Stan` Posted November 12 Report Share Posted November 12 13 minutes ago, Genava55 said: Is there an issue with confirmation email? Depending on your mail provider it may. Quote Link to comment Share on other sites More sharing options...
Vantha Posted November 27 Report Share Posted November 27 The 'Revision Log' panel on the play0ad.com website is outdated (still linked to trac). It gives the impression that development has stopped since August. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 27 Report Share Posted November 27 23 minutes ago, Vantha said: The 'Revision Log' panel on the play0ad.com website is outdated (still linked to trac). It gives the impression that development has stopped since August. I know but it's blocked by a Gitea bug leaking personnal information. It will be fixed in 1.23* 1 Quote Link to comment Share on other sites More sharing options...
nifa Posted December 3 Report Share Posted December 3 How can I download and install a pull request to my nightly build with tortoiseSVN for testing purposes? I've tried this https://tortoisegit.org/docs/tortoisegit/tgit-dug-patch.html but it doesn't seem to work. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted December 3 Report Share Posted December 3 (edited) as long as the PR doesn't need to be built, it could work to make a remote out of the person's fork you want a branch from. The only question would be if it somehow interferes with the nightly build. I'll give an example from when I tried a recent patch (https://gitea.wildfiregames.com/0ad/0ad/pulls/7268): git remote add wraitii https://gitea.wildfiregames.com/wraitii/0ad.git git remote update git checkout -b actual_timer_test wraitii/actual_timer you might have to get the nightly binaries again after this. If you don't want to use git, i'm not sure how to do it. I'm sure others will come with better ideas. Edited December 3 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 3 Report Share Posted December 3 He's using SVN he'd need to to use git for that. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted December 3 Report Share Posted December 3 Oh so its still possible to use svn standalone? neat, I didn't know. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 3 Report Share Posted December 3 16 minutes ago, real_tabasco_sauce said: Oh so its still possible to use svn standalone? neat, I didn't know. Yeah it has everything, shaders translations etc 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted December 10 Report Share Posted December 10 Probably someone already took care of it, but in the mainlog for a27 RC1 I saw trac links... Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 10 Report Share Posted December 10 6 hours ago, Gurken Khan said: Probably someone already took care of it, but in the mainlog for a27 RC1 I saw trac links... If you're on windows you could try the nightly build Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted December 10 Report Share Posted December 10 3 hours ago, Stan` said: If you're on windows you could try the nightly build I guess I could. But I just wanted to post a reminder that there are trac links in the game files so they're not overseen, they don't affect me in any way. Aren't we expecting exciting news around new year's? Quote Link to comment Share on other sites More sharing options...
hyperion Posted December 10 Report Share Posted December 10 27 minutes ago, Gurken Khan said: But I just wanted to post a reminder that there are trac links in the game files Thanks, https://gitea.wildfiregames.com/0ad/0ad/pulls/7300 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 10 Report Share Posted December 10 12 hours ago, Gurken Khan said: Aren't we expecting exciting news around new year's? We are. But less exciting if broken stuff gets missed Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Thursday at 22:36 Report Share Posted Thursday at 22:36 Merged means committed? https://gitea.wildfiregames.com/0ad/0ad/pulls/7299 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Friday at 02:34 Report Share Posted Friday at 02:34 3 hours ago, Lion.Kanzen said: Merged means committed? Correcto, senor. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted Friday at 04:26 Report Share Posted Friday at 04:26 (edited) 1 hour ago, wowgetoffyourcellphone said: Correcto, senor. Señor* ++++ I wanted to understand Gitea and git language. Edited Friday at 04:32 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Friday at 04:48 Report Share Posted Friday at 04:48 22 minutes ago, Lion.Kanzen said: Señor* 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Saturday at 08:49 Report Share Posted Saturday at 08:49 (edited) @Itms is the balancers group leftover from phabricator? I don't see it when setting reviewers in a PR. I know @chrstgtr would like to be a part of it. I think @Feldfeld and I should be in it too. Edited Saturday at 09:20 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
Stan` Posted Saturday at 09:36 Report Share Posted Saturday at 09:36 47 minutes ago, real_tabasco_sauce said: @Itms is the balancers group leftover from phabricator? I don't see it when setting reviewers in a PR. I know @chrstgtr would like to be a part of it. I think @Feldfeld and I should be in it too. You're in it. But not publicly Quote Link to comment Share on other sites More sharing options...
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