Lopess Posted May 19 Report Share Posted May 19 (edited) I'm creating a topic to promote this mod, in which I'm making much of the art created by @Duileoga available. This mod is mainly intended for fun and the promotion of civilizations from the most diverse corners of the world. I hope you like it, as all of this is created in our spare time and without any great intentions, anyone who wants to use art to create the most diverse mods is welcome (and let us know as we would love to play). CIVs: (playable, with some errors, with time they will be resolved) Lusitanos. Mayas. Mochicas. Garamantians. Yamatai. Development (updated): https://github.com/wltonlopes/Endovelico Link official: https://github.com/OilamDuileoga/Endovelico (I'm sorry for my english google translate) Edited May 19 by Lopess 6 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted May 28 Report Share Posted May 28 Buenos días o tardes ; -Estas son las facciones que ya creé; (Solamente la arquitectura) (A) -Europa (10); ilirios Lusitanos Tracios Suevos(A) íberos(A) dacios(A) Urálicos(A) Dálmatas(A) Épiro(A) Bósforo(A) -Asia (3); Xiongnu (A) Escitas(A) Beduinos(A) -América (8); Mayas Tupí Mochica Guaraní(A) Zapotecas Anishinaabe(A) Arawakos(A) Lencas(A) -África (8); Númidas Garamantes Khoisan(A) Batwa(A) Axumitas(A) Gaetulia(A) Cartago(A) Nok(A) -Oceanía (0); -No tengo suficientes referencias de esa época .Pero los Polinesios, Papúes y Aborígenes Australianos son muy potenciales. Total:29 y sumando. -Para que se hagan una idea más visual , aquí les dejo los mapas;(son extensiones aproximadas...)de las facciones que pretendo crear.Las facciones con estrellas de 5 puntas están creadas o en proceso. -Iré subiendo el contenido que estamos creando @Lopess y yo a este tópico o a los de temáticas relacionadas, si ustedes tienen sugerencias , referencias , críticas , correcciones ,dudas, peticiones etc... no duden en comentarlas . @wowgetoffyourcellphone @wackyserious @Stan` @Sundiata @Mr.lie @Ultimate Aurelian @Lion.Kanzen Disculpen las molestias* 4 1 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted June 5 Report Share Posted June 5 Buenos días o tardes; PRIMEROS BOCETOS; (Estoy trabajando con @Lopess por lo que si tenéis sugerencias , críticas ,dudas etc..., haced se las a él también) -Cartago; Disculpen las molestias* Axum: Disculpen las molestias* 4 2 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted June 6 Report Share Posted June 6 Buenos días o tardes; MÁS BOCETOS(en curso); Xiongnu Escitas; Disculpen las molestias* 1 2 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted June 8 Report Share Posted June 8 Buenos días o tardes; -Para el símbolo de facción de Axum , había pensado en el León de Godebra ,con corona estilo etíope , con Axum escrito en Ge'ez ,dentro de una silueta en forma de estela de los reyes , todo como si fuera metal o tallado en piedra... ; ¿Qué pensáis? Disculpen las molestias* 1 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted June 9 Report Share Posted June 9 Buenos días o tardes; Bocetos; Epiro; Reino del Bósforo Disculpen las molestias* 3 Quote Link to comment Share on other sites More sharing options...
Outis Posted June 9 Report Share Posted June 9 When do we get to try this mod? Quote Link to comment Share on other sites More sharing options...
Duileoga Posted June 10 Report Share Posted June 10 3 hours ago, Outis said: When do we get to try this mod? -We are creating it in phases, the first one has little left to finish.The first phase before September hopefully, whatever @Lopesssays. I hope it is completely finished this year. Sorry for the inconvenience* 2 Quote Link to comment Share on other sites More sharing options...
Outis Posted June 10 Report Share Posted June 10 Looking forward to it 1 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted June 10 Report Share Posted June 10 Buenos días o tardes; Bocetos; Beduinos; Anishinaabe(Laurel complex); Disculpen las molestias* 2 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted June 13 Report Share Posted June 13 On 06/06/2024 at 3:26 PM, Duileoga said: Buenos días o tardes; MÁS BOCETOS(en curso); Xiongnu Escitas; Disculpen las molestias* Hi @Duileoga, These look really good! @wowgetoffyourcellphone and I are interested in developing these nomad civs for vanilla 0ad. For the xiongnu, I really like 3 of your buildings for the role of "royal yurt". Also, the barracks, stable, and market would do great. I see you have a lot of permanent buildings too. I have tech for the xiongnu called "han diplomacy", and its basically meant to unlock some of the influence from the Han dynasty. So for the dock, it would be really cool to start with a simple yurt-based boat yard (basically what you have here, but with a small boat frame or skeleton on the ground near the yurt), and then upgrade to the dock here with the tech. 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 14 Report Share Posted June 14 I like a lot of the new buildings, but I like the old Forge better and I think the UV mapping of the Scythians is a little aesthetically busy. I'm also thinking the Wonder could follow the references better. But overall, the output is great. I really need to get you a reference for the Sword of Ares Shrine. I might sketch it for you! I like how you made the Scythian yurts pointy to differentiate from the Xiong. 1 1 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted June 14 Report Share Posted June 14 19 hours ago, real_tabasco_sauce said: Hi @Duileoga, These look really good! @wowgetoffyourcellphone and I are interested in developing these nomad civs for vanilla 0ad. For the xiongnu, I really like 3 of your buildings for the role of "royal yurt". Also, the barracks, stable, and market would do great. I see you have a lot of permanent buildings too. I have tech for the xiongnu called "han diplomacy", and its basically meant to unlock some of the influence from the Han dynasty. So for the dock, it would be really cool to start with a simple yurt-based boat yard (basically what you have here, but with a small boat frame or skeleton on the ground near the yurt), and then upgrade to the dock here with the tech. Buenos días o tardes; -Muchas gracias @real_tabasco_sauce , ahora los está compatibilizando @Lopess con el juego. -Me gusta mucho tu idea de tecnología Xiongnu. Creo que los Xiongnu deberían estar influenciados por los Han (chinos) y los Escitas por los Aqueménidas (persas). Disculpen las molestias* 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 14 Report Share Posted June 14 Are the blend files somewhere ? 2 Quote Link to comment Share on other sites More sharing options...
Lopess Posted June 14 Author Report Share Posted June 14 29 minutes ago, Stan` said: Are the blend files somewhere ? They were passed on to me, I am organizing them and I will make them available on Github, as Blender files for anyone who wants to edit and use the files at will. I'm using code to export the files. Quote import bpy import os # Caminho para salvar os arquivos .dae export_path = "./" # Certifique-se de criar o diretório se ele não existir if not os.path.exists(export_path): os.makedirs(export_path) # Desativar todos os objetos for obj in bpy.data.objects: obj.select_set(False) # Exportar cada objeto individualmente for obj in bpy.data.objects: if obj.type == 'MESH': # Verifique se é um objeto de malha obj.select_set(True) # Caminho completo para o arquivo .dae obj_export_path = os.path.join(export_path, f"{obj.name}.dae") # Exportar o objeto selecionado bpy.ops.wm.collada_export(filepath=obj_export_path, selected=True) # Desselecionar o objeto após a exportação obj.select_set(False) print("Exportação concluída.") I would like to automate UV map generation and prop creation. 2 1 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted June 14 Report Share Posted June 14 Buenos días o tardes; 21 hours ago, wowgetoffyourcellphone said: But overall, the output is great. I really need to get you a reference for the Sword of Ares Shrine. I might sketch it for you! -Me tuve que inspirar más en las descripciones que en las escasas reconstrucciones @wowgetoffyourcellphone; Más BOCETOS; Tupí; Sao culture (Chad); diculpen las molestias* 5 Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted June 20 Report Share Posted June 20 (edited) On 13/06/2024 at 10:58 PM, wowgetoffyourcellphone said: I like a lot of the new buildings, but I like the old Forge better and I think the UV mapping of the Scythians is a little aesthetically busy. I'm also thinking the Wonder could follow the references better. But overall, the output is great. I really need to get you a reference for the Sword of Ares Shrine. I might sketch it for you! I like how you made the Scythian yurts pointy to differentiate from the Xiong. I like the new forge personally, i feel it's more accurate without the big chimney. On 10/06/2024 at 8:19 PM, Duileoga said: Anishinaabe(Laurel complex); Disculpen las molestias* I'm not sure the wooden totems fit, as far as i know they were mainly used in the Northwest. Quote Totem poles are monumental carvings found in western Canada and the northwestern United States. They are a type of Northwest Coast art, consisting of poles, posts or pillars, carved with symbols or figures. They are usually made from large trees, mostly western red cedar, by First Nations and Indigenous peoples of the Pacific Northwest Coast including northern Northwest Coast Haida, Tlingit, and Tsimshian communities in Southeast Alaska and British Columbia, Kwakwaka'wakw and Nuu-chah-nulth communities in southern British Columbia, and the Coast Salish communities in Washington and British Columbia Edited June 20 by Ultimate Aurelian 1 Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted June 20 Report Share Posted June 20 (edited) https://www.gov.mb.ca/sd/pubs/parks-protected-spaces/park_info/whiteshell_petro.pdf https://en.wikipedia.org/wiki/Petroform Could be a reference but their exact relationship with ancient Anishinabee (Or when they were built) is not clear. Some are tentatively dated to 500 AD based on nearby archeological finds. Edited June 20 by Ultimate Aurelian 1 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted June 20 Report Share Posted June 20 On 07/06/2024 at 12:26 AM, Duileoga said: Xiongnu Is the bright red associated to the player colour or is it fixed/constant red? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 20 Report Share Posted June 20 17 hours ago, Ultimate Aurelian said: I like the new forge personally, i feel it's more accurate without the big chimney. Well, at least rotate the building so that it's the same L shape as the others. Quote Link to comment Share on other sites More sharing options...
Lopess Posted June 20 Author Report Share Posted June 20 2 hours ago, Genava55 said: Is the bright red associated to the player colour or is it fixed/constant red? Textures still under development. It will be another shade of red. Everything here is in development, respectful opinions are welcome, but not all will be accepted. 3 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted June 20 Report Share Posted June 20 1 hour ago, Lopess said: Textures still under development. Thanks it is clear. I was surprised by the bright red and I thought it could cause issue. 1 hour ago, Lopess said: Everything here is in development, respectful opinions are welcome, but not all will be accepted. I think I have respectful opinions in general 2 Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted June 21 Report Share Posted June 21 (edited) 18 hours ago, Lopess said: Textures still under development. It will be another shade of red. Everything here is in development, respectful opinions are welcome, but not all will be accepted. Out of curiosity,is there a particular reason the color red was chosen for Xiongnu? Edited June 21 by Ultimate Aurelian Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 21 Report Share Posted June 21 10 hours ago, Lopess said: Textures still under development. It will be another shade of red. Everything here is in development, respectful opinions are welcome, but not all will be accepted. I have a special material for Blender that takes 0 A.D. textures into account I can upload it somewhere if you want. 1 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 21 Report Share Posted June 21 han_cc.blend You can append it from this file. 1 1 Quote Link to comment Share on other sites More sharing options...
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