Fabius Posted Tuesday at 16:01 Report Share Posted Tuesday at 16:01 14 minutes ago, Classic-Burger said: One civ per release. The Scythians could be next. But the Germans must be finished. I see, thanks for the clarification 1 Quote Link to comment Share on other sites More sharing options...
Carltonus Posted Tuesday at 17:52 Report Share Posted Tuesday at 17:52 3 hours ago, Vantha said: Please be more respectful and appreciative of other people's work. The addition of the Germans was certainly not rushed; the pull request was open since well before the release of A27 and being reviewed for a full year before merged. Sorry, meant no disrespect there, just so much concern; this is unlike the process with the Han civilization, which took at least double that time after about a decade in the making. A case of bad timing or coming late to the party, so I see... my share has been accounted for. 3 hours ago, Vantha said:  the portraits My disagreement stems from that I forgot to add "Hero"; someone might notice the departure from the norm, as with the Han counterparts, Cleopatra, or those since Alpha 24. Still awaiting a volunteer for Candragupta... Anyway, the game breaks if setting at least one player with the German civilization: 0 A.D. 2025-11-18 09-48-54.mp4  Has anybody also noticed that the select sounds like Ti estis, Quid ests, and Salaams as well as for buildings etc. lost the pitch differences? Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted Tuesday at 19:04 Report Share Posted Tuesday at 19:04 (edited) 1 hour ago, Carltonus said: Sorry, meant no disrespect there, just so much concern; this is unlike the process with the Han civilization Han took years to develop.And yet it is not complete today.  The main idea dates back to 2010. https://aom.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=15&tn=28877 And debit in its own mod around 2014. https://www.moddb.com/mods/rise-of-the-east  Edited Tuesday at 19:08 by Classic-Burger Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Tuesday at 19:41 Report Share Posted Tuesday at 19:41 1 hour ago, Carltonus said: 6 hours ago, Vantha said: Â the portraits My disagreement stems from that I forgot to add "Hero"; someone might notice the departure from the norm, as with the Han counterparts, Cleopatra, or those since Alpha 24. Still awaiting a volunteer for Candragupta... How are the German hero portraits a departure from the norm? Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted Tuesday at 19:56 Report Share Posted Tuesday at 19:56 "Bad developers you made a civ too fast, it should at least take a decade!" 1 Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted Tuesday at 21:08 Report Share Posted Tuesday at 21:08 Even this civ has taken time and will take more time. Â This is supposed to be a civilization based on the Germanic tribes that attacked the Roman Republic. We weren't even sure about the name. On one hand, Teutons or Cimbri. We don't even agree with the marvel/wonder. Â The current civ is as generic as the Celts were years ago and as the Iberians still are. 1 Quote Link to comment Share on other sites More sharing options...
Vantha Posted Wednesday at 15:12 Report Share Posted Wednesday at 15:12 21 hours ago, Carltonus said: Anyway, the game breaks if setting at least one player with the German civilization:  0 A.D. 2025-11-18 09-48-54.mp4 69.38 MB · 5 downloads  Note: This has already been fixed on the release branch. The Germans will be actually playable in the next release candidate. 2 1 Quote Link to comment Share on other sites More sharing options...
Carltonus Posted Wednesday at 17:10 Report Share Posted Wednesday at 17:10 20 hours ago, real_tabasco_sauce said: How are the German hero portraits a departure from the norm? Did not want to name names that time, but since Alpha 24 most of the hero portraits were updated thanks to volunteers such as @m7600 (no longer with us, but mention remains at the thread below)Â and @kul. The rest are just putting the new sky-blue background. No offense, but the current German counterparts are like going back to antiquity with modern sugarcoating. 21 hours ago, Classic-Burger said: Han took years to develop.And yet it is not complete today. The main idea dates back to 2010 and debit in its own mod around 2014. Point proven; little information to add. What have you been contributing to the Han civilization lately? Appreciate the extra hands towards that "completion"... 20 hours ago, BreakfastBurrito_007 said: it should at least take a decade Don't take it seriously; unlike this time, there weren't things like Gendered Citizens and messy code back then that compromised the release of Alpha 26. Few more years and everyone wouldn't mind another faction added; this is a blatant departure in the name of balance. 19 hours ago, Classic-Burger said: The current civ is as generic as the Celts were years ago and as the Iberians still are. Honest opinion, Germanic needs not to divide into separate Cimbris and Teutons; early Suebi elements could be integrated. Iberians are another story. I must protest that the current Roman civilization situation is worse. Don't even want to know where to start, the insertion of auxiliaries after promoting elite Roman and Social cavalry? 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Wednesday at 17:22 Report Share Posted Wednesday at 17:22 12 minutes ago, Carltonus said: No offense, but the current German counterparts are like going back to antiquity with modern sugarcoating But what about the German heroes is inconsistent with the norm? you didn’t answer my question. Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted Wednesday at 17:32 Report Share Posted Wednesday at 17:32 19 minutes ago, Carltonus said: Honest opinion, Germanic needs not to divide into separate Cimbris and Teutons; early Suebi elements could be integrated. Iberians are another story. You know that this early will be the basis of all future Germanic civs, right? Goths. Suebians Marcomani Etc .. They are like the Greeks in the second part. Â Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted Wednesday at 17:35 Report Share Posted Wednesday at 17:35 26 minutes ago, Carltonus said: Point proven; little information to add. What have you been contributing to the Han civilization lately? Appreciate the extra hands towards that "completion"... Don't you know what it's missing? You need to check at Gitea more. Quote Link to comment Share on other sites More sharing options...
Carltonus Posted Wednesday at 18:30 Report Share Posted Wednesday at 18:30 40 minutes ago, real_tabasco_sauce said: But what about the German heroes is inconsistent with the norm? Still don't get it? The German hero portraits are like the usual actor units in idle but zoomed-in; notice the gear are apparent in Teutobod and Boiroix's cases. To spare checking the Gitea .pngs I made a Wiki article on the civilization with headers. Before replacing them with artificial intelligence @wowgetoffyourcellphone used to do this with some the lesser-known Greek factions. These for Aristedes and Militiades, as examples. 58 minutes ago, Classic-Burger said: Goths, Suebians, Marcomani Stick to the 500-1 BC timeframe and try not to drag those after... Also, avoid double-posting; there is an "Edit" button at the three dots on top-left corner of the post. Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted Wednesday at 19:09 Report Share Posted Wednesday at 19:09 (edited) Just a quick feedback post on this release, since I see there is a heated discussion around the quality of some art. I do still lurk here, at times. 5 hours ago, Carltonus said: Did not want to name names that time, but since Alpha 24 most of the hero portraits were updated thanks to volunteers such as @m7600 (no longer with us, but mention remains at the thread below) and @kul. The rest are just putting the new sky-blue background. Correct, I've noticed the departure from A23's quality portraits in later releases. Especially (some) hero portraits. 4 hours ago, Carltonus said: Still don't get it? The German hero portraits are like the usual actor units in idle but zoomed-in; notice the gear are apparent in Teutobod and Boiroix's cases. I don't mind people doing this, as long as the coloring is "right". But, that is a quite difficult thing to do, which is seen in most of the German unit portraits. That said, @Carltonus, you shouldn't expect a lot out of the project that is done by a handful of volunteers in their spare time. I'm sure all of them love this game, and would be happy to work on improving things over time. Someone mentioned Han as another example of an "unfinished" civilization. I don't know, I think the Han need only a better Ram and Siege Tower models. Everything else looks fine to me. On the topic of "yet another civilization". My idea that the game doesn't need to encompass each and every civilization from the target time period. Having only major civilizations at their best (like Romans, Persians, Greeks, Carthaginians, etc.) would have been a better end option. 5 hours ago, Carltonus said: I must protest that the current Roman civilization situation is worse. Don't even want to know where to start, the insertion of auxiliaries after promoting elite Roman and Social cavalry? Late Roman republic had Legionaries. 5 hours ago, Carltonus said: unlike this time, there weren't things like Gendered Citizens and messy code Gendered Citizens should have been introduced a looooong time ago. Having specifically female workers in a ancient war game is beyond strange, to say the least. And with this, I leave you. Looking forward to the release 28! EDIT: Oh, there's no more alphas...better fix that real quick. Edited Wednesday at 23:05 by Deicide4u Correction 2 1 Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted Wednesday at 19:11 Report Share Posted Wednesday at 19:11 3 minutes ago, Deicide4u said: . I do still lurk here We knew it. 1 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted Wednesday at 19:59 Report Share Posted Wednesday at 19:59 50 minutes ago, Deicide4u said: Just a quick feedback post on this release, since I see there is a heated discussion around the quality of some art. I do still lurk here, at times. The zombie walks! Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Wednesday at 23:27 Report Share Posted Wednesday at 23:27 4 hours ago, Carltonus said: Still don't get it? The German hero portraits are like the usual actor units in idle but zoomed-in; notice the gear are apparent in Teutobod and Boiroix's cases. I think it looks good to include a bit of their equipment. They are not screenshots of the actor units, but they do have components from screenshots. In fact, they are so fit into the "norm" that they are long lost cousins of other heroes! The fact of the matter is nothing gets done unless someone does it. I am no artist and I don't think we should wait years for artists to deliver stunning portraits just for the GUI. 3 Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 8 hours ago Report Share Posted 8 hours ago The Germans are playable again with the current git version. I noticed the wagon can be garrisoned in the cc by the sides but not from the corners. Also it should maybe not fit / be able to garrison in the tower. From this position the wagon does not enter the cc: Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted 7 hours ago Report Share Posted 7 hours ago 1 hour ago, ffm2 said: the wagon can be garrisoned in the cc by the sides but not from the corners. Reminds me of the same issue with the worker ele. Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 2 hours ago Report Share Posted 2 hours ago What are the "Prophecy of Death" 15m and "Human Sacrifice" 15 m of the seeress? I had a wounded cav nearby, made the seeres not heal him actively by pressing H to see if the aura works. It didn't. Usually healing auras (like Cunobeline e.g. +0.8 health) are positive notated regeneration rate. Hers are -2 and -1 and do nothing I could notice. Â Quote Link to comment Share on other sites More sharing options...
Atrik Posted 2 hours ago Report Share Posted 2 hours ago (edited) 23 minutes ago, ffm2 said: I had a wounded cav nearby, made the seeres not heal him actively by pressing H to see if the aura works. Obviously, won't affect own units, but enemy units. It's a damage trickle. https://gitea.wildfiregames.com/0ad/0ad/src/commit/7452bf882fe15fc7c36e29761d3bb7390efefc87/binaries/data/mods/public/simulation/data/auras/units/germ_seer_1.json I though that the description was auto-generated. This isn't the case, so we could actually make it less confusing, like "Enemies :Â -2 health per second." Edited 2 hours ago by Atrik Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 2 hours ago Report Share Posted 2 hours ago I see. Makes sense game play wise for that unit. I have some problems with "Human sacrifice" as a advancement in civilization where in history it was more a advancement to leave it behind. A sacrifice of the enemy makes little sense to me... "I sacrifice my high-school bully but as compensation I get the girl" Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 1 hour ago Report Share Posted 1 hour ago 21 minutes ago, ffm2 said: A sacrifice of the enemy makes little sense to me... Aztecs? You capture enemy soldiers or civilians and offer them to whatever pagan God you worship.. 22 minutes ago, ffm2 said: I have some problems with "Human sacrifice" as a advancement in civilization where in history it was more a advancement to leave it behind. Come on...we literally have the tech called "Slaves". Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 1 hour ago Report Share Posted 1 hour ago A sacrifice is more for a draw back. Like I take a heavier Ax which strikes harder in sacrifice of speed and tires out faster. It's true that its been done in the past. In my understanding it would be more called a "gift to the gods" a present. But I also would expect a priest to twist words. Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 1 hour ago Report Share Posted 1 hour ago 12 minutes ago, ffm2 said: But I also would expect a priest to twist words. "An Offering of Flesh" or something like that. Raw, savage, but still subtler than outright spelling it out. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted 1 hour ago Report Share Posted 1 hour ago 1 hour ago, Atrik said: This isn't the case, so we could actually make it less confusing, like "Enemies :Â -2 health per second." Enemies would be good. I went with Humans to make it clear that it doesn't affect buildings or siege. Quote Link to comment Share on other sites More sharing options...
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