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idanwin last won the day on July 24 2014

idanwin had the most liked content!

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About idanwin

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    Oxford, UK
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    0AD, Sweden, 3D modelling, violin, piano, folk-rock/metal, linux, theatre ...

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  1. idanwin

    [NEED FEEDBACK] Rice Fields

    I really like the idea, but think it needs a decal. (and variations, but that should be done after everything else)
  2. I like it, using bottom one :-)
  3. idanwin

    Where are you from?

    I think my sister has an account on here as well, not sure though.
  4. idanwin

    Are you a conlanger

    I study Lojban (www.lojban.org). .i mi cilre fi lo jbobau
  5. idanwin

    Wonders give aura to surrounding

    Or we could just disable wonders if there is no victory condition with them in the current game.
  6. idanwin

    Littles questions

    To Be Decided
  7. It's a little more specific :-p
  8. idanwin

    Walls with grates

    I gave the one from the picture a try, I think it's a lot better like that. And credible xD EDIT: I forgot the picture, silly me!
  9. idanwin

    Walls with grates

    Back already :-) Exactly why I mentioned my doubts about the stability. I thought about leaving out one spike in two at the centre, but I'm kinda a bit afraid it might not get the message through enough. If anyone has ideas, feel free to sketch or make it. I'll give some other stone walls a try tomorrow and let the wooden walls rest until we have some good sketches or references. OMG Helm's Deep would be soooo epic! It (=helm's deep) could probably be done by making the wall segment with the grate separate and giving the bomb unit a ginormous bonus against that segment.
  10. idanwin

    Walls with grates

    not sure how realistic, but it could do the job as placeholder. As I'm leaving my computer behind tomorrow I was kinda hurried to give you something to work with. It's kinda weird that those spikes are standing on rocks... Maybe I should add some planks to make the structure look stronger? palisade.zip
  11. Hellenic one hele_wall_river.zip
  12. Using 3d grass models at the border also helps to make the transition smoother, maybe even some shrubs.
  13. idanwin

    Urban Maps

    I think an urban map would be nice for the movement, mini-map, selection, etc. tutorial. It doesn't matter that there aren't any resources, building space, etc.