Lion.Kanzen Posted April 16, 2015 Report Share Posted April 16, 2015 Those barracks sketches i made, do they fit the era and the general idea about them? yes, can be nice see the 3D proposals Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted April 16, 2015 Report Share Posted April 16, 2015 It's going in the good direction for sure. I think the more symmetrical ones, like A3 and A15 would fit this civ better. Furthermore, arches are typical Roman, while the Hellenic cultures preferred pillars and flat ceilings. So I think A15 is the best proposal so far. But you still have a lot of options open on how you design the actual sides and the back. You can design the sides as having a roof (like the Greek barracks), or more like thick walls to walk on (like the Ptolemaic or Mauryan barracks, or your A1 proposal). You can design the back with a single level, or as a two-story building (like your A6 proposal). Also see the already designed seleucid buildings (the houses and the CC). Like there are houses with a flat roof available, if you add a flat roof as thick barrack walls, then you should try to copy that style a bit. The buildings should match well together. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 17, 2015 Report Share Posted April 17, 2015 (edited) Agree with Sander. A15.maybe Enrique can make a set of detail objects (roofs, columns, props, windows, architecture detaul) that can be used on the whole set, and then orther artists can use them in their work to unify the whole set. Edited April 17, 2015 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
RanaJe Posted April 19, 2015 Report Share Posted April 19, 2015 3D model 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 19, 2015 Report Share Posted April 19, 2015 Nice, you need to work on smoothing groups though use y to split the mesh Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted April 19, 2015 Report Share Posted April 19, 2015 Nice start, but I would add some height differences in the roof. Making the "gate", the sides and the back all equally flat gives, indeed, a flat expression. I also don't know if there are examples of flat roofs resting on pillars in the hellenistic architecture. So you might want to prolong the triangular roof of the sides, or make the triangular roof over the front wider. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 19, 2015 Report Share Posted April 19, 2015 Also remember the right scale and proportion with other barrack already in game. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 29, 2015 Report Share Posted April 29, 2015 Can work as military colony...(?) Quote Link to comment Share on other sites More sharing options...
LordGood Posted May 6, 2015 Author Report Share Posted May 6, 2015 Seleucid fortress 4 Quote Link to comment Share on other sites More sharing options...
LordGood Posted May 8, 2015 Author Report Share Posted May 8, 2015 Seleucid walls based on that article on the fortress on mt Karasis(corner-body masonry details) 3 Quote Link to comment Share on other sites More sharing options...
serveurix Posted May 8, 2015 Report Share Posted May 8, 2015 The walls are perfect. Not sure about the fortress though. Do you have any documents supporting that fortress design ? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 8, 2015 Report Share Posted May 8, 2015 (edited) I agree with serverius, the fortress need more work.May be you can try with Acra/ Akra FortressThe Acra (or Akra, Hebrew: חקרא or חקרה, Greek: Aκρα), was a fortified compound in Jerusalem built by Antiochus Epiphanes, ruler of the Seleucid Empire, following his sack of the city in 168 BCE. The fortress played a significant role in the events surrounding the Maccabean Revolt and the formation of the Hasmonean Kingdom. It was destroyed by Simon Maccabeus during this struggle.The exact location of the Acra, critical to understanding Hellenistic Jerusalem, remains a matter of ongoing discussion. Historians and archaeologists have proposed various sites around Jerusalem, relying mainly on conclusions drawn from literary evidence. This approach began to change in the light of excavations which commenced in the late 1960s. New discoveries have prompted reassessments of the ancient literary sources, Jerusalem's geography and previously discovered artifacts. Yoram Tsafrir has interpreted a masonry joint in the southeastern corner of the Temple Mount platform as a clue to the Acra's possible position. During Benjamin Mazar's 1968 and 1978 excavations adjacent to the south wall of the Mount, features were uncovered which may have been connected with the Acra, including barrack-like rooms and a huge cistern.The ancient Greek term acra was used to describe other fortified structures during the Hellenistic period. The Acra is often called the Seleucid Acra to distinguish it from references to the Ptolemaic Baris as an acra and from the later quarter in Jerusalem which inherited the name Acra.http://en.m.wikipedia.org/wiki/Acra_(fortress) Edited May 8, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
tomySVK Posted May 8, 2015 Report Share Posted May 8, 2015 Great work Quote Link to comment Share on other sites More sharing options...
leper Posted May 9, 2015 Report Share Posted May 9, 2015 They look nice, though seem to have some comic vibe to them. Also could you commit the source blend files to the art_source repo? Thanks. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 9, 2015 Report Share Posted May 9, 2015 I suggest try to keep the peristyle ( courtyard) , the art is fine, have the Hellenistic style Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 9, 2015 Report Share Posted May 9, 2015 Ask Ayakashi for some concept art. I don't know why team get away from using concept art. Website used to have tonnes of it. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 9, 2015 Report Share Posted May 9, 2015 This kind of towers/ turrets would be nice with a courtyard in the middle using your Hellenistic architecture style 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted May 9, 2015 Report Share Posted May 9, 2015 Ask Ayakashi for some concept art. I don't know why team get away from using concept art. Website used to have tonnes of it.http://wildfiregames.com/forum/index.php?showtopic=18093&p=293977 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted May 10, 2015 Author Report Share Posted May 10, 2015 Ask Ayakashi for some concept art. I don't know why team get away from using concept art. Website used to have tonnes of it.Niek's post refers to a concept that's been on this thread for nearly a year, and the model is built off of it nearly 1:1. There has been plenty of time to critique between the sketch and finishIf you find more source material then absolutely update this thread. As hesitant as I am to make another quadrangular fortress, if you have source material to back it up I will seriously consider it, especially for this faction.those arch reliefs on the Seleucid Acra in particular could be a fantastic addition to the texture pack if Enrique knows about them. 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 21, 2016 Author Report Share Posted March 21, 2016 From RanaJe's A15 sketch. Not entirely faithful, but I had to get it to fit into the barracks footprint. Taking a little time out of senior year duties; I wanted to get back into Blender for a bit maybe inch this task forward a tiny bit too. If a dev rolls around to this, I'm not sure what stage of the alpha cycle we're at; I've been out of touch. Is it alright to commit? Cheers! 5 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 21, 2016 Report Share Posted March 21, 2016 @LordGood right now is in process to relese. So is freeze. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 21, 2016 Report Share Posted March 21, 2016 I like this direction LordGood. though the banners make me think of a Market. How about remove banners so can see sword, spears, anvils, shields etc. prop inside? In general I think the Seleucid texture needs to be more realistic, like all of the others. This texture sheet stands out as cartoony to me. 1 Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted March 21, 2016 Report Share Posted March 21, 2016 It looks very nice. We're currently in string freeze and feature freeze (though feature freeze only counts for code AFAIK). So it should still be possible to commit it, if you don't change the strings (like the tooltips of the building), but only update the model. In two days we should move to a complete commit freeze though. See this page for the current status: http://trac.wildfiregames.com/wiki/ReleaseProcessDraft 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 21, 2016 Author Report Share Posted March 21, 2016 5 hours ago, wowgetoffyourcellphone said: In general I think the Seleucid texture needs to be more realistic, like all of the others. This texture sheet stands out as cartoony to me. iirc Enrique was working on the texture pack; 3D sculpting the texture is bound to take some time. The cartoony feel might be from a lack of normal and specular maps? 2 Quote Link to comment Share on other sites More sharing options...
Phalanx Posted March 21, 2016 Report Share Posted March 21, 2016 14 hours ago, wowgetoffyourcellphone said: I like this direction L In general I think the Seleucid texture needs to be more realistic, like all of the others. This texture sheet stands out as cartoony to me. In LordGood's defence, a lot of the Seleucid textures look like that. And my two cents: I think the banners are fine, as long as there are military-esque objects inside or outside. Because realistically, it would be hot and sunny there, so their buildings would have shade in small courtyards. 1 Quote Link to comment Share on other sites More sharing options...
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