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Civilians with female voices


Atrik
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1 minute ago, Atrik said:
28 minutes ago, guerringuerrin said:

RIght now, the have same voices as citizen-soldier and thats creates confusion

Agreed, I personally couldn't adapt, as sound feedbacks are so important. Knowing if something spawning, dying, or sometimes added to selection etc can be crucial.

Here is a small mod to make all civilians have the sounds of the previously females citizens.

CiviliansFemaleVoices.zip

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15 hours ago, wowgetoffyourcellphone said:

Or you could adapt and not give up after only a week.

It's not like just a change of having to remap some habbits, it's loss of information. Visually I could very well adapt, to new civilians models, no problem. But losing the sounds differentiation between them and CSs is a small regression in UX.

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16 hours ago, wowgetoffyourcellphone said:

Or you could adapt and not give up after only a week.

 

Gendered-citizens are a great addition. I’m glad they were incorporated into the game. However, since they currently use the same response and spawn audio as Citizen-soldiers, an important feedback element has been lost.

Audio feedback is very important—sometimes players don’t even look at the screen to see what they selected, and this is only possible thanks to the audio. The same applies when spawning units: right now, there’s no way to tell by listening whether the unit being spawned is a soldier or a citizen.

I was thinking that we could edit the audio to give them male voices. Here’s a very rough example I put together. Please don’t take it seriously—it’s a very rough, low-quality sample, included only for illustration. I also believe there are some voice clips that aren’t currently used but are available.

That said, I don’t want to take this lightly. In my humble opinion, artistic curation is very important, and audio falls within that scope. A consistent solution requires approaching this carefully and responsibly, so as not to undermine the work of other developers and artists.

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1 hour ago, real_tabasco_sauce said:

Yeah audio feedback from actions is important. It would be awesome to have some additional work done in this area, something to distinguish a male citizen from a soldier.

I wonder if we could just get another male voice actor saying the lines, and then get the guy citizens say the new guy lines and the girl citizens say the girl lines we already have.

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8 minutes ago, guerringuerrin said:

So you saying aoe2 is full of clutterness then

Yes, which is why two of the most popular mods for clarity, small trees mod and idle villager pointer, is now in-build in the game itself, and why the most popular mods either remove clutter or improve the UI.

Edited by DesertRose
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2 minutes ago, DesertRose said:

Yes, which is why two of the most popular mods for clarity, small trees mod and idle villager pointer, is now in-build in the game itself, and why the most popular mods either remove clutter or improve the UI.

Just to be clear, idle villager pointer adds a pointer in the top of every idle villager, it doesnt convert male villagers into women. I agree having the same voice sound of military units ads clutter. But I don't see why having a male model, totally different from the military models, adds clutterness too

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It comes down to how you interpret " "Gendered Civilians" is a very bad change. "

  • Gendered Civilians is bad, period

or

  • Implementing Gendered Civilians in an unfinished state (no dedicated male voice for civilians) is bad

 

I was thinking of making a mod that completely reverts the gendered civilians change, but I found that playing with this mod gives enough sensual feedback regarding which unit I have selected that I don't feel the need anymore.

 

Edited by DesertRose
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