woman perfection) is real Ferrari of Byzantines. A look(screenshot) with properly shield. for FB. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 30, 2018 Report Share Posted April 30, 2018 Another helmet: Spoiler Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 30, 2018 Report Share Posted April 30, 2018 @Nescio you can locate the origin of those helmet or the inspiration? (I know is a hard) Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 1, 2018 Report Share Posted May 1, 2018 With his coif: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 1, 2018 Report Share Posted May 1, 2018 (edited) Spoiler Edited May 1, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 1, 2018 Report Share Posted May 1, 2018 Add the upper part (chainmail) of the coif too. I modified your helmet textures. I am thinking of adding player color to the hollow part/gaps on the top part of the helm. I'm just not sure if the Byzantines of the period continued the practice just like their Hellenistic age ancestors. Tagging some history buffs for opinions. @wowgetoffyourcellphone @Nescio 2 Quote Link to comment Share on other sites More sharing options...
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