Eilat Posted 9 hours ago Share Posted 9 hours ago Should the construction of fields right next to the civic center be reconsidered? I know it's intended to utilize the civic center as storage, but it looks rather unsightly. Also, what if the storage actually contains resources - the amount workers collect and load into it—and it could be looted? 1 Quote Link to comment Share on other sites More sharing options...
Thalatta Posted 4 hours ago Share Posted 4 hours ago Regarding your first line, not allowing fields next to CCs was discussed not long ago, I don’t know what was the conclusion. I think it’ll be implemented at least in one mod for now. Regarding your second line... I'm confused about “storage actually contains resources”, RTS don’t tend to work like that… not that that’s an invalid mechanic, just that you are stating it like it’s the obvious default, if I even understand correctly what's going on. Quote Link to comment Share on other sites More sharing options...
Emacz Posted 4 hours ago Share Posted 4 hours ago fields can't not be built within 50m of CC in CWA if you want to see what its like 1 Quote Link to comment Share on other sites More sharing options...
Eilat Posted 3 hours ago Author Share Posted 3 hours ago 1 hour ago, Thalatta said: I'm confused about “storage actually contains resources”, RTS don’t tend to work like that… not that that’s an invalid mechanic, just that you are stating it like it’s the obvious default, if I even understand correctly what's going on. The idea is to turn storage buildings into actual resource containers, so the economy becomes spatial, resources are stored locally, not globally. If you deposit 500 wood into a specific storage, that storage literally holds those 500 wood. If that storage is attacked, up to that exact amount can be looted. 2 Quote Link to comment Share on other sites More sharing options...
Emacz Posted 3 hours ago Share Posted 3 hours ago 8 minutes ago, Eilat said: The idea is to turn storage buildings into actual resource containers, so the economy becomes spatial, resources are stored locally, not globally. If you deposit 500 wood into a specific storage, that storage literally holds those 500 wood. If that storage is attacked, up to that exact amount can be looted. I like this, its something we briefly discussed with Classical Warfare AEA, just not really sure how to implement something like that. You would hold it at your storehouse until its transferred somewhere else ie cc, forge. Quote Link to comment Share on other sites More sharing options...
Eilat Posted 3 hours ago Author Share Posted 3 hours ago 25 minutes ago, Emacz said: You would hold it at your storehouse until its transferred somewhere else ie cc, forge. So what do you think about the idea that trader and trading ships would actually carry resources and could also be robbed? 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted 2 hours ago Share Posted 2 hours ago I like that... in some ways that is what "loot" is, but its standard. We have also changed the amount of loot a little. Farmsteads were I think 20 wood, same as storehouse. It was 20% of cost, or maybe 10%... anyway we for now are 75 food for farmstead, and 25metal, 25wood, 25stone for storehouse. Quote Link to comment Share on other sites More sharing options...
Thalatta Posted 2 hours ago Share Posted 2 hours ago (edited) 1 hour ago, Eilat said: The idea is to turn storage buildings into actual resource containers, so the economy becomes spatial, resources are stored locally, not globally. If you deposit 500 wood into a specific storage, that storage literally holds those 500 wood. If that storage is attacked, up to that exact amount can be looted. Yeah, then I understood, just that you proposed something that happens in basically no RTS (if any?) so casually that I was confused. I'm always happy to propose and discuss changes to the base game, but this, honestly, is not going to make it. It's just too radical. You'll have to try it in some mod. Edited 1 hour ago by Thalatta If I remember correctly, Caesar III does it, I mentioned it recently. Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 1 hour ago Share Posted 1 hour ago 7 hours ago, Eilat said: Should the construction of fields right next to the civic center be reconsidered? I know it's intended to utilize the civic center as storage, but it looks rather unsightly. Also, what if the storage actually contains resources - the amount workers collect and load into it—and it could be looted? I suggested something like this a few months ago, where there is a resource storage cap (similar to pop cap), and the player needs to build more storage buildings and farmsteads in order to continue to store gathered resources, much like how you need to build more houses to train more units. ATM storehouses are kind of ignored in combat, which is actually very inaccurate to history (a very common tactic of raids was to burn storehouses and fields to cut off supplies to a settlement, both of which tend to be overlooked in 0ad.) While I think giving the attacker the amount of resources stored in the storehouse is maybe too much, giving them a quarter of the resources or figuring out some sort of looting mechanic to destroyed buildings might be useful. Quote Link to comment Share on other sites More sharing options...
Outis Posted 19 minutes ago Share Posted 19 minutes ago (edited) 1 hour ago, Perzival12 said: I suggested something like this a few months ago, where there is a resource storage cap (similar to pop cap), and the player needs to build more storage buildings and farmsteads in order to continue to store gathered resources, much like how you need to build more houses to train more units. ATM storehouses are kind of ignored in combat, which is actually very inaccurate to history (a very common tactic of raids was to burn storehouses and fields to cut off supplies to a settlement, both of which tend to be overlooked in 0ad.) While I think giving the attacker the amount of resources stored in the storehouse is maybe too much, giving them a quarter of the resources or figuring out some sort of looting mechanic to destroyed buildings might be useful. Do you mean to say, Edited 15 minutes ago by Outis Quote Link to comment Share on other sites More sharing options...
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