Pepre Posted August 26, 2022 Report Share Posted August 26, 2022 Im looking for one big island/continent map with all biomes included (for example from arctic north to tropic south and moderate biomes between). 1 Quote Link to comment Share on other sites More sharing options...
Old Roman Posted August 28, 2022 Report Share Posted August 28, 2022 Andy: (in A26) I tried Carpathian 3 times at medium map size (4 vs 4) and each time it put me in a valley on a flank with no path out. The first time I built a fortress up against a cliff and I was able to free 1 soldier up top at a time by emptying a full house in that direction (So that bug is still kind of there). They were able to build a camp but by that time my allies were all too far gone. I found it odd that I was the only civ that was locked in in all of my three attempts I changed to a normal sized map and the problem went away. I don't know if its worth debugging (or if it can be reproduced) but it is an interesting map. I've really enjoyed Homer's delight, Stan's Sorrow and Cliffs of Carnage from the latest release. 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted August 29, 2022 Report Share Posted August 29, 2022 @Old RomanWow, that's nice feedback! Thank you so much! As for Carpathian, I'll open a ticket on the repo and ping the map-maker, @norjay You might want to mention it on the forum post. Thanks for reporting though! Quote Link to comment Share on other sites More sharing options...
Old Roman Posted August 29, 2022 Report Share Posted August 29, 2022 Woudn't you know, I tried medium again tonight and it worked ok. It's my occasional observation that sometimes 'random' gets in a bit of a rut when you continually replay the same map in a single setting. The glitch will probably be very difficult to reproduce. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 29, 2022 Report Share Posted August 29, 2022 Well you have the seed in the replay to replay the exact same map... Quote Link to comment Share on other sites More sharing options...
andy5995 Posted August 30, 2022 Report Share Posted August 30, 2022 On 29/08/2022 at 6:33 AM, Stan` said: Well you have the seed in the replay to replay the exact same map... @Old Roman Quote For example, let’s say you wanted to generate a random number in Excel (Note: Excel sets a limit of 9999 for the seed). If you enter a number into the Random Seed box during the process, you’ll be able to use the same set of random numbers again. If you typed “77” into the box, and typed “77” the next time you run the random number generator, Excel will display that same set of random numbers. If you type “99”, you’ll get an entirely different set of numbers. But if you revert back to a seed of 77, then you’ll get the same set of random numbers you started with. The seed used for each game is stored in the replay file. 0ad has cmd line options to use the same seed. They're listed in binaries/system/readme.txt Quote Link to comment Share on other sites More sharing options...
Old Roman Posted August 30, 2022 Report Share Posted August 30, 2022 Ok the following seeds generated a valley In medium Carpathian in which I was completely trapped: "Seed":2164250698 "Seed":118454041 "Seed":1002090554 These may be useful to someone who might want to figure out why the map code is occasionally doing this. For myself, I have no desire to play these seeds again. However you may have answered a question I posted a long time ago about replaying a randomly generated game. At that time I interpreted certain suggestions that I should use the seed in Atlas (which of course failed). Thanks to Stan and Andy I see that the seed will probably work by starting the game with the command line and will investigate when I come across a particularly interesting iteration of a random map. Quote Link to comment Share on other sites More sharing options...
andy5995 Posted August 30, 2022 Report Share Posted August 30, 2022 2 hours ago, Old Roman said: Ok the following seeds generated a valley In medium Carpathian in which I was completely trapped: "Seed":2164250698 "Seed":118454041 "Seed":1002090554 These may be useful to someone who might want to figure out why the map code is occasionally doing this. For myself, I have no desire to play these seeds again. However you may have answered a question I posted a long time ago about replaying a randomly generated game. At that time I interpreted certain suggestions that I should use the seed in Atlas (which of course failed). Thanks to Stan and Andy I see that the seed will probably work by starting the game with the command line and will investigate when I come across a particularly interesting iteration of a random map. No need for you to do that @Old Roman Could you attach a replay though? Quote Link to comment Share on other sites More sharing options...
Old Roman Posted August 30, 2022 Report Share Posted August 30, 2022 2022-08-28_0001.7z Carpathian map replay with exitless valley Quote Link to comment Share on other sites More sharing options...
norjay Posted September 11, 2022 Report Share Posted September 11, 2022 On 28/08/2022 at 8:06 PM, Old Roman said: Andy: (in A26) I tried Carpathian 3 times at medium map size (4 vs 4) and each time it put me in a valley on a flank with no path out. The first time I built a fortress up against a cliff and I was able to free 1 soldier up top at a time by emptying a full house in that direction (So that bug is still kind of there). They were able to build a camp but by that time my allies were all too far gone. I found it odd that I was the only civ that was locked in in all of my three attempts I changed to a normal sized map and the problem went away. I don't know if its worth debugging (or if it can be reproduced) but it is an interesting map. I've really enjoyed Homer's delight, Stan's Sorrow and Cliffs of Carnage from the latest release. I have remade the system to be more reliable, starting with giving every player a customized starting area, which should make the surrounding area more reproductible. I would really recommend this map, the ramps to the different levels are much smaller and cramped, but much more likely to be traversable. The new map-generator is linked down below. And for fixing the map "Carpathian", at line 16 is a variable distHill = 45 increasing the variable makes the valley larger, and also make the ramps more likely to go all the way down and up to the plateaus and valleys. The variable distHill is the amount of fields, every structure (valley/hill) is separated from each other. The variable randHillMax = 12 is an random displacement. Reducing the value reduces the amount of awkward geological features like cut of valley. Reducing it to zero makes the whole topology look like honeycombs. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 12, 2022 Report Share Posted September 12, 2022 unknown, isthmus generation. Spoiler I love these bugged islands all squished together, it makes for amazing gameplay. A central crossing with multiple potential flanking routes. Ships are possible but not as effective as in the open ocean variant: Spoiler and idk why anyone would want this generation, i guess it looks kinda cool. The islands don't really make for great gameplay. Spoiler One could reverse engineer the bug and find a way to make the map generate like the first picture every time. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 12, 2022 Report Share Posted September 12, 2022 14 minutes ago, real_tabasco_sauce said: bugged islands i shouldn't say bugged, it actually looks intentional. I just wish I could chose one over the other. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 12, 2023 Report Share Posted March 12, 2023 I like the idea of this map. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted May 7, 2023 Report Share Posted May 7, 2023 46 }, 47 "Gaia": { 48 "tree1": "gaia/tree/fir_winter", 49 "tree2": "gaia/tree/fir_winter", 50 "tree3": "gaia/tree/temperate_winter", 51 "tree4": "gaia/tree/fir_winter", 52 "tree5": "gaia/tree/temperate_winter", 53 "fruitBush": "gaia/fauna_deer", 54 "chicken": "gaia/fauna_chicken", 55 "mainHuntableAnimal": "gaia/fauna_deer", 56 "secondaryHuntableAnimal": "gaia/fauna_deer", 57 "fish": "gaia/fish/generic", 58 "stoneLarge": "gaia/rock/polar_02", 59 "stoneSmall": "gaia/rock/alpine_small", 60 "metalLarge": "gaia/ore/polar_01", 61 "metalSmall": "gaia/ore/temperate_small" 62 }, I see that the berry spawns on gulf of bothnia frozen lake are instead deer. Was this intended? I guess it makes things seem more 'harsh' of an environment, but I would say this is holding back the multiplayer potential of the map. I'd rather it just be berries. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted May 7, 2023 Report Share Posted May 7, 2023 I also allowed a little space in between forests and hills in mainland, so that players do not get "walled in" by combinations of forests and hills. Are there any other easy to fix issues people have with some random maps? Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted May 7, 2023 Report Share Posted May 7, 2023 before my patch (not on phab yet): after: 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 7, 2023 Report Share Posted May 7, 2023 2 hours ago, real_tabasco_sauce said: I also allowed a little space in between forests and hills in mainland, so that players do not get "walled in" by combinations of forests and hills. Are there any other easy to fix issues people have with some random maps? The only complaint I have is that more berries are missing, the only ones that are in the starting positions (in most maps). Maybe more hunting on some other maps. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted May 7, 2023 Report Share Posted May 7, 2023 I also just modified mainland to allow custom team placements just like frontier does. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted May 8, 2023 Report Share Posted May 8, 2023 (edited) https://code.wildfiregames.com/D4990 (gulf of bothnia gets berries in the berry spot, not deer) https://code.wildfiregames.com/D4992 (mainland QOL update, small gaps between cliffs and forests, options for team placement) Edited May 8, 2023 by real_tabasco_sauce 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 8, 2023 Report Share Posted May 8, 2023 Alpine Valley It has very few resources to offer, especially food. 1 Quote Link to comment Share on other sites More sharing options...
krt0143 Posted September 9, 2023 Report Share Posted September 9, 2023 (edited) Just to say, the game's skirmish maps are amazing! Real pretty! Yesterday I played in the "Mediterranean Coves" and, having spent many years down there, I did get the sudden urge to leave on a vacation... It only lacks the constant cicada background noise! The Hindu Kush map with it's hot sunset light was very suggestive too (especially since it's still sweltering hot here). Too many to mention, and I didn't try them all anyway. I like when my maps make me travel, maybe because I don't travel as much as I used to. Atmosphere is very important to me, and 0 A.D. maps are amazing in that aspect. Thanks guys! Edited to add: Forgot to add what I'd like to see -- More of the same please, but bigger. Same maps, in larger sizes? Especially the maps for more than 2 players which are ridiculously crowded; I understand the competition folks like it when it means business, but my own thing is rather to "create my settlement despite the nasty neighbors". Said neighbors should be some way away, not right beyond the fog of war. There should be interesting landscapes to discover (and potentially use), things like that. Don't make it a cage fight. Edited September 9, 2023 by krt0143 Add stuff 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 10, 2023 Report Share Posted September 10, 2023 (edited) Im currently working on reviving @badosu's maps for a26 and a27 function getFoodAmount(multiplier = 1, biomeConfig) { let initialFoodAmount = Math.floor(1 * biomeConfig.initialFood()); dWarn("Mutiplier:"+multiplier+" biomeConfig.initialFood():"+biomeConfig.initialFood()+" resulting initialfoodamount:"+initialFoodAmount); if (biomeConfig['evenInitialFood']) { if (initialFoodAmount % 2 == 1) initialFoodAmount++; } Have we done an update on the js version since a23? multiplier = 1 in the function declaration ends up being: <p class="warning">WARNING: Mutiplier:[object Object] Thus giving NaN to initialFoodAmount, unless I replace multiplier with 1 in the line defining this variable. Not sure why defining multiplier in the declaration doesn't work. Would it be the same do do it within the function with the following? multiplier = 1; Edited September 10, 2023 by real_tabasco_sauce 2 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 10, 2023 Report Share Posted September 10, 2023 ok i got it. It was a duplicate argument in the map script. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 10, 2023 Report Share Posted September 10, 2023 (edited) K they are all fixed, as far as I can tell for a26 and a27. Since the secondary animal for savannah is an elephant, its not super great at balancing those, but it is no more than 400/500 food res difference. Maybe just see if you find any issues first.balancedmapsbyBAD.zip Edited September 10, 2023 by real_tabasco_sauce 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 10, 2023 Report Share Posted September 10, 2023 Random map biomes need tertiary huntables too. :/ Sucks that a map using the biomes is limited to only 2 types of huntables. For instance, the Savana or Nubia biomes should have a wealth of animal types to hunt: Elephants, Crocodiles, Gazelles, Giraffe, Wildebeests, etc., which are all available for skirmish maps but not random map biomes. 1 Quote Link to comment Share on other sites More sharing options...
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