We already discussed a bit of this here: https://wildfiregames.com/forum/topic/86939-why-units-are-produced-so-fast/
Intro
So we have situation that most of fights start around 15-20 mins (at least with ~1400 players that I play with). In that time we have huuuuuge chaotic blob of units, like 150+ units.
I think it cause few problems:
1. For me as new player it's very hard (and frustrating?) to estimate how big opponent's force is and to send appropriate amount and type of u