Fabius Posted Thursday at 19:56 Report Share Posted Thursday at 19:56 1 hour ago, Gurken Khan said: @Fabius Those tecs are learned automatically and don't need nor have a button; look at the gather rates. I did check the gather rates, for a while I thought Carthage had some how gotten an extra 75% stone mining rate lol, then realised that was not the case. Makes sense to leave out the buttons Quote Link to comment Share on other sites More sharing options...
Fabius Posted Thursday at 19:58 Report Share Posted Thursday at 19:58 38 minutes ago, real_tabasco_sauce said: The bonus is that they are free and instant with each age, so why make people click them? Basically you get the techs effect each age. Its listed three times because its implemented as auto-research unique techs. Instead, it could be turned into a variant of the phase-up technologies. I see, why not make it like the Athenian metal mining bonus they get per age then, that would be a simpler and cleaner setup I think, the current system works, just looks odd having the same thing copy pasted thrice 1 1 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted Thursday at 22:37 Report Share Posted Thursday at 22:37 2 hours ago, Fabius said: I see, why not make it like the Athenian metal mining bonus they get per age then, that would be a simpler and cleaner setup I think, the current system works, just looks odd having the same thing copy pasted thrice Because they are supposed to gather metal faster than other civs?? Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 23 hours ago Report Share Posted 23 hours ago This might not be the best channel, but: The build from the arch repository gets a segfault after a few minutes gaming. This happens for me on 2 different pcs and each game, not like there is one game where it didn't happen of about 5 attempts on each pc. The appimage or compiled git version works reliably. Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 22 hours ago Report Share Posted 22 hours ago The version is also wrong, since it's not alpha anymore: https://archive.archlinux.org/packages/0/0ad/ 0ad-a28.0-1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted 21 hours ago Report Share Posted 21 hours ago 20 minutes ago, ffm2 said: The version is also wrong, since it's not alpha anymore: https://archive.archlinux.org/packages/0/0ad/ 0ad-a28.0-1 Try to get a stack trace but I suppose this should be reported on their bug tracker. Thanks for letting us know though. Quote Link to comment Share on other sites More sharing options...
andy5995 Posted 18 hours ago Report Share Posted 18 hours ago 3 hours ago, Stan` said: Try to get a stack trace but I suppose this should be reported on their bug tracker. Thanks for letting us know though. Reported at 0ad Arch user reports crash on multiple computers and New version: v0.28.0 (alpha noted). cc @ffm2 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted 15 hours ago Report Share Posted 15 hours ago 7 hours ago, ffm2 said: This might not be the best channel, but: The build from the arch repository gets a segfault after a few minutes gaming. This happens for me on 2 different pcs and each game, not like there is one game where it didn't happen of about 5 attempts on each pc. The appimage or compiled git version works reliably. https://gitea.wildfiregames.com/0ad/0ad/issues/8571, do they use a patched spidermonkey? Quote Link to comment Share on other sites More sharing options...
wraitii Posted 3 hours ago Report Share Posted 3 hours ago Congrats on the release folk 1 Quote Link to comment Share on other sites More sharing options...
Boudica Posted 2 hours ago Report Share Posted 2 hours ago Thanks for your work! Also, the new log ram is cute (and efficient). 1 1 Quote Link to comment Share on other sites More sharing options...
Arup Posted 1 hour ago Report Share Posted 1 hour ago Mauryan rams are the cutest imo. they look so harmless, when their wheels move it feels like a wloden cute toy, it has literally 0 "warlike" assets on it it just looks so harmless like, awwwwww Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 1 hour ago Report Share Posted 1 hour ago (edited) I was following: https://gitlab.archlinux.org/archlinux/packaging/packages/0ad/-/issues?show=eyJpaWQiOiI2IiwiZnVsbF9wYXRoIjoiYXJjaGxpbnV4L3BhY2thZ2luZy9wYWNrYWdlcy8wYWQiLCJpZCI6MjI0OTY4fQ%3D%3D but they didn't let me create a account due to heavy traffic or so. Toolybird said: "Can you reproduce the problem? Where is the log file? If it's crashing, where is the backtrace?" Can another arch user reproduce it? Or can another arch user say that they could play for a bit longer? I just started a single player game, let some gaia fight and waited 2 minutes and 10 seconds for the next crash. Here are some log files from .local/state/0ad/log If you tell me how I can run tools tracing it, but wouldn't it be easier if the person that investigates it just lets the game run themself for just max. 5 minutes? log.zip Edited 1 hour ago by ffm2 Quote Link to comment Share on other sites More sharing options...
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