This gonna be a long topic, because i have implemented a lot of ideas. And it was not so straight forward, as i assumed a few month ago. So what's the hassle... I always have been jealous of the Starcraft-maps, with their levels and ramps, which are always good chokepoints. Therefore, my maps should not just have elevation, they should have elevations that funnel movements and can become part of an environmental strategy. But unlike the Starcraft-maps, i wanted it to be as random as i