Atrik Posted yesterday at 12:50 Report Share Posted yesterday at 12:50 1 minute ago, Atrik said: 28 minutes ago, guerringuerrin said: RIght now, the have same voices as citizen-soldier and thats creates confusion Agreed, I personally couldn't adapt, as sound feedbacks are so important. Knowing if something spawning, dying, or sometimes added to selection etc can be crucial. Here is a small mod to make all civilians have the sounds of the previously females citizens. CiviliansFemaleVoices.zip 1 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 19 hours ago Report Share Posted 19 hours ago Or you could adapt and not give up after only a week. Quote Link to comment Share on other sites More sharing options...
Atrik Posted 3 hours ago Author Report Share Posted 3 hours ago 15 hours ago, wowgetoffyourcellphone said: Or you could adapt and not give up after only a week. It's not like just a change of having to remap some habbits, it's loss of information. Visually I could very well adapt, to new civilians models, no problem. But losing the sounds differentiation between them and CSs is a small regression in UX. Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 1 hour ago Report Share Posted 1 hour ago 16 hours ago, wowgetoffyourcellphone said: Or you could adapt and not give up after only a week. civ_female_my_lord_shifted.mp3 Gendered-citizens are a great addition. I’m glad they were incorporated into the game. However, since they currently use the same response and spawn audio as Citizen-soldiers, an important feedback element has been lost. Audio feedback is very important—sometimes players don’t even look at the screen to see what they selected, and this is only possible thanks to the audio. The same applies when spawning units: right now, there’s no way to tell by listening whether the unit being spawned is a soldier or a citizen. I was thinking that we could edit the audio to give them male voices. Here’s a very rough example I put together. Please don’t take it seriously—it’s a very rough, low-quality sample, included only for illustration. I also believe there are some voice clips that aren’t currently used but are available. That said, I don’t want to take this lightly. In my humble opinion, artistic curation is very important, and audio falls within that scope. A consistent solution requires approaching this carefully and responsibly, so as not to undermine the work of other developers and artists. Quote Link to comment Share on other sites More sharing options...
Fabius Posted 7 minutes ago Report Share Posted 7 minutes ago I play the game on silent so this is not an issue for me. I do find it interesting using voice lines to make a distinction between units rather than visual though Quote Link to comment Share on other sites More sharing options...
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