Atrik Posted yesterday at 12:50 Report Share Posted yesterday at 12:50 1 minute ago, Atrik said: 28 minutes ago, guerringuerrin said: RIght now, the have same voices as citizen-soldier and thats creates confusion Agreed, I personally couldn't adapt, as sound feedbacks are so important. Knowing if something spawning, dying, or sometimes added to selection etc can be crucial. Here is a small mod to make all civilians have the sounds of the previously females citizens. CiviliansFemaleVoices.zip 2 2 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 22 hours ago Report Share Posted 22 hours ago Or you could adapt and not give up after only a week. 1 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 6 hours ago Author Report Share Posted 6 hours ago 15 hours ago, wowgetoffyourcellphone said: Or you could adapt and not give up after only a week. It's not like just a change of having to remap some habbits, it's loss of information. Visually I could very well adapt, to new civilians models, no problem. But losing the sounds differentiation between them and CSs is a small regression in UX. Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 4 hours ago Report Share Posted 4 hours ago 16 hours ago, wowgetoffyourcellphone said: Or you could adapt and not give up after only a week. civ_female_my_lord_shifted.mp3 Gendered-citizens are a great addition. I’m glad they were incorporated into the game. However, since they currently use the same response and spawn audio as Citizen-soldiers, an important feedback element has been lost. Audio feedback is very important—sometimes players don’t even look at the screen to see what they selected, and this is only possible thanks to the audio. The same applies when spawning units: right now, there’s no way to tell by listening whether the unit being spawned is a soldier or a citizen. I was thinking that we could edit the audio to give them male voices. Here’s a very rough example I put together. Please don’t take it seriously—it’s a very rough, low-quality sample, included only for illustration. I also believe there are some voice clips that aren’t currently used but are available. That said, I don’t want to take this lightly. In my humble opinion, artistic curation is very important, and audio falls within that scope. A consistent solution requires approaching this carefully and responsibly, so as not to undermine the work of other developers and artists. Quote Link to comment Share on other sites More sharing options...
Fabius Posted 2 hours ago Report Share Posted 2 hours ago I play the game on silent so this is not an issue for me. I do find it interesting using voice lines to make a distinction between units rather than visual though 1 Quote Link to comment Share on other sites More sharing options...
AlexHerbert Posted 1 hour ago Report Share Posted 1 hour ago (edited) Lol... I'd like to have Han in Chinese. And I think the mod I am missing now is ResetSeed Edited 59 minutes ago by AlexHerbert Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted 1 hour ago Report Share Posted 1 hour ago "Gendered Civilians" is a very bad change. Everything from Delenda Est should just stay in that mod (Germanics, for example). There is a reason why >99% of online players play vanilla instead of Delenda Est. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted 1 hour ago Report Share Posted 1 hour ago 1 minute ago, Player of 0AD said: Germanics this was not from DE Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted 1 hour ago Report Share Posted 1 hour ago Yeah audio feedback from actions is important. It would be awesome to have some additional work done in this area, something to distinguish a male citizen from a soldier. 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 1 hour ago Report Share Posted 1 hour ago (edited) 22 minutes ago, Player of 0AD said: "Gendered Civilians" is a very bad change. Could you explain why is a bad change? Edited 1 hour ago by guerringuerrin adjust quote 1 Quote Link to comment Share on other sites More sharing options...
AlexHerbert Posted 1 hour ago Report Share Posted 1 hour ago (edited) Maybe he’s just upset the villagers now have healthy relationships. Now they’re literally holding hands with “some other guy.” Devastating. Edited 5 minutes ago by AlexHerbert Edited for language Quote Link to comment Share on other sites More sharing options...
DesertRose Posted 12 minutes ago Report Share Posted 12 minutes ago 59 minutes ago, guerringuerrin said: Could you explain why is a bad change? From a gameplay perspective it's useless clutter that reduces clarity. Like decorative "trees" around your CC that you can't harvest. Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 10 minutes ago Report Share Posted 10 minutes ago (edited) 4 minutes ago, DesertRose said: From a gameplay perspective it's useless clutter that reduces clarity. So you're saying the AoE franchise is full of clutterness then Edited 7 minutes ago by guerringuerrin adjust quote, again Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted 4 minutes ago Report Share Posted 4 minutes ago 1 hour ago, real_tabasco_sauce said: Yeah audio feedback from actions is important. It would be awesome to have some additional work done in this area, something to distinguish a male citizen from a soldier. I wonder if we could just get another male voice actor saying the lines, and then get the guy citizens say the new guy lines and the girl citizens say the girl lines we already have. 1 Quote Link to comment Share on other sites More sharing options...
DesertRose Posted 2 minutes ago Report Share Posted 2 minutes ago (edited) 8 minutes ago, guerringuerrin said: So you saying aoe2 is full of clutterness then Yes, which is why two of the most popular mods for clarity, small trees mod and idle villager pointer, is now in-build in the game itself, and why the most popular mods either remove clutter or improve the UI. Edited 2 minutes ago by DesertRose Quote Link to comment Share on other sites More sharing options...
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