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Hero Death Notification


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  On 14/10/2024 at 10:38 PM, nifa said:

Maybe civ specific with a reference to their mythology?

e.g. greek:

<ColoredPlayerName>'s Hero <HeroName> has crossed River Styx to meet Hades.

e.g. britons

The valkyries led <ColoredPlayerName>'s Hero <HeroName> to valhalla.

Neither is english my mother tongue nor am I a historian but I hope you get the Idea:)

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I love the idea! It's quite easy to implement too. And it could be turned it off in the game options, just like the native names can.

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  On 19/10/2024 at 12:37 AM, real_tabasco_sauce said:

Could the sound be tweaked in a couple of ways to sound a bit more mournful/solemn?

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Nobody jumped on the sad trombone, but how about a sad shell trumpet?

I actually think the descending tones, drawing out the last, deepest tone would be a good structure. Do have something deeper than a shell trumpet? I feel it should stand out and sound meaningful, and if it is played only a couple of times per game we don't have to restrain ourselves too much.

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  On 19/10/2024 at 3:23 AM, Lion.Kanzen said:

It's not the same as having a professional voice.

While now having a professional voice may involve using AI.

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It’s one short sentence I don’t think think they could bungle it that much.

(and let’s NOT use AI for voices, that’s even worse than unprofessional voice acting)

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  • 4 weeks later...

I took up the idea of including references to the mythologies again. The idea is to have a basic message ("<PlayerName>'s hero <HeroName> has fallen in battle.") and optionally add a second sentence to it for some historical flavor. And, of course, also offer the possibility to disabled the notifications entirely. This is the list I put together:

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At first, I thought about adding some descriptive terms to the names since we can't expect all players to understand the references on their own. However, I ended up deciding against it to keep the messages shorter. Instead, I made all sentences start with "His soul" (or similar) to signal that they aren't related to the gameplay. And I think the names alone can also spark interest.

Also, I'm aware that some heroes in the game are female -> we need two variants of each sentence, one feminine and one masculine. (I only included the masculine ones above for simplicity)

 

Thoughts? Suggestions?

 

 

By the way, @Samulis, if you could make another sound effect for the notification, that'd be awesome.

Edited by Vantha
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  On 12/11/2024 at 12:12 PM, Thorfinn the Shallow Minded said:

For the Ptolemies, you could also reference Isis and Anubis, two major Egyptian deities that were also worshipped during that time.

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I'd like to keep the Ptolemies focused on the cult of Serapis, and Graeco-Egyptian syncretism in general. Original Egyptian mythology is (more or less) present through the Kushites already. I'll add a sentence about Hermanubis (combining Hermes and Anubis) to the list above.

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  On 12/11/2024 at 1:29 PM, Vantha said:

I'd like to keep the Ptolemies focused on the cult of Serapis, and Graeco-Egyptian syncretism in general

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This is very important. Thank you for mentioning this. It's very important to emphasize how different the Ptolemaic age was from earlier Egyptian epochs. This was a time of rapid change for sure and it's good to emphasize this fact. Also perhaps mention though that this syncretism was probably largely focused on urban and cult centers, while rural areas were probably largely still practicing the old ways for decades, even centuries after the conquests of Alexander and Caesar. This dichotomy is seen throughout the world, actually. An example of this is the very long and winding adoption of Christianity throughout Europe, where various forms of paganism were still practiced in the countryside for over a thousand years after Europe had "officially" Christianized. 

Back to Ptolemies, the Serapis cult can be emphasized for its importance to the political and social order, but I think a strong mention of the Isis cult is warranted. You see Isis worship throughout the Mediterranean, while notsomuch for Serapis. Cleaopatra herself worshipped Isis and styled herself as Isis incarnate (at least it was written about her; possibly to "Orientalize" her to Roman citizens, but perhaps has a strong kernel of truth). A cursory mention of the rest of the Egyptian pantheon can help add flavor. Everyone loves flavor. ;) 

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  On 11/11/2024 at 11:11 PM, Vantha said:

Instead, I made all sentences start with "His soul" (or similar) to signal that they aren't related to the gameplay.

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I think generically "shade" works better here, for authentic flavor. Perhaps we could look up what each culture called the "soul", but to my English speaking ears, "soul" sounds Christianized, while "shade" sounds more pagan and more authentic to the period of the game. Now, for Gothic and Late Roman civs, "soul" (to my ears) would sound perfectly fine. YMMV.

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  On 12/11/2024 at 2:35 PM, wowgetoffyourcellphone said:

Back to Ptolemies, the Serapis cult can be emphasized for its importance to the political and social order, but I think a strong mention of the Isis cult is warranted. You see Isis worship throughout the Mediterranean, while notsomuch for Serapis. Cleaopatra herself worshipped Isis and styled herself as Isis incarnate (at least it was written about her; possibly to "Orientalize" her to Roman citizens, but perhaps has a strong kernel of truth). A cursory mention of the rest of the Egyptian pantheon can help add flavor. Everyone loves flavor. ;) 

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Fair points. I added an entry referencing Isis to the list above (for the Ptolemies).

  On 12/11/2024 at 2:40 PM, wowgetoffyourcellphone said:

I think generically "shade" works better here, for authentic flavor. Perhaps we could look up what each culture called the "soul", but to my English speaking ears, "soul" sounds Christianized, while "shade" sounds more pagan and more authentic to the period of the game. Now, for Gothic and Late Roman civs, "soul" (to my ears) would sound perfectly fine. YMMV.

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Sounds reasonable, but I can't really speak on that since I'm not a native English speaker. What do others think about this?

@ShadowOfHassen

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  On 11/11/2024 at 11:11 PM, Vantha said:

Also, I'm aware that some heroes in the game are female -> we need two variants of each sentence, one feminine and one masculine. (I only included the masculine ones above for simplicity)

 

Thoughts? Suggestions?

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One thought: what if you connect the two sentences like:

"<hero's name> has fallen in battle and crossed River Styx to meet Hades"

In this way we might be able to avoid the linguistic male/female "complexity"...

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  On 12/11/2024 at 4:17 PM, Grautvornix said:

One thought: what if you connect the two sentences like:

"<hero's name> has fallen in battle and crossed River Styx to meet Hades"

In this way we might be able to avoid the linguistic male/female "complexity"...

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This would work in English (and German). But in many other languages, the verbs need to be conjugated differently depending whether the subject is feminine or masculine. For the translation we'll therefore always need two different strings, no matter the exact wording.

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