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0 A.D. on YouTube


Mythos_Ruler
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  On 30/05/2024 at 1:03 AM, thephilosopher said:

I think it's pretty OK/healthy to hate someone if they killed your parents. Just don't let it run your life.

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Yeah, I think it's an acceptable limit to dress up like a nocturnal flying mammal and fight crime, however a YouTube video mocking the guy probably isn't going to help anyone.

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  On 22/07/2024 at 5:35 PM, wowgetoffyourcellphone said:
  On 22/07/2024 at 5:11 PM, BeTe said:

Dude this lag fest. Shame... 0ad would be awesome game if that's fixed.

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My new low-range laptop plays 0 A.D. at 100 frames per second.

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Well things change when you start up a 4v4 and everyone gets full pop.

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  On 22/07/2024 at 8:09 PM, BeTe said:

And it doesn't lag in teamgames when everybody maxed pop? 

Anyways, we need to slow down unit production 2x... AOE needs like, what, 20-25 mins to get to max pop? 

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I think overall, Empires Ascendant's unit production times are ridiculously fast (except for champions, which are frustratingly slow to train). There are other ways to make the game have early action than to make it a spam fest.

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  On 22/07/2024 at 8:17 PM, wowgetoffyourcellphone said:

I think overall, Empires Ascendant's unit production times are ridiculously fast (except for champions, which are frustratingly slow to train). There are other ways to make the game have early action than to make it a spam fest.

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I don't understand people, why they don't work on that. (OK, ik about VUlcan API or whatever it is, and i guess that's nice try although I have no idea what that is...). Especially people from community-mod. Guys added so many (nice) updates, but idk if that's priority... 

Anyways, I tried and made some quick mod, there's also video: 


It needs to be tuned and tested, but in general it doesn't look as too bad try, for me. Eco goes faster (you can go to p2 in like 5-6 mins iirc), you have fewer units (=less lag, more pleasure to micro), etc. Idk why nobody reacted? I guess it's bad. :D 

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  On 22/08/2024 at 12:18 AM, Gurken Khan said:

Anyone notice how at 20:20, when the player selects the enemy hero, the aura overlays over the enemy units wayyy in the back are visible?

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I've noticed it before on some other minor things, but what you pointed out is a particularly egregious example. We should address that.

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