Lion.Kanzen Posted October 27, 2016 Report Share Posted October 27, 2016 (edited) fixed community_map_a20.zip Edited October 27, 2016 by Lion.Kanzen adding files... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 27, 2016 Report Share Posted October 27, 2016 @niektb now is fixed.. Quote Link to comment Share on other sites More sharing options...
niektb Posted October 28, 2016 Report Share Posted October 28, 2016 I didn't say it wasn't possible (I did that too with Silk Road and I believe it worked out quite nicely) but the transition is difficult to do (rivers and mountains / cliffs work well for that purpose). It looks that the road from the Southern gate from the Roman camp stops quite sudden or is that just hidden by the trees? Otherwise it looks nice on the screenshot! (didn't take a closer look yet ) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 28, 2016 Report Share Posted October 28, 2016 The map is not enogh big as I'd like. The road need be finish but I'm not sure the texture used there and is @idanwin area. Quote Link to comment Share on other sites More sharing options...
niektb Posted October 28, 2016 Report Share Posted October 28, 2016 On 24-12-2012 at 7:11 PM, Kimball said: You can delete a few trees, change the edges of the terrain, and other such small things to make your area blend in with the surrounding areas, just make sure you don't significantly change or do anything to damage other peoples' work. If you cause significant damage to another person's work and can't fix it, you will have to re-download the version of the map that I sent you and start over. When you blend areas, make sure there is a proper transition. Don't have a desert immediately cut off at the edge of a mountain or have an ocean suddenly end with a forest. From the rules, You are allowed to make small modifications in other areas in order to create a proper blend You can do Shift + left mouse click to select the same texture as the one that is already painted 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 28, 2016 Report Share Posted October 28, 2016 58 minutes ago, niektb said: From the rules, You are allowed to make small modifications in other areas in order to create a proper blend You can do Shift + left mouse click to select the same texture as the one that is already painted That is new for me. I'm noob with Atlas. Quote Link to comment Share on other sites More sharing options...
niektb Posted October 28, 2016 Report Share Posted October 28, 2016 Took me a few years to discover too 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 28, 2016 Report Share Posted October 28, 2016 2 hours ago, niektb said: Took me a few years to discover too Can be nice add some shortcuts to the wiki page. Quote Link to comment Share on other sites More sharing options...
niektb Posted November 6, 2016 Report Share Posted November 6, 2016 I'll claim the map for the next week. I'll be doing the dark blue section 2 Quote Link to comment Share on other sites More sharing options...
niektb Posted November 10, 2016 Report Share Posted November 10, 2016 My section is done Spoiler And the full overview: Spoiler Who's next? Community_Map.zip 3 Quote Link to comment Share on other sites More sharing options...
svott Posted November 11, 2016 Report Share Posted November 11, 2016 Perhaps I have some time at the weekend to add a snowy part 2 Quote Link to comment Share on other sites More sharing options...
svott Posted November 12, 2016 Report Share Posted November 12, 2016 I gave it a try.. not entirely happy about my work, but here is the current version if someone else will edit another part first (I won't have time to edit my part again in the next few hours/days) Question: Is there an easy way to delete particles (like the volcano smoke)? I want to change the location of the volcano. (I was evil and moved the border to the black-grid part slightly :P) Community_Map_svott.zip 1 Quote Link to comment Share on other sites More sharing options...
feneur Posted November 12, 2016 Report Share Posted November 12, 2016 You should be able to select the particles by pressing down the Alt key and then selecting them 3 Quote Link to comment Share on other sites More sharing options...
svott Posted November 17, 2016 Report Share Posted November 17, 2016 (edited) hmmpf.. it does not work for me. Now I just edited the xml file. Who is next? Edited November 17, 2016 by svott Quote Link to comment Share on other sites More sharing options...
niektb Posted December 13, 2016 Report Share Posted December 13, 2016 Who's next? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 13, 2016 Report Share Posted December 13, 2016 @Skhorn you want participate? Quote Link to comment Share on other sites More sharing options...
Skhorn Posted December 14, 2016 Report Share Posted December 14, 2016 2 hours ago, Lion.Kanzen said: @Skhorn you want participate? Sure, no mods? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 14, 2016 Report Share Posted December 14, 2016 Nope. Quote Link to comment Share on other sites More sharing options...
Skhorn Posted December 14, 2016 Report Share Posted December 14, 2016 (edited) Gods wild-infernal-rage Spoiler Spoiler Community_Map.zip Who's next? Edited December 14, 2016 by Skhorn 2 Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted December 15, 2016 Report Share Posted December 15, 2016 @Skhorn it seems @niektb's comment to @Lion.Kanzen's first take on his section will be suitable here too: Maybe you can make it more blending with the surroundings?) The desired direction seems to be in making a more or less consistent map rather than patchwork of wildly different sections 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 15, 2016 Report Share Posted December 15, 2016 11 minutes ago, fcxSanya said: @Skhorn it seems @niektb's comment to @Lion.Kanzen's first take on his section will be suitable here too: Maybe you can make it more blending with the surroundings?) The desired direction seems to be in making a more or less consistent map rather than patchwork of wildly different sections The gate of Tartarus 1 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted December 15, 2016 Report Share Posted December 15, 2016 7 hours ago, fcxSanya said: @Skhorn it seems @niektb's comment to @Lion.Kanzen's first take on his section will be suitable here too: Maybe you can make it more blending with the surroundings?) The desired direction seems to be in making a more or less consistent map rather than patchwork of wildly different sections alrigth 1 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted December 15, 2016 Report Share Posted December 15, 2016 Fixed the tartarus gate Spoiler Spoiler Who's next? Community_Map.zip 3 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted February 22, 2022 Report Share Posted February 22, 2022 (edited) I've removed this from the community maps 2 mod because it was never completed. The latest version of this map is in the last release (v0.25.11) and also in the repo's history at rev c69e829 The only changes made to it while I've maintained the cm2 repo is just migration to newer versions of the engine (iirc) The map can get re-added later if it becomes completed or playable, of course! Edited February 22, 2022 by andy5995 1 Quote Link to comment Share on other sites More sharing options...
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